Hey guys, RohanReigns here, back with a Xbow siege deck, that got me the first position in a 100-man tournament (damn easily) and success in other tournaments and challenges too.
As far as I know, Pompeyo4 used this deck first in CCGS Qualifier with constant wins.
The reason why I call it “dirty ” is because it contains spawners too, helping you to make a really filthy push to break your opponent down to tears.
So, Without further ado, here goes the deck!
The Best X-Bow Deck for Challenges
Fun to play.
Great vs Beatdown decks.
Counters Spell-bait decently.
Strong in Tournament Cap.
One mistake costs you the game
Quick Hog cycles can catch you off guard.
Hard Countered by Hog Exenado.
High Average Elixir Cost
Xbow: The win condition.
This will be your surprise card, save it till your opponent invests some elixir defending your swarms.
In some battles, placing him in the middle of your side to snipe out troops can provide insane value, especially when your opponent is trying to build up a huge push with support troops.
Moreover, no one will expect an Xbow in a spawner deck right? And that’s a plus point for you as they might waste their Xbow counters for something else.
I recommend using it in 2x elixir after you have some troops on the field.
Barbarian Hut: Cradle of filth.
The barbarians it spawns, if ignored can cause insane damage to their towers. Always place it in 3-4 placement so that it attracts coming tanks like Giant and Hog. The barbarians also act as your Xbow “guards “, killing troops like Hog with positive elixir trade. Combined with Goblin Hut, they can 3-crown alone (if ignored of course). This is a high -risk, high-reward card and your opponent can punish you hard. So it is recommended to use this once your opponent is done with his push. Against Hog decks, you can use it to counter a Hog Rider. Moreover, they can lone counter a Golem, even if they decide to lightning. But that’s rare case since they always support their Golem, killing the barbs. Anyways, it’s a great tank counter.
Goblin Hut: Always place it at the back of your Princess Tower so that your opponent can’t lightning/fireball/poison both of your huts.
Ideally your placements look like this:
The Spear Goblins are great cards for chip damage and when tanked, are threatening too. In emergency situations, it is a reliable Hog counter too.
Knight : Replaceable with Ice Golem.
Use him to kill glass cannons behind a tank. He is really versatile so his uses are actually limitless.
Refer this guide for an in-depth explanation of this tanky, meta-king.
Ice Wizard: His slow down effect greatly assists during defense and with his buffed DPS, he can counter a variety of troops, specially Bats, Night Witch and GY.
During offense, use it to buy some time to defend your opponents’ counter to your X-Bow.
Mega Minion: Provides really good value for 3 elixirs.
He is your only reliable counter to air troops like Lava Hound and Balloon although Ice Wizard works decently too but is rather less reliable.
On offense, it can three-shot troops like Musketeer, Wizard and Ewiz and can take care of most troops provided you have Barbarians and Gobs to distract.
Can counter Minion Horde with Ice Wiz’s support. Also when locked on to their Tower, can deal over 600 damage to their towers.
Replaceable with Inferno Dragon, which is immensely popular right now.
Fireball: Medium spell.
Use it to wreck pumps, 3M and clumped-up troops.
Needs no much explanation I guess as we have been using it since Training Camp (and we are really trained now).
The Log: Ground swarm clearer. Reliable counter to Goblin Barrel, Goblin Gang and Princess.
Its push-back mechanic helps in defense greatly. Also deals 96 damage in tourney standard to crown towers, so can chip their towers pretty well.
Having a high Average Elixir Cost, you gotta play this deck passively and strike when it’s right time to. So it’s more like a Control-ish Siege Deck.
As a rule of thumb, I would always place my Barb Hut in the middle of the map as soon as my Elixir bar fills up:
The reason why I don’t use Goblin Hut as my first play is, since you have to play it at the back of your Tower, your opponent can push in the opposite lane and punish you hard as there will be nothing to distract his tanks.
Keep setting up your buildings and annoy him with your spawners.
It’s okay to take some few damage in the opposite lane.
DO NOT expose your X-Bow yet.
Also you gotta make sure to not to give him spell value by placing your units at distance.
Huts are really a GREAT way to generate Elixir advantage, which this deck needs in order to set-up your X-Bow.
During 1x Elixir, keep defending his pushes with your buildings.
After you hit 2x Elixir, you can actually reveal your X-Bow. NEVER play your X-Bow if you don’t have troops to defend.
Since you now already know his deck, you can play accordingly to counter his X-Bow counters.
Use your Fireballs to damage troops such as Bowlers.Enemy princesses are good counters to your swarms so make sure you Log her always.
A good time to play your X-Bow somewhat looks like this:
In some cases, you can double lane pressure too.
Like in the screenshot below, I was against Spell Bait so I knew he would get Rocket value if I had placed my X-Bow in the same lane. So, I believe it was a better decision to dual lane pressure him, provided I already had gained some Elixir advantage. So make sure you too have some Elixir advantage while deciding to dual lane push.
TL; DR: If possible, reveal your X-Bow in 2x Elixir and only when you have some troops to defend it.
Golem Beatdown: Easy/Medium Matchup.
Fireball his Pump always.
Once he drops down his Golem at the back, there are two things you can do:
Attack with X-Bow in the opposite lane
Place down your buildings to defend and counterpush.
The former one guarantees you a successful offense while the latter one may guarantee you a successful defense with counterpushing opportunity, generating Elixir advantage.
If your opponent has already used his Lightning, go for the second option else, it’s better to go with the first option.
Lavaloon: Easy Matchup.
The Spear Goblins can alone take down an unsupported Lava Hound but that’s not practical in real battles.
Because you have 2 buildings in this deck, it’s easy to distract his pushes while your Ice Wiz+Mega Minion can take care of all the push.
As soon as he is finished with his push, drop down your X-Bow and watch him panic.
Hog Exenado: Hard Matchup.
Hog Exenado can be really problematic as because Executioner can take care of X-Bow+Swarms, while his Lightning can get wreck down the huts.
The key to winning against such decks is to Fireball on defense, especially his Executioner.
Again, NEVER set your X-Bow unless you have Elixir lead or have troops in your field for defense.
Spell-Bait: Should be an easy/medium matchup.
Kill his Princess, even if it’s by logging her. As I already said, Princesses do really good work against your spawned swarms. If you Log her Princess, it forces them to use other cards to counter the swarms.
Countering Goblin Barrel is not a difficult task, you have Mega Minion or Knight for that.
If he uses his Rocket, you can set up your X-Bow in the same lane you’re pushing. But if he has Rocket in hand, attack with your X-Bow in the opposite lane to prevent providing him Elixir Rocket value.
P.E.K.K.A Decks: They can be really tough match-ups since P.E.K.K.A wrecks X-bows.
So always get your swarms ready before pushing.
Ice Wiz really works great to slow down his P.E.K.K.A, allowing your troops to kill her.
Your opponent drops P.E.K.K.A at the back? Place your X-Bow immediately in the opposite lane.
If you’re lucky enough, you might take down his Tower and if you do so, switch to full defensive mode, which is quite easy because you have your buildings and troops to distract and kill him.
So that’s it for this guide! Try this deck once and let me know how it goes in the comment below.
I’ll be back soon with my new deck, till then, peace out and clash on!
Really glad to say that I finished at Challenger 3 this season, being an early level 11 player! 🙂