Hey guys Lolman here again with another guide for you! This time featuring *drumroll please* the Giant Skeleton. I stole this Deck off Oxalate after watching the CCGS.
My last guide was showing you how to use the 3 Musketeers and this deck completely shuts down 3 Muskets (Savage).
Giant Skeleton is far better than P.E.K.K.A at dealing with 3M simply because of its bomb. You can counter P.E.K.K.A if you kill it fast enough and once dead the Musketeers are safe and you are most likely done for. However you don’t want the Giant Skeleton to die. He presents an impenetrable wall that will kill the entire push when he dies. Heal doesn’t do much vs the bomb either as it 1 shots almost everything in the deck. Giant Skeleton player can also Poison Collectors without a worry.
Giant Skeleton Graveyard
Giant Skeleton- Like the P.E.K.K.A he’s not your win condition but if you get the bomb to the Tower, like a P.E.K.K.A swing, it can put you really far ahead in the game.
You want to ideally use him as a defensive card but if you are ahead in Elixir you can always put him in the back of the King Tower then use the Graveyard because it will take care of all defensive troops with the bomb. Shuts down 3 Musketeers as well.
I’ve had times where my opponent places all 3 Musketeers on same lane post Poison and Giant Skeleton wrecks that push. Similar to P.E.K.K.A but for a +3 trade not a +2. Also useful vs beatdown decks too! Will be addressed later.
Graveyard- Win condition of this Deck, you will want this on the tower paired up with Poison.
There really isn’t a lot of ways for your opponent to counter an Ice Golem Graveyard push because it gets rid of your opponents defensive counters, most of the time. Minions, Archers etc.
Ice Golem- This will be your main tank for the Graveyard.
Ice Golem is better than Knight in a way because you will have enough Elixir for a Poison earlier onward. However defensively this card is not as viable.
It’s reasonably good vs Graveyard on defense as well if RNG is on your side.
Great at kiting as well, and tanking for your Tombstone or Archers for only 2 Elixir.
Archers – These cards are great vs Graveyard. Don’t die to Arrows or Zap, and don’t immediately get killed by Poison.
There are times where you might have a lucky breakthrough where you sneak in some Archers behind your Ice Golem and deal massive damage.
Like here in this instance. I placed down my Ice Golem knowing he didn’t have any good defensive cards in cycle and dealt massive damage. After which I simply Poison cycled him out.
Poison-Self explanatory in Graveyard decks. Poison Pump, but only if you cannot make a quick Graveyard push on the Pump that is.
With a quick Graveyard push you can get more damage on the Pump and Tower as well as Poisonable troops for value.
Log- Should be saved for the Goblin Barrel. I don’t bother using it if they defend Graveyard with a Skeleton Army or something.
E-wiz- Spawn Zap should be utilized. Great vs Log bait, bridge spam etc.
Tombstone- Excellent in this meta vs bridge spam and Battle Ram in general for +1 trade unlike Inferno Tower for an example.
DPS is actually really good vs say a Golem. The only downside is 2 Hog swings take it out and Log can fully counter it but at the same time that is completely fine because of how defensive this deck is and logging Tombstone for Hog is a 6 for 3 trade. This puts you 3 Elixir ahead to use Electro Wizard
Although this is more of a Graveyard cycle, you ideally want to play things nice and slow.
Start off with a passive move like an Ice Golem in the back, or split Archers behind the King Tower.
Get a feel for your opponents Deck. Poison pumps. Know what cards you gotta save early on.
You will usually want to play my Tombstone reactively for the first time. Then afterwards, depending on what you face, you can play it pre-emptively.
You can usually cycle back to one relatively quick in the game if your opponent decides to wait it out because it has a relatively low average Elixir cost.
You want to defend then Ice Golem in front of troops and Graveyard. Assuming you can afford a Poison. You don’t want to overcommit just to have your Graveyard countered really easily without having enough for your Poison.
Around now feel free to cycle Graveyard Ice Golems. There are instances where you will want to add cards behind your Ice Golem though.
My Poison was out of cycle so a simple Ice Golem Graveyard push can be countered by Goblins. I didn’t want that to be the case. So placing an E-wiz behind the Ice Golem could guarantee a LOT of damage. So he drew out his Musketeers which I can very easily defend with Giant Skeleton and Tombstone for the Ram, allowing me to pull ahead a LOT in the game.
Vs Pump decks, you don’t need to use Poison on Collectors anymore. Especially if the place the Pump on lane with more HP.
You want to keep cycling Ice Golem Graveyard combos. Defend, then use Ice Golem Graveyard. Continue in this fashion till you destroy the Tower.
There are cases where you can just Poison cycle as well, it’s VERY hard to get through this Deck. You can bottle up defensively and then keep poisoning the Tower+ certain troop for value and damage.
This is mainly a 1-0 Deck so you will do most your damage in first 2 minutes.
Make sure you do so keeping the option of Poison cycling in the back of your head.
Bridge Spam: Rather easy match-up.
Pre-emptive Tombstone is fine. Ice Golem is great a soaking damage from Night Witch and Bandit.
E-wiz is also a good answer. Place E-wiz beside Tower so Ram doesn’t kill him.
Anyway, sometimes you will want to place him on top of Ram. For example, If the opponent has Archers behind Ram, play Log + E-Wiz on top of them.
If it’s A lone Ram and maybe a Bandit? Or Night Witch? E-wiz in front of Tower and soak damage with Ice Golem.
Only annoying part is if they keep using defensive Poisons. In the long run you will want to Poison their Tower too if you get value and then whittle it down eventually. RNG will allow some Skeletons to hit the Tower so you will chip it down slowly but surely.
Golem Lightning – Not a hard match-up.
Giant Skeleton is your P.E.K.K.A. Ideally you want to play him when they use Golem, on the same lane of course. Then use Tombstone on Golem and I prefer using defensive Poison. I in 2x Elixir you can manage to cycle back to another Poison in time for your counterpush. Also Get rid of their collectors.
GGWP. Not sure what on earth was going through his head but what I’m trying to say is to take care of Pump despite being up damage on another Tower. I’d have done this even if his other Tower had 1000 HP left.
3 Musketeers – Really easy to take care of.
Giant Skeleton on 2 Musketeers lane. Tombstone for Ram. It’s okay to take damage vs them because they got no direct damage .
I sometimes soak damage from 1 Musketeer to make sure I don’t lose my other Tower.
No direct damage gives you the freedom to soak up a bit of damage from 1 Musketeers.
Spell bait – Spell bait is actually somewhat popular now with rise of bridge spam.
However this deck is great vs spell bait with Poison and Log in it.
Save Log for Barrel, you have no need of it in offense. Just Poison away whatever they use to counter your Graveyard.
Try not to spell cycle early because they do have the Rocket which does about 250 more damage than a Poison to the Tower for only 2 more Elixir, which is ~ 2x the damage. Only do so when you feel confident your opponent cannot catch-up.
Ice Golem is also great at soaking damage. E-wiz is good at dealing with the Gang.
This is not beatdown either so Inferno Tower doesn’t matter a lot.
Also you can simply Poison away a pesky Princess sniping your Tombstone etc. Or even a Dart Goblin you don’t wanna deal with because each Barrel gives you a +1 trade this doesn’t matter even if it’s a -1 trade.
Hog Lightning can be annoying if they get your Tombstone and your E-wiz.
Be creative with Tombstone placements. Wait till last moment for E-wiz stun. Block Knight and all by bridge so there’s no tanks for the Hog. Try and not give value Lightnings. No pre-emptive Tombstones as well.
They aren’t great at countering your Graveyard either, lucky you!
I think I covered almost everything. Try this meta deck with a few off meta cards in it.