News

Clash Royale December Balance Changes Update

Supercell is releasing the the December Balance Changs supdate for Clash Royale on December 11th.

december balance changes

Clash Royale December Balance Changes

Please note that these changes are not live yet. They are coming on December 11th 2017.

Clash Royale Hog RiderHog Rider

Hit speed to 1.6sec (from 1.5sec), first attack comes 0.1sec slower

Clash Royale KnightKnight

Hit speed to 1.2sec (from 1.1sec)

Clash Royale PrincePrince:

Hitpoints +5%, hit speed to 1.4sec (from 1.5sec)

Clash Royale fireballDamage Spells (Fireball, Lightning, Zap, Log, Poison, Rocket, Arrows)

Damage -5% to Crown Towers

Clash Royale Ice GolemIce Golem

Death Damage slow effect duration to 1sec (from 2sec)

Clash Royale Goblin BarrelSkeleton Barrel

Added Death Damage

Clash Royale Giant SkeletonGiant Skeleton

Hitpoints +5%

Clash Royale GuardsGuards

Damage +5%, hitpoints +5%, hit speed to 1.1sec (from 1.2sec)

Clash Royale GoblinGoblins (affects Goblins, Goblin Gang, Goblin Barrel)

Damage -6%

Clash Royale elixir collectorElixir Collector

Hitpoints -13%

Fixes:

  • Mortar – FIXED: Minimum range bug
  • Inferno Dragon, Inferno Tower – FIXED: Damage not resetting after breaking through a shield (e.g. Guards, Dark Prince, Cannon Cart)

What do you think about these balance changes?

Don’t hesitate to share your thoughts guys!

Sorry guys! Nothing here! I am just an editor guy with zero knowledge about this awesome game. Want to have your own author box? Contact me once you have more than 5 articles posted!

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200 Comments

  1. Sparky would FTW with a buff says:

    First

  2. Will Potter says:

    1 silent minute for Hog users…

    • ShinobiX says:

      honestly hog didn’t need that nerf, they should’ve just added pig push stuff again.

      • Xx bismuth xX says:

        Hog needed it I am SO glad they nerfed him

        Now my deck is even more powerful, and it hard counters things that weren’t need, but still meta

      • Wutuplolz says:

        Actually hog is always balanced

      • Xx bismuth xX says:

        That’s the problem: hog cannot be in every meta!

      • Wutuplolz says:

        I dont consider hog being too meta.

      • Xx bismuth xX says:

        It’s not META, but it’s always somewhat viable, that should change sometimes

      • Wutuplolz says:

        Yes i gotta admit hog is too viable but i get raged for people who rudely express their prespective.Unlike you,Terror53 was somewhat a jerk from my point of view.

      • Xx bismuth xX says:

        It’s time for him to go down hrough because of the ver6 thing you said

      • Wutuplolz says:

        What does ver6 means?

      • Xx bismuth xX says:

        Typo for very, i will fix it

    • NebulaNoodle says:

      RIP. My hog was my first lvl 8 epic

  3. Poseidon I says:

    SUPERCELL!!!

  4. Priyanshu Lucky says:

    What about the achievement?

    • lightningmaster823_YT says:

      I’m pretty sure supercell said they’re removing the achievements in the next client update

  5. Randy Ramsey says:

    Wow these are some bold ballance changes. Congrats supercell

  6. GoldenFire says:

    When all your decks are hog cycle/logbait…RIP. Guess it’s back to golem beatdown!

  7. Lord Rafox says:

    Rest in peace all damage dealing spells. You will forever be missed. 🙁

    • Lord Rafox says:

      And wow, they really have a grudge against the Elixir collector don’t they

  8. Cauê Junji Tamagusku says:

    Prince didn’t need that… Guards viable now?
    Also, the image for Skele Barrel is wrong

  9. Sparky would FTW with a buff says:

    These Balance Changes suck.
    Now the good ole hog is useless on the ladder-fml.. rip, hog
    the Prince is going to rise where people bridgespam and the meta will be endless bridge spam
    the Ice Golem being worse is a situation that is just worse than before
    The Giant Skeleton-mostly, only noobs use him anyway
    Guards: Nice, but until they will be able to counter overleveled Elite Barbarians they still suck for 3 elixir
    Skeleton Barrel-I don’t understand. If there is a picture of a Goblin Barrel and the name wrote is Skeleton Barrel, which barrel is it?
    Also, if it’s the Skeleton Barrel, it will still be too useless for being a win condition and it just takes a card slot where you can have in you deck other cards that have value on the offense while they can kill some things on the defense like cannon cart, lumber jack, bandit etc
    Knight-NOOOOOOOOOO WHY IS THAT WHY NOW ELITE BARBS WILL GET COUNTERED LESS EFFICIENTLY WHY MOMMY WAAAAA

    • Sparky would FTW with a buff says:

      Elixir Collector-no opinion, I dont use it much since YOU GET PUNISH ON THE LADDER BECAUSE PEOPLE JUST EBARBS YOU

      • Alex Lord says:

        I’m a big collector player and I am happy when I see ebarbs instantly attack on the drop. They’re so damn easy to stop and distract. Couple of small cards which you can still afford with 4+ elixir left.

      • Alex Lord says:

        I’ve never understood why ppl hate them so much. So many decks have so many cards that for 6x elixir can easy stop, then even chip counter attack. It does take good placements though.

      • kingwhatever says:

        yeah just use knight/icegolem + glass cannon

      • Sparky would FTW with a buff says:

        Alex Lord the thing is that you must be the most focused you can as a human being to not let the ebarbs damage your tower

      • Alex Lord says:

        I know what you mean about focus, but it is fairly repetitive sequence you follow. 1 drop cheap distraction 2 drop a damaging unit out of range of the distraction unit. 3 back up/replace the two above if spells are used. As long as you seperate the units then the ebarbs just run around a lot whilst you tower chips in. Not one strike on tower usually. Hog is harder to stop I find.

    • ShinobiX says:

      I completely agree, now the hog knight decks are complete shit on ladder, and hog is going to be dead in competitive play.

    • lightningmaster823_YT says:

      I use Valkyrie, so ebarbs aren’t that big of a problem

  10. Koveet Roeun says:

    Nothing too meta meta changing.

  11. Poseidon I says:

    see why i hate deez balancings?

    decks: zap (10)/fireball (8)/hog rider (8)/mirror (5)/rage (4)/skeleton army (4)/baby dragon (4)/balloon (4)
    zap (10)/fireball (8)/hog rider (8)/mirror (5)/rage (4)/skeleton army (4)/princess (1)/lumberjack (i call him lumby) (2)
    zap (10)/fireball (8)/hog rider (8)/mirror (5)/rage (4)/skeleton army (4)/tornado (4)/balloon (4)
    zap (10)/fireball (8)/hog rider (8)/mirror (5)/princess (1)/skeleton army (4)/tornado(4)/lumby (2)

  12. But Supercell, Log Bait is fun! You killed it!

    My friend gave me his account, but I don’t have princess or log on my main. Using his p2w log bait deck, I had so much fun!

  13. WhiteMusicRules says:

    Ice golem and Spell nerfs are unnecessary.

  14. k1Tch3Ns1nK says:

    Welp.. Guess it’s splashyard only now.. Rip ladder hog hybrid deck with virtually every card in it nerfed..

  15. Jensen says:

    Well, What will be the best deck right now? What will be new meta?

  16. Cauê Junji Tamagusku says:

    Honestly, the changes aren’t too drastic but it can changes some interactions. Also, that extra hit from Hog Rider before dying may not occur. Spell cycling can probably be more difficult. We need to wait and see what happens in practice…

  17. Wutuplolz says:

    Is cr trying to destroy ice golem?

  18. Terror53 says:

    Finally! Hog rider gets nerfed.

    • Wutuplolz says:

      Why are you so evil?Hog rider never needed a nerf

      • Terror53 says:

        I agree, it doesn’t need to be nerfed, it should be removed from the game :))

      • Jensen says:

        :DDDDDDDDDDDD

      • Wutuplolz says:

        What is wrong with you?

      • Wutuplolz says:

        Do you hate hog this much?

      • Terror53 says:

        Yeah

      • Wutuplolz says:

        Well then if you dont like hog probably because you suck playing against it

      • Terror53 says:

        Neah i love 3-crowning hog rider users, i just hate that without a building in the deck the hog almost always gets a hit.

      • Wutuplolz says:

        If you hate hog almost always get a hit on your tower,start using buildings then.Dont go crying in your room just because a hog rider whacked youre tower once.

      • Terror53 says:

        Dude, i give no fuck about the hog. I win 80% of times against it. What I hate is that it gives too much value for just 4 elixir. Left alone, it kills the tower. Use ur brain

      • Wutuplolz says:

        Too much value for 4 elixir?I dont think so.And in fact i do use my brain,dont go overboard of saying that just because you freakin hate hog rider.

      • Terror53 says:

        You started this thing. Should I remind you that?

      • Wutuplolz says:

        Well you couldve just reply more nicely

      • Terror53 says:

        You’re right, I wasn’t really nice either. Sorry if i went to far with this.

      • Wutuplolz says:

        Dont play clash royale if you want hog rider be removed

      • Terror53 says:

        Lol hog was in the meta for way too long

      • Wutuplolz says:

        Hog was never meta,he maybe common but what you dont get is the easy synergy he gets.

      • Terror53 says:

        Not meta? 40% or so of my opponents use it

      • Wutuplolz says:

        Read the sentence inside the paranthesis you dimwit.

      • lightningmaster823_YT says:

        Na he was actually quite underused during bridge spam meta (he was often swapped for battle ram at that time)

      • Aryan says:

        Hog rider needed a nerf but not damage nerf but deploy time nerf..cz hogs damage is everything…it rarely gets more than two hits rip

      • Wutuplolz says:

        Hog rider doesnt need a nerf.His quick speed is designed to at least get a hit off the tower.What supercell needs to do is listen to community more and get rid of stupid spam metas.

      • lightningmaster823_YT says:

        I have 1 solution: arena caps

  19. Wutuplolz says:

    2nd no one claimed

  20. Alex Lord says:

    Knight and hog finally get a nerf! Massive over use. Wonderful news. Not sure on ice golem. Guards been under loved a long time. Bold but needed changes imo

    • Wutuplolz says:

      Knight and hog are both balanced you know!!!!!

      • Alex Lord says:

        Yes and no, their usage is very excessive. So so bored of facing them ALL the time.

      • Wutuplolz says:

        If youre bored then deal with it.

  21. Terror53 says:

    3rd

  22. Wutuplolz says:

    This is my opinion:
    Hog rider:is supercell nuts?
    Knight:Check hog rider.
    Prince:fine,fine but b.s. though
    Damage spells:absolutely not needed
    Ice golem:this is even more unnecessary
    Others are fine but is supercell trying to overkill elixir pump?

    • Torquist says:

      Hog rider – hog rider is the most used win condition on ladder followed by mortar, both prevalent for F2P. In my opinion, hog rider has escaped nerfs for half a dozen metas now since his last nerf/buff where DPS was lowered but HP was increased. I think any good hog player will still work almost as well as before with this nerf, but now it just wont be as easy to get value hits and damage from hogs which is currently too easy. For 4 elixir he’s too strong compared to, say, an equal level miner.

      Knight – He is the single most overused card in the game other than spells. Nerf has been called on for a long time to make other cards relevant again. This along with ice golem being nerfed will give more opportunities for other mini tanks like valkyrie, dark prince, etc to have a role in decks rather than just being off-meta alternatives to knight like they are at the moment. More variety but knight is still high value at 3 elixir.

      Prince – desperately needed something to become relevant again. Even with this I don’t think he’ll be competitive but I do think he’ll be more usable for players intent on putting him in.

      Spell damage – Doesn’t really affect much. Spells already get huge value when you kill things with it and get tower damage on top, this just makes spell cycle harder.

      Ice gol – Like with knight, heavily overused and needed some kind of nerf. Knight was more prevalent on ladder but ice golem more for challenges. The reduction in slowdown from the frost nova isn’t going to stop people using it because it still is the cheapest tank in the game at 2 elixir, it still is the best kiter in the game and at tourney standards it still counters skeletons and bats with the frost nova. It will still synergize with zap perfectly. GREAT for decks that require a fast cycle anyway.

      Pump – Will need someone like Orange Juice to crunch the numbers to see if that’s overkill or not. Pump needed a nerf but I’m not sure how much the 13% will impact it.

      • Wutuplolz says:

        First-hog rider maybe the most used win con but dude check the versatility.Hog rider is balanced and always will be,supercell dont need to nerf hog rider.
        Second-knight is overused,yes i know but again hes also balanced despite the overuse.
        Third-true that but prince is gonna bring back bridge spam.
        Fourth-spell damage to crown towers being reduced.This is totally unnecessary.
        Fifth-Ice golem is overysed probably of its cost but ice golem being nerfed again may kill it.Oh and IMO reduction by 1 sec could cost you a game.
        Sixth-Definitely overkill.

      • Torquist says:

        What do you define as balanced? If something is widely overused on not just ladder, but also challenges and the competitive scene (note how often it was used in CCGS), I consider that leaning on the side of too strong more than balanced. Balanced is a card like miner, which as a win condition can be very good with a good level of skill but also can be difficult to win with because it’s a one crown deck and one defensive mistake can mean it’s all over. Hog has 40% more HP than miner, almost double the damage per hit and is almost as easy to get hits on the tower as a miner. You can DPS a tower down quicker with Hog and switch lanes far easier with hog if it suits you. Hog is also far more dangerous as a punish tool even by itself. You touched on bridge spam with the prince… hog is the original bridge spam. The more low skill players lean on the pure strength and effectiveness of hog + spell, the worse they will be at the game using other decks. For high skill players, this change doesn’t affect TOO much because despite the lower DPS, they will still be able to get value out of hogs, they will still be able to get hits in. The only difference is that hog now has more of an element of risk just like other win conditions have (miner, giant, battle ram, etc all have weaknesses that were – and still are – bigger than hog’s weaknesses). The nerf is justified because all strong cards that are overused have received nerfs to make other options more attractive, just like how they buff underused cards to make them usable.

        Knight is what metaminion used to be. A defensive powerhouse that exceeds all expectations in giving defensive value each time you use it. Strong at defending such a wide variety of cards that it’s almost criminal. It’s overused as much as it is because it’s so strong and that justifies this nerf – it’s been hard meta for nearly a solid year now. Think about it, if in any deck there is a need for a mini tank, 99.99% of the time it’s a choice between knight and ice golem. That puts cards like Valkyrie and Dark prince in the closet only used for off meta decks. There needs to be a tradeoff. Ice golem is lowest elixir cost but counters X, whereas Valk is 4 elixir but counters Y and Z so I should use Valk in this deck. The old knight did virtually everything you need from Valk for 1 less elixir so that shut her out completely. Knight was too effective at everything before and now hopefully will be more balanced, while allowing other cards to have a chance.

        Prince is dangerous but there are millions of counters which will form the meta. Tombstone, Guards, Barbarians, Skeletons, etc plenty to work with to stop Prince being too massive a threat. Battle ram was like a prince that targetted towers before its deserved nerf so you couldn’t distract it, while bandit’s dashes were broken and now fixed – I don’t think prince will be anywhere near the problem that the old Vietnam bridge spam was.

        Spell cycle was creeping back into the game. There was a time early on in clash royale where the most efficient strategy was to hurl spells at eachother’s towers, and whoever got there quicker won the game. They nerfed that damage the first time to make the game more about troops than just spell damage, and they are doing it again to encourage more actual playing than spell cycling. Which is the dullest form of winning a match in the game.

        Ice golem is still massive value for 2 elixir and losing 1 second of slowdown time definitely doesn’t kill it. It hurts it, I’ll give you that, but most of the uses of ice golem aren’t affected by that nerf much. (1) Cheapest tank in the game makes it great for cycle decks – Unaffected by nerf. (2) Best kiter in the game – unaffected by nerf. (3) Frost nova kills bats and skeletons to win value for the ice golem – unaffected by nerf. (4) Frost nova +zap/ice spirit/ewiz makes short work of minions – unaffected by nerf. (5) Only 2 elixir or lower card in the game that can tank multiple hits on defence from support cards like Executioner, musketeer, ewiz, etc which makes it a great distraction tool while you DPS down their push with other cards – unaffected by nerf, although the slowdown would’ve added more value. As mentioned above with the knight, the nerfs to knight and ice golem are a way to balance the game out overall by allowing other cards to get some love. Ice golem offered too much value and still overs great value. If they left ice golem untouched, then everyone would drop knight and jump ship over to ice golem. Nerfing both allows balance.

        Pump is still great spell bait for 3 musketeer decks. Heavy golem decks have taken a hit, but with or without pump you can still make them work, just look at surgical goblin’s 20 win golem deck without pump. I’ve seen several others that have been successful, each of them having relatively cheaper cards in the deck to lessen the blow of no collector. Hybrid golem decks are more of an option and I’ve already seen a triple spell golem deck in GC which actually looked good. Pump needed to be nerfed because too often a game was won on the opening hand, which was killing the game. If it turns out to be overkill, they will probably buff pump later on.

      • Wutuplolz says:

        I am not gonna start another argument.

      • Torquist says:

        It wasn’t really an argument, it was a discussion

  23. Wutuplolz says:

    If this keeps up,clash royale will be dead and full off stupid spam decks.

  24. Aryan says:

    Is this true that everytime there is an update….80% of them suck…..and y the hell u want to nerf the knight…I guess they are promoting people to be a noob and use Ebarbs cz 75% of cr players are beggars…in less truthful way..they call us F2P….bz it will take more than 4 yrs for us to max out one legendary right……and then the same people will organise tournaments for every one….wow!……rip

  25. kingwhatever says:

    The rise of the VALKYRIE!!!!(knight and ice golem currently overshadow it)

  26. kingwhatever says:

    Hog: SUPER building-block-of-an-organism WHAT ARE YOU DOING??!?!?!?!?!??!
    Kinght: Makes sense
    Prince: well deserved
    Damage spells: unnecessary but I understand why
    Ice Golem: See Hog
    Skeleton barrel: not gonna do much, unless the death damage is 300+
    Giant Skeleton: I guess…. Other tanks are still gonna be better, they need to decrease bomb timer
    Guards: See prince
    Goblins: See Knight
    Elixir Pump: I see the idea, but that is way overkill

  27. kingwhatever says:

    Maybe Hog trifecta with freeze?
    Or is hog not viable anymore?

  28. Sam Darling says:

    There’s leik 50 of these already…BUT…
    Hog Rider: It makes sense. It seemed a little too deadly to me for a 4-elixir card to do as much damage unattended as it does.
    Knight: I can see the idea, but I don’t think that the damage was the problem. His HP is just a tad bit high. Regardless, this should make his easier to deal with (he’s only 3 elixir, after all)
    Prince: Uhmmm…sure. Whatever. Still don’t see him doing much. PEKKA and even Mini PEKKA are still just better replacements overall.
    Damage Spells: YES. When CWA released that spell-cycle deck, I almost choked on my own throat. Sell-cycling is getting a bit too common for my taste. But the nerfs to the Knight and Ice Golem should make defending harder, and so spell-cycling less common
    Ice Golem: Yet another nerf. I can’t say that it’s undeserved, though. For 2 elixir it was amazingly good at stopping pushes. Plus I like Valkyrie 🙂
    Skeleton Barrel: At the time that I’m reading this, the image on the description for this site showed the goblin barrel, so I was so confused (WHY are they buffing goblin barrel??) I can’t disagree, though. Skeleton Barrel was a “ok that’s cool whatever” card. This should make it a bit more interesting.
    Giant Skeleton: I don’t think that HP is the problem. His damage was WAAAAY too low for 6 elixir. Whatever, he’ll survive for an extra 0.5 – 1 seconds.
    Guards: Nerf Goblins, and Buff Guards. I see what they’re doing here. I like the idea though. Maybe we’ll see them a bit more.
    Goblins: Yes…? I don’t think there was too much of a problem, but I guess if they want guard usage…
    Elixir Collector: The only change that I’m thinking “STUPID STUPID STUPID!” WHY would you do that!?! the interactions between spells and pump were perfect (although it may give control a better chance against beatdown: fireballing a pump did very little)

  29. Alex Lord says:

    Don’t forget the spell nerf meant the gobs and the collector needed something to come off otherwise they would have been effectively buffed. Not saying it’s equal but you get you have to look at the spell nerf holistically.

  30. Advanced Gamer says:

    These are fake, not real.

  31. Advanced Gamer says:

    Meh, like a 0.1 second makes that much of a difference, hog and knight needed to be nerfed harder

    • Dart Goblin FTW (Regeneration) says:

      I think Hog won’t get that extra hit in anymore.

  32. Dart Goblin FTW (Regeneration) says:

    I’ve been waiting for the updates so here’s my opinion on them:
    Hog Rider: FINALLY. I believe now Hog won’t get that extra hit in anymore, this is a bigger nerf than it seems.
    Knight: ? I don’t think it would affect many interactions but ok. Nerfing his hitspeed isn’t the way to go with him.
    Prince: Probably to keep it in check with the dark prince. I don’t think there will be too many double prince decks though.
    Damage spells: This one is interesting since lightning already got a nerf. I’m worried that Inferno Tower will now definitely rise in usage causing for an overall defensive meta.

    • Dart Goblin FTW (Regeneration) says:

      Ice Golem: Why. The only real interaction I think will change is that bandit will now dash on to the tower as it only dies because of the slow effect.
      Skeleton Barrel: Makes no difference whatsoever. Everyone knows at this point to take out the skeletons anyway and most of its counters usually stop it before it reaches the tower anyway. I had said earlier that the barrel could connect as much as it wants but if the damage is around the old goblin barrel damage, then it should be fine. If it’s higher, it’ll become maybe a tad bit higher threat.

      • Dart Goblin FTW (Regeneration) says:

        Giant Skeleton: Maybe more threatening. I personally think that it should be 5 elixir because I see it as a time buyer and support demolisher.
        Guards: Underrated, and a great buff. I think now Hog will only get 2 hits off instead of 3.
        Goblins: This won’t bring back 1 elixir skeletons, but it was necessary. I don’t think an ice spirit and goblins, for example, won’t shut down a lone giant anymore.
        Elixir Collector: Miner is a stronger counter now. Other than that it was to keep it significant with the damage spells nerfs.

      • Dart Goblin FTW (Regeneration) says:

        As for the bug fixes, mortar I never had a problem with, and didn’t they fix the inferno bug 2 updates ago?

    • Supermarine says:

      #BloodyX-Bow

    • lightningmaster823_YT says:

      Actually the damage spells is only reduced damage on crown towers

      • Dart Goblin FTW (Regeneration) says:

        Right the ones I showed were from the crown tower damage. Although I may have miscalculated since OJ said the -5% was coming from the 40% crown tower damage to nerf it to 35% of the spell’s damage.

  33. Ultimate says:

    I’m actually really excited about these changes but I don’t understand why the spells got nerfed.

    • Dart Goblin FTW (Regeneration) says:

      To nerf spell cyclers

      • GoldenFire says:

        Spell cycle requires skill and is necessary to end a neutral game. Trust me.

      • kingwhatever says:

        He meant the people that only spell cycles(search it up on youtube or something)

      • HS(aka derpyboy) says:

        including siege… better play a lot before the changes come

      • Ultimate says:

        just because that deck came up just now doesn’t mean they have to nerf spells

  34. Max Xu says:

    agreed

  35. Dart Goblin FTW (Regeneration) says:

    The end of spell bait meta (pumps fist)

  36. Dart Goblin FTW (Regeneration) says:

    List of tournament level damage spells new damage with update(in case no one else commented them):
    Zap: lvl 9 from 64 to 61
    Log: lvl 1 from 96 to 91
    Arrows: lvl 9 from 98 to 93(close to log)
    Fireball: lvl 7 from 229 to 218
    Poison: lvl 4 from 240 to 228
    Rocket: lvl 7 from 493 to 468
    Lightning: lvl 4 from 335 to 318

  37. Radius/Trainer Lay says:

    Hog Rider

    deserved

    Knight

    not gonna change anything

    Clash Royale PrincePrince:

    no need, prince is card for arenas 1-5

    Damage Spells (Fireball, Lightning, Zap, Log, Poison, Rocket, Arrows)

    but… why?

    Ice Golem

    rip ice golem

    Skeleton Barrel

    but how much does it deal?

    Giant Skeleton

    deserved

    Guards

    Deserved, gonna be meta

    Goblins (affects Goblins, Goblin Gang, Goblin Barrel)

    are they 1-hit for zap now? rip log bait

    Elixir Collector

    rip pump

    Fixes:

    Mortar – FIXED: deserved
    Inferno Dragon, Inferno Tower – FIXED: it was okay actually, shield cards are dead tbh

    • kingwhatever says:

      Goblins nerf is damage, not HP So zap still does not one shot

      • Radius/Trainer Lay says:

        ohh, i readed that wrong 😛 my bad

      • HAWG RIDA says:

        hell yeah, giant skelly is my fav epic, hes already lv7

      • HAWG RIDA says:

        this buff is gonna help me climb so high

      • Radius/Trainer Lay says:

        I like GSkele, too! 😀

      • Supermarine says:

        #GiantSkeletonHog

      • HAWG RIDA says:

        gskele is actually kind of op after the new update 🙂 also im 10 cards away from upgrading it to max lv. so HELL YEAH

    • Supermarine says:

      Hog I say is balanced. It never needed a nerf! However, I think the Pump and Ice Golem all deserved that. And for Gobs, it said DAMAGE -6%.

      • hybrid FTW says:

        Hog needed a small nerf, but why elixir collector!? Nioooooo

      • HS(aka derpyboy) says:

        I guess supercell thought elixir collector was an OP card, ask Ultimate if you want reasons why.

    • Jeff Alvarez says:

      Goblin’s got damage nerfed, not hitpoints so zap’s not gonna one-shot them

    • Wutuplolz says:

      Ok why do people think hog rider deserves a nerf

  38. SmartDumbAzz says:

    Thought Goblin Barrel got death damage for a second!!! Then saw the wrong thumbnail had been used for Skeleton Barrel. Lol!

  39. hybrid FTW says:

    Will the elixir collector still produce the same amount of elixir?

    • lightningmaster823_YT says:

      Yes, as long as it’s production speed or duration doesn’t get changed, the amount of Elixir stays the same

      • hybrid FTW says:

        If you fireball/poison a pump, will it still have the same interaction as before?

      • yongjie02 says:

        Pretty sure 1 less elixir for opponent cus 13% is quite a chunk

      • Alex Lord says:

        Urgh. Sounds like it doesn’t it. Quick we need the math!

      • Deepshul Gamer says:

        2+2 is 4, minus 1 is three. Quick Maths.
        I did the math. a lightning will not kill a pump immediately but it will not let the pump generate any elixir

      • lightningmaster823_YT says:

        I am currently trying to do the the math for that

      • Jeff Alvarez says:

        Lightning’s gonna one-shot it, poison will take one more elixir, not sure about fireball

      • Deepshul Gamer says:

        not one shot it. it will still be alive but not generate any elixir

      • lightningmaster823_YT says:

        Also 1 more Elixir, I did the math

  40. Felipe Milhomem says:

    rip hog exenado

    • Alex Lord says:

      Was such an annoying deck. Kind of balanced against meta but completely annoying to be up against if you didn’t have anti deck

  41. lightningmaster823_YT says:

    Well my 2.6 hog deck got nerfed to obliviation, but WHY NO NERF TO MEGA KNIGHT

  42. lightningmaster823_YT says:

    Lol this balance change: R.I.P. log bait

    • HS(aka derpyboy) says:

      why? because they nerfed rocket?
      edit: I just noticed the goblins nerf… sad

      • lightningmaster823_YT says:

        Rocket nerf, goblins nerf, and knight nerf

  43. lightningmaster823_YT says:

    My reactions:
    Hog: kinda expected that
    Knight: also expected a nerf
    Prince: it might become meta
    Damage spells: okay seriously, wtf
    Ice golem: welp bye bye ice golem
    Skeleton barrel: great change, might get me to use it
    Giant Skeleton: okay change, tho I often see it on ladder
    Guards: welcome back to the meta
    Goblins: rip log bait
    Elixir collector: YES, BYE BYE MEGA KNIGHT AND 3M

    • Jeff Alvarez says:

      3M’s gonna be awesome because people will ALWAYS fireball the pump so they’ll lack a counter for 3M

      • Alex Lord says:

        Battleram helped by knight nerf and gobs. 3M ram decks could be stronger.

      • lightningmaster823_YT says:

        I hate facing 3m, they rek practically all my decks

      • lightningmaster823_YT says:

        Well, ppl mainly attack the pump becuz the main point of pump decks is to get an elixir advantage, and obviously, players don’t want their opponents getting an elixir advantage to overwhelm them

  44. KineticImpulse9 says:

    Why? This is like a nerf dedicated to log bait tbh

    • herro says:

      log bait was dominating everywhere from ladder to challenges. It wasnt even touched for months but finally it was tuned down a bit

  45. HS(aka derpyboy) says:

    supercell didn’t buff night witch or anything

  46. HS(aka derpyboy) says:

    they indirectly nerfed siege by nerfing all the spells… I’m good with giant skeleton and guards buff, but I believe prince was specifically designed for crushing arena 1 to 5. supercell shouldn’t try to change that.

  47. Chief of Dark says:

    Ok my reactions:
    Hog : WHY!??!?!??! *Sniff* *Sniff*
    Knight : So he’s like the miner in dps now? Either way its ok
    Prince : FINALLY!
    Spells : wth?
    Ice golem : Pointless, he’s still good
    Slekelele barrel : Depends on the amount of death dmg
    Giant Skelly : Needs a buff on the bomb timer
    Gobs : Well deserved
    Elixir collector : WHY!??!?!

  48. Smough says:

    Really tho, many balancing in this update doesn’t change much
    Knight and hog will still be very strong, prince and GS still kinda meh, spells will still be used for chipping towers, ice golem, skelly barrel and elixir collector changes are kinda pointless
    But guards ftw

    • Chief of Dark says:

      Ikr, but I think hog will be worse off.

      • Smough says:

        Hog doesnt need a nerf imo

      • YoungHun Lee says:

        So you play lvl 9 hog in 3800 huh?

      • lightningmaster823_YT says:

        Lol I have lvl 7 hog at 3600, but I don’t use it

      • Smough says:

        I play zap-bait mi amigos ( ͡° ͜ʖ ͡°)

      • Smough says:

        And not in 3800 ( ͡° ͜ʖ ͡°)

    • lightningmaster823_YT says:

      Hog got a bigger nerf than you think, now it is less likely to get that clutch swing

      • Smough says:

        Might be, but it will still be widely used
        Instead, i think SC should buff other win conditions like giants and LH

      • lightningmaster823_YT says:

        True, or just simply add level caps for different arenas and the game will be great again

  49. Cow FTW says:

    I can’t believe the nerfed Goblin and Elixir Collector! This this is massive. I’m not very happy with the changes. I don’t really think Hog Rider needed both 0.1 second more AND 0.1 second first swing. Guards needed a buff but the spell damage nerf is kinda annoying. Now I have to re learn how much damage each spell does

  50. Alex Lord says:

    You don’t think so? Knight fairly integral part? Hog is in there too usually?

  51. \Cosmic SPARX\ says:

    What? instead of skeleton barrel the pic is of goblin barrel!

  52. ★彡 -sirius- 彡★ says:

    wtf now I have to re-learn all damage spell damage and WHY THE ELIXIR COLLECTOR????? IceG is now useless imo

    • Henry Chess says:

      Nah Ice Golem’s main purpose is to kite and kill skeletons/bats…

      • ★彡 -sirius- 彡★ says:

        but now on attack he is so bad…. more like buff to knight

    • lightningmaster823_YT says:

      During a battle, hold down the card to see the stats

      • ★彡 -sirius- 彡★ says:

        takes time and I want to look like a pro (like oj) ’cause in my counttry there are SO few people at legendary arena….

  53. Henry Chess says:

    IMO the nerfs are unnecessary. Just look at this meta, it’s pretty balanced. Whether you play beatdown, control, bait, or siege, you can climb up if you know how to play the deck well.

    However, after the nerf, Logbait, Hog Control, and Beatdown decks with Pump face the same fate as Bridge Spam did, which makes the new meta imbalanced…again.

    To be honest, the buffs are decent though.

  54. Destroyer says:

    Poll: What is gonna be meta?

  55. lightningmaster823_YT says:

    Here are Elixir collector interactions vs spells:

    Old:
    Rocket: denies 8
    Lightning: denies 7
    Poison: denies 5
    Fireball: denies 5
    Arrows: denies 2
    Log: denies 2
    Zap: denies 2
    Freeze: denies 1

    New:
    Rocket: denies 8
    Lightning: denies 8
    Poison: denies 6
    Fireball: denies 6
    Arrows: denies 3
    Log: denies 2
    Zap: denies 2
    Freeze: denies 1

    Note: all of these interactions are based on tournament standards

  56. lightningmaster823_YT says:

    Another counter to night witch that hasn’t been nerfed is ice wiz

  57. Ragingamer says:

    finally fixed mortar bug

  58. Hafizh19 says:

    Oh yeah, this so good for me, remebered i’m a spell bait user_-
    #whyshouldlikethis

  59. Brian Kessler says:

    Frustrating because they nerfed half of my main deck. :'( For how long it takes to upgrade now, I only get, like, ~4~5 upgrades a year, and they’re nerfing my highest level cards. It’s very upsetting to spend ~2~3 months accumulating cards & gold for an upgrade, just to get nerfed right after you do! :'(

  60. lightningmaster823_YT says:

    Let’s all take a moment of silence to remember log bait

  61. HartzFear says:

    pls fix the Skeleton Barrel picture it fucks my mind for a second 😀

  62. King Balloonion says:

    R.I.P Mortar Cycle! Lightning unnecessarily nerfed again, goblin nerfed (guards could replace them though) and knight nerfed (fair enough it will still be good).

  63. SparkynadoMeisterBro says:

    Bait and hog got a neededly deserved nerf. Finally.

    Guards are going to be super good now, they might replace goblin gang in some cases, as even without the shield they can still tank some damage from the tower.

    Not sure Prince needed a buff, but either way he is still good.

    Knight is fine.

    Giant Skeleton could have had a Damage increase, to kill archers in one hit.

    I wish spell tower damage was nerfed more. Like -25%. Rocket cycling the tower will not change at all and will still dominate.

    Ice Golem will still be good.

    Poor elixir collector, but it needed it. It can bait out even more spells now for an even trade, which is a slight buff.

    Needless to say, GG SuperCell on this update! Putting up those fake cards for Opegit to look at was WP.

  64. John Robinson says:

    My update does not work, it won’t let me load the game

    • Akis Tratsis says:

      Update the app through play store, not just by opening and tapping on the prompt.

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