Arena 7 Prince Rocket Deck: Easily push to Royale Arena
March 18, 2016
Hello my friends, today I am going to recommend lyingroyale’s new Arena 7 Deck to you guys, which successfully helped him push to 2300 trophies at level 7. I tested this Arena 7 Deck yesterday in Arena 6 and after 10 battles, I got 7 wins, which is very impressive! The latest 20 games from lyingroyale had 16 wins, 2 draws, and 2 losses. Sounds great?
Arena 7 Prince Rocket Deck
The use of Cards
Spear Goblins is are still a key of this deck. They are extremely useful for both offense and defense. When they get protected by a tanker, they can deal a decent amount of damage to everything. At start, If I have this card on my hand, I usually drop it right onto the bridge to deal some decent damage to the opponent tower. When you reach 10 Elixir and don’t have any great card to use, simply drop the Goblins to deal some damage. With just 2 Elixir cost, this card is extremely useful for the rotation.
On defense, for better elixir trades, you want to make sure Spear Goblins are not being targeted by any splash damaging troops as their HP are not good at all. In most case, you should drop other troops or buildings in front of them for soaking damage. Also, Spear Goblins are very useful at luring the enemy troops to the middle so your Towers will have more time to hit. On offense, make sure you have a tanker in front of them since they can be easily killed by most troops.
This is the main spell of this deck to get ahead in Elixir. I usually use it to deal with Minion Horde and Goblins Barrels also. Never use Zap unless you are going to take a lot of damage without it. Don’t Zap 3 Spear Goblins coming along towards your Tower but you should zap 3 Spear Goblins behind a tanker.
If your prince gets distracted by Goblins, Skeletons or Archers, just Zap them as soon as possible and also make a great Elixir trade as Zap costs only 2 Elixir. A Zap can rip the whole Skeleton Army. You will love it for sure!
You can replace Zap with Arrows but Zap can give you more Elixir advantage. Also, Arrows is a bit slow and not fast enough to clear Goblins/Skeletons in some cases.
Cannon is the main defensive building of this Deck. It is very excellent against Dark Prince, Hog Rider, Hut Decks, Giant, P.E.K.K.A, Giant Skeleton and other troops. Cannon is very cheap and perfect for its purpose. Along with Spear Goblins, I usually drop Cannon at the start. Just don’t place it too soon and don’t place it at first If your opponent drops Elixir Collector at the start. Also, you will want to hold your Cannon and wait for the opponent Hog/Giant/Prince/…
I prefer Cannon to Tesla because Cannon gives you better trades and also helps you lure troops easier. Tesla can’t lure Balloons If the opponenets place them at the corner.
This is a great card with good damage, decent HP and excellent at killing Baby Dragon, Balloon,.. she can take down goblins before getting hit by them and also snipe down Cannon with ease. After a successful defend against Balloon, you can drop your tanker and launch a big push.
The Minion Horde is extremely useful at defending with their impressive DPS. Unless they are getting hit, they can take out almost everything within seconds. When they are taking out tankers, you can drop Prince after the tanker to take down support splash damaging troops and keep your Minions safe for the next push.
On defense against Hog and Balloon Freeze Decks, always use your Cannon or Musketeer first and wait until they drop the Freeze to release your Minion Horde. Sometimes, Zap is not enough to deal with Barrel Decks, then you should use Minion Horde.
If you know that the opponent doesn’t have any splash damaging card on his hand, you can play your Minion Horde offensively which can deal hundreds damage to their towers but you also need to make sure he won’t use Balloon in the next turn.
If you have neither Spear Goblins or Cannon at the start, launching a sneak push with Prince and Minion Horde is not bad at all, especially If the opponent drops defensive building or Elixir Collector at first.
Barbarians, the most popular cards in Clash Royale. They can easily counter the Prince, have nice HP and awesome damage. At the same level, Prince takes out a Barbarian with 2 hits, which is very nice. Some players say they are too expensive for the purpose of countering the Prince and there are better options but after a defend, you still have 2 Barbarians and you can start launching a big push them them. Otherwise, 3 Spear Goblins behind 2 Barbarians always can deal a decent amount of damage.
Similar to Minion Horde, you want to play Barbarians in order to deal with P.E.K.K.A, Prince, Giant,… Although they have pretty nice HP, you may still want to take out support troops after those tankers, especially splash damaging support troops.
On offense, use them when your opponent already used splash damaging cards (Fireball/Wizard/…). If your opponent use Barbarians to deal with your Barbarians, throw the Rocket right onto the tower to take down those Barbarians and deal additional damage to the Tower.
Prince is the primary win condition in this Deck as he deals a lot of damage onto the opponent’s Tower. Our gameplan is to let your Prince locks on the enemy Tower, along with him, use other troops such as Spear Goblins or Musketeer to deal massive damage.
I usually use Zap to clear out Skeletons/Goblins on my way. Most defenses can’t stop the Prince unless they have the same Elixir cost. Also, don’t play your Prince If you know your opponent still has Barbarians on his hand.
Sometimes, you may want to use Prince defensively against Golem and PEKKA decks but you should drop him behind for support high DPS troops and you other troops to take down PEKKA and Golem.
I haven’t seen many players using Rocket in game and I really want to introduce this card with you. Rocket can be effectively used to counter Elixir Collectors. X-Bow, P.E.K.K.A, Golem,… Rocket is an amazing card which deals massive damage onto everything.
Shooting a Rocket on an Elixir Collectors will take down it immediately before it can generate anything, also deal additional ~400 damage to tower/troops nearby. If the opponent places his Collector in the middle, it’s better to just ignore it. If you don’t have the Rocket on your hand, the next target for it should be either X-Bow or Golem/PEKKA.
X-Bow decks have the X-Bow as the only one win condition. If you constantly Rocket their X-Bows, there is no way for them to win, for sure. If there are both X-Bow and Collector on the ground, I prioritize X-Bow over Elixir Collector as defending against X-Bow is tiring. If you your opponent launches a massive 15+ Elixir push, you may want to rocket the Wizard/Baby Dragon/support troops behind. If your opponent uses non of these, you still can play Rocket to take out Witch/Barbarians/… If you can damage the tower as well.
Golem/PEKKA: Use Rocket on Elixir Collector and defend with everything you have. Don’t rocket the Collector If PEKKA/Golem is already placed, rocket troops behind them and deal with Golem/PEKKA with your troops.
X-Bow Decks: Rocket X-Bow and push the other lane.
Mortar Decks: Rocket Mortar, push the other lane. Sometimes you can trade Cannon with Mortar.
Dark Prince + Prince: Use Barbarians + Minions, Rocket Elixir Collector.
Hog-Freeze: Use Cannon and drop Barbarians/Minions after freeze.
Balloon-Freeze: Drop Musketeer and drop Minion Horde after Freeze.
Barrel-Freeze: After freeze, use Minion Horde.
Hut Decks: Rocket Huts and defend with Cannon/Musketeer. Push the other lane with Prince.
Okay thanks for reading guys! I hope you can get a lot of trophies with this outstanding Deck! Don’t forget to share this Deck with your friends If you like it!
Who posted this crap?
Sorry guys! Nothing here! I am just an editor guy with zero knowledge about this awesome game. Want to have your own author box? Contact me once you have more than 5 articles posted!