Hey guys Lolman here!
I was trying out the Ice Wizard in a few decks and one of my all time favorite deck types are P.E.K.K.A control decks.
Starting all the way back with the Miner Poison that GoHawks created. I decided to play with a similar deck with a few recently buffed cards in it. Now without further ado onto the deck!
New Meta P.E.K.K.A Bridge Spam Deck
One of two win conditions in the deck, the easiest to get damage with so is probably your primary win condition.
He is the main answer to Collectors.
Also on tower, he can do more damage than a Rocket if ignored for half the price.
He can snipe Princesses very well.
Mainly this card should be used on offence rather than defence but in the worst case, don’t hestitate to use him.
For example, Miner is only 3 Elixir so if you have only Electro Wizard and Miner, it’s best use Miner to tank rather than having your Electro Wizard get killed and Tower almost gets massacred.
Typical Miner placement
Secondary win condition. Miner, Battle Ram and Poison is your main push of the game. 11 Elixir and not many cards can stop it without giving your Poison value.
Battle Ram can be changed out for a Hog.
I’ve noticed that P.E.K.K.A + Hog decks have been getting quite popular recently and it should work almost as well as P.E.K.K.A + Ram.
I prefer the Battle Ram because of its defensive capabilities.
Drop it similar to a Hog! That way it charges right at moment it crosses the bridge!
Your value card, this card is meant to assist in your Ram and Miner pushes in getting value.
Pumps up? Miner tower and the Poison both Pump and the tower.
Normally the opponent will be dropping something like Goblins, Night Witch etc to defend the Pump and this will give you value.
Your push is 7 Elixir and you can get rid of their Pump advantage.
You can ignore the defending card most the time and also get an extra 240 damage on the tower.
Also, don’t cycle Miner + Poisons unless your opponent is running Log bait or something where the counters to your Miner are predictable.
Always get value with it so that you aren’t just wasting 4 Elixir in a way.
Self explanatory. Sorry guys!
Now this is mainly for air splash and slow.
P.E.K.K.A + Ice Wiz = rip Golem and support. It’s VERY easy to defend a Golem push with this combo regardless of the size.
Keep in mind that your P.E.K.K.A is more than likely to be dead so vs Golem Night Witch etc it’s always handy to cycle back to Poison for defence.
Cycling an Ice Wiz in the back of your damaged lane is the way to go. This will make your opponent less likely to drop a Hog or Ram etc on that lane.
Ice Wiz + Miner also synergize well. I have my Miner tank while Ice Wiz slows the tower, causing Miner to live longer.
Ignored, an Ice Wiz can deal a reasonable amount of damage to the tower. 315 damage at tourney cap.
He is the main Graveyard counter in this deck.
Now with the 2x Wizards in the deck, I only got a few words of warning.
While they are really good on defence, you want to avoid 3 things: Fireballs, Poisons and Lightnings.
Electro Wizard is more for Inferno Dragon etc. I faced a lot of X-Bow Inferno Dragon decks so Electro Wizard is very important at resetting him otherwise you will be screwed. They just have to distract the P.E.K.K.A long enough for the Inferno Dragon to murder the P.E.K.K.A and then you have to watch your tower getting destroye.
So Electro Wizard is somewhat niche in this deck and situational.
You’ll be running big momma P.E.K.K.A to deal with tanks.
She is excellent against Hogs, Bridge Spam pushes. 3 Muskets etc.
She doesn’t have infinite HP so you can’t 100% rely on her. Especially vs Golem decks if they stack up a lot behind the Golem. They can potentially kill your P.E.K.K.A really fast.
With the new buff, these bad boys went from irrelevant to amazing.
At tourney cap, 335 DPS for only 2 Elixir is so steal. To put this into perspective, this is more DPS than a buffed mini P.E.K.K.A at tourney cap which is 332 DPS.
Albeit they can get Zapped, but all the same that’s an even trade. And now with Night Witch nerf and Log bait on the rise, people are more likely to run Log than Zap.
Ice Wiz + Bats is usually enough to completely shut down all tanks in the game!
This deck leans a lot on the P.E.K.K.A on defence so in 1x Elixir I’d avoid a push like Miner, Ram, Poison from the get-go.
Your opponent counters with a P.E.K.K.A? You will be paying your opponent 4 Elixir to drop a P.E.K.K.A and have him counter push with basically a full HP one!
So start off with maybe a Miner in the non-Tornado zone or maybe a Battle Ram with a Log being ready.
I’d avoid spending more than 6-7 Elixir as a starting play.
NEVER EVER drop a P.E.K.K.A at the back aggressively unless it’s 2x Elixir and you have a half-HP tower and the other at full HP.
If you are playing vs Hog, you don’t want to pre-emptively play your P.E.K.K.A.
So without overcommiting try to dish out damage to your opponent’s tower with Poison and Miner and Battle Ram.
Play semi-aggressively while getting accustomed to your opponents rotation and deck.
These are key in making predictive plays.
By now you ought to know what you are playing against and have a general idea just what your opponents cycleis.
Vs spell bait, when they got Knight in cycle, if you want to play a pre-emptive Poison to kill their Goblin Gang for an example. Or know when your opponent has their spells in cycle etc.
So, by keeping track of these things! It’s okay to play a bit risky in maybe using a Ram + Poison push when you might need Poison on defence.
Around this time, till 2x Elixir, try to whittle down your opponents tower as much as possible.
Also one tip is if your opponent counters the Battle Ram very easily, rather than using a Miner to tank for your Ram, try to do that vice versa! Use Miner once your opponents tower locks onto the Ram, allowing your Miner to get extra hits off on the tower!
Around now, usually I give up the Ram and cycle Miner Poison!
You should have your opponent’s health roughly below 1500 at this point. Each push would deal over 300 damage.
Defend and when you got a counterpush, place a Ram in front but otherwise when you are the aggressor, I would simply cycle Miner + Poison push.
For example, with about 15 seconds left and one of my towers down to ½ HP. I would not be worried playing pre-emptive P.E.K.K.As to make my opponent reluctant to drop a tank or Hog etc on the same lane.
Try to avoid this vs Bridge Spam because your opponent can take your tower VERY fast. Only if they run something like Hog cycle, Giant, Golem etc.
Continue whittling away the tower, be prepared to occasionally go into overtime and try to get that 1-0 victory.
While this deck has a LOT of 3 crown potential, it’s mainly a 1-0 deck as it’s Miner cycle with the P.E.K.K.A being treated as an Inferno Tower.
Golem Lightning – P.E.K.K.A+ Miner Poison.
Poison on defence and P.E.K.K.A demolishes your opponents ideal Baby Dragon + Golem+ Night Witch+ Mega push.
Preventing Bats from stacking up and also use Poison + Electro Wizard to get rid of all support as well, allowing your P.E.K.K.A to survive with a massive amount of HP left, ready for a counterpush.
Don’t give value with Electro Wizard and Ice Wiz and also don’t let them Pump up! Miner tower + Poison the Collector.
If you know they don’t have Gobs or Night Witch or Lumberjack in cycle then Miner the collector for that positive trade and rely on Battle Ram + Poison for damage because they are more likely to switch which tower the Pump is behind.
Hog Lightning cycles (P.E.K.K.A and Mini P.E.K.K.A version)- In this matchup do NOT give them P.E.K.K.A value.
Never drop your Ram again as an aggressive play if you know the opponent’s P.E.K.K.A is in cycle (most likely it is!).
Miner is your best friend but not in the Tornado spot.
Dropping Ram will earn a P.E.K.K.A in its face then Hog etc. It’s not a good move as your P.E.K.K.A will most likely be occupied with his, and if you drop like an Electro Wizard P.E.K.K.A + tower and other troops, you will get Lightninged.
You want them to drop their Hog on you and you then use your P.E.K.K.A on the counterpush.
The one who makes the most of their counterpush will win!
Keep in mind that your opponent’s P.E.K.K.A when defending yours will die or almost die! Use your Electro Wizard to ensure that because P.E.K.K.A + Electro Wizard >> P.E.K.K.A + tower.
If it’s the mini P.E.K.K.A version, you can use your P.E.K.K.A directly on the Hog. It takes 3 swings without the tower to kill the Hog but you made a -2 trade and have a full HP P.E.K.K.A going down the lane!
Executioner Tornado (Specifically Hog) – This can be a little tough to face because if you P.E.K.K.A + Ram the same lane, that’s asking for trouble vs that combination.
So you ideally want to do something along the lines of defend the Hog with your P.E.K.K.A then counter push the other lane with something like Ram + Bats or Miner + Ram etc. They will ideally have to use their Exe, Knight etc on the P.E.K.K.A’s side.
Miner Poison- Vs Miner Poison it’s not that difficult. Just get some good value Poisons and don’t give them value Poisons.
Keep your Electro Wizard safe on offence.
P.E.K.K.A isn’t your win condition so try to bait out the Inferno on your P.E.K.K.A and then use Ram + Poison on the other lane to kill their Electro Wizard etc.
Try to keep at least a counter for their Miner. When placing say an Electro Wizard or Ice Wiz for it, try to avoid where their Poison would be even if the Miner locks onto your tower. It barely deals any damage to it.
Log bait – Miner Poison beats Log bait!
Meta is still rock paper scissors. Get value Poisons. Save Log for Barrel and you’re golden. P.E.K.K.A will be useless in this match-up.
Lavaloon- Bats on Balloon, Ice Wiz on Lava Hound.
If they Arrows your Bats then Electro Wizard right underneath. Also Poison on defense if they add like a Mega Minion etc to their push then counterpush with Miner in *front* of thentower, then a slightly delayed Log to take care of Gang/ Skarmy.
Easy match-up if played right.
X-Bow- Don’t need P.E.K.K.A for this.
Ideally this is what you want to do! Miner tower then Poison X-Bow and tower and Log the X-Bow.
Use Ice Wiz on defense because they will most likely drop a Mega and the X-Bow will hit your Ice Wiz and Miner. Possibly taking them out but it at MOST will get about only 200 -300 damage off tower which is less than a Barrel, which for 6 Elixir is a waste because it is a hefty investment.
In 2x Elixir, you can afford a defensive P.E.K.K.A. You can also play Electro Wizard for Inferno Dragon and Poison the X-Bow + tower!
I think I covered most there is to cover with this deck. It’s a very solid deck. Friend of mine got 20 wins with this deck as well! So if you haven’t already try it out and hopefully you have success trying it out! Cheers.