Hello my friends, today I am going to show you everything about Legendary cards in Clash Royale. You will easily see the best use of them as well as which one is the best for your current deck. This deck is very useful If you are about to buy one from the Shop.
Choose the best Legendary Card for your deck!
Before talking about our Legendary cards, here is some basic tips for you:
- Don’t try to switch decks and build decks because of the Legendary you want to use. Instead, buy the one which fits your deck well. For example, If you are very good at using Royal Giant, it’s better to wait and buy either Princess, Ice Wizard or Lumberjack than to buy the Lava Hound. But, anyway, sometimes it’s totally worth it to build the whole new deck based on a Legendary card. For example, If you really love the high risk high reward Sparky deck, build a deck about her. It’s all up to you.
- What is the Legendary which fits your archetype best?
- How many Legendary cards do you really need? Remember that the more Legendary cards you have, the harder it will be to improve your deck level.
- Think twice before purchasing the Legendary card. Don’t spend 40,000 Gold for the Legendary which shows up first If you don’t really know how it fits your deck.
- There are 2 main ways to save for a Legendary. First, If you are able to buy Gem, get the 2,000 Gem Pack, which immediately gives you 40k Gold and 500 more Gems. The second one is to save Gold by donating cards and opening chests.
It usually takes up to 3 weeks to save 40,000k Gold, but this is truly not a big deal at all because personally I still enjoy the game without Legendary cards. Take a look at here to see more about the second way!
The Best Legendary Cards in Clash Royale
Now, let’s move to the main part of the article. The list below orders all the Legendary cards in Clash Royale from the worst one to the best one in term of purchase and variable.
Before I start, I must say that ranking the Legendary cards is harder than it used to be (Courtesy: Sparky buff). Supercell has commendably increased the standard of the balance changes from nerfing cards to oblivion and buffing to domination to creating a balanced meta.
Right now, each legendary card can fit perfectly into one role, one deck and become really powerful in it. Example: Lumberjack in Golem Beatdown decks.
Mostly, I have ranked the cards based on their versatility, skill cap and over-all place in the meta after the update.
- These are my personal opinion so they might differ from you. Don’t feel bad if your favorite legendary is at a lower spot.
- A card at a lower spot doesn’t mean it’s bad. IMO all cards in the game are good (except for those few like the Rage which don’t need skill). So, if you practice, you can win battles and mostly the cards at the top are there because how easy to use and versatile they are and how OP they can be.
- The release of new cards may affect the list as per their interaction with the legendary cards.
#15 – Mega Knight
Mega Knight could be the worst legendary card right now (yeah worse than Sparky).
The previous balance changes had hit hard and MK seems to be unable to jump back.
Less effective Jump/Spawn and taking time to kill cards like Ice Wizard and Witch has made him easier to counter.
He still has great stats in truth and lot many perks but well it seems like MK has become Jack-of-all-trades but Master-of-none.
Not that threatening and powerful anymore seems to have away from him and using the evergreen PEKKA and trying out other cards.
Even with Skeleton Barrel buff, the combo wasn’t revived and both cards are still underused.
#14 – Ice Wizard
Now why did I put Ice Wizard this low?
Well, with the recent Tornado nerf, Executioner isn’t the only card that got hit.
Ice Wizard really only works well in Tornado Decks and he lacks the splash of the Executioner and well DPS in general!
People typically rely on the Ice Wizard to deal with beatdown pushes, by slowing down the troops for as long as possible. With the lessened time. troops will be clumped up, I do see him being very bad vs beatdown from experience facing him in challenges.
Also, with the rise of Lightning, he will also be 1 shot really quick. I myself run Lightning quite a bit and the popular Ice Wizard+ Mega Minion combo = value city!
Sorry @lightningmasteryt sad truth is while fun to play with he’s a shadow of his former self.
#13 – Sparky
While Lightning perhaps is on the rise, Sparky is spell resistant (save for Rocket).
That being said, he also suffers a little from the Tornado nerf. (Not much since he only needs 1 shot to clear most troops).
Sparky has the potential to be top 5 cards in game if he got an HP buff to survive a Rocket.
Now hear me out, A Balloon will survive a Rocket however a sparky for +1 elixir cannot? That is somewhat annoying when you realize it.
Zappies alone can’t deal with Sparky behind a tank so I don’t really see that a Zappy meta being bad for Sparky. Especially if you just run a Fireball on your deck!
Sparky still does massive damage. Lots of Golem players without any big spells will suffer vs sparky! Needing to overcommit to defend vs her!
You will be defending then building for a massive counterpush if you use her in your decks.
#12 – Lava Hound
Main reason I have the Lava Hound this high up is due to tornado nerf!
That being said, bait and 3 Muskets are still really popular and unless you make a Lavaloon deck that revolves around countering 3M bait, you will more than likely lose.
That being said, I do think Lavaloon is a solid meta deck due to the indirect nerfs to Executioner and Ice Wizard. However, cards like Inferno Dragon are sill meta who counter the combo quite well!
Goblin Hut shifting out of the meta due to Lightning buff is also a plus. Also, with Spear Goblins nerf their DPS would’ve reduced as well!
But with the way the meta is playing, a Lava Hound at the back is just like asking for your other tower to be taken.
Hound decks aren’t good at preventing damage.
In a 1-1 scenario, Lava Hound decks are a lot worse off than say a Golem deck! Because you need 12 elixir in your push to take tower. Meanwhile, Golem alone can do massive damage.
Lava Hound is a decent card! Albeit not top tier! That being said there are decks that can make her work.
#11 – Lumberjack
Lumberjack is a solid addition to any deck! That rage can be useful at times.
However, he is overshadowed by other cards like the Prince, Mini P.E.K.K.A etc who will fit in his role very well.
However, he does do many things better due to damage and hitspeed. Ie- Better on offense with like a Hog as he’d shred through cards like a Gang and Rage synergizes well with the Hog.
Similarly behind a tank! For DPS and potential rage for a LOT of troops!
He is really fun, but not the most practical card, because there are better options for his slot. However he is still quite useful.
Also spell resistant (except rocket).
Lumberjack is a good punish card as well! I’ve had many times where I’ve used him in a push with say a Hog to get massive damage with a spell hovering.
Knight buff etc also push Lumberjack further out of the meta in my opinion! That being said, super fun card to play and quite powerful in his own right.
#1o – Magic Archer
While his fix honestly does help this card greatly, Fireball is on the rise!
Fireball 1 shots this bad boy and that kinda sucks. In my opinion an HP buff is great, so he will get Fireball+ Zapped would go a long way.
Great way to get Chip but not hard to answer and loses in most 1v1 matchup.
However, he has an insane range!
You can use him like a Princess, or Dart Goblin on other lane to either split their push or cause them to use spell, allowing you to have an easier time defending.
However he requires a high skill cap which is why he’s this low on the list!
He does work really well on defense if unanswered! Hence why I do acknowledge that he is a good card.
#9 – Night Witch
Night Witch, did hold the #1 spot for a while by quite a large margin over the then dominant E-wiz.
She however was hit with more nerfs than I can count. limiting her from being playable in practically all decks to just in beatdown.
The Bats nerf also affected her, nerfing her further and in my eyes dropping her a few ranks as bats DPS was her shining trait.
With Poisons reduced usage rate however, I do prefer her a lot more this meta, plus she’s not 100% countered by Lightning either! Her Bats do offer value.
Paired up behind a Giant or a Golem, she is still effective in say DPSing down a defensive P.E.K.K.A used on your Golem etc, with her Bats adding to her DPS each time them spawn!
Overall, solid card!
#8 – Graveyard
Poison is moving further out of the meta with Zappies on the rise! More and more Fireball Zap decks are shifting into the meta.
The nerf to Tornado is also an indirect Graveyard buff, with a nerf to both Ice Wizard and Executioner.
While nowhere near the former glory of always being top 3 legendary cards, Graveyard itself also did suffer from the Tornado nerf!
Ice Wizard and Graveyard does pair well with Graveyard and with Ice Wizard suffering from the nerf and Goblin Hut being less effective, I do think Graveyard is somewhere around the mid-way point of the list!
#7 – Princess
Princess is not bad at all!
However, with the rise of triple spell, she’s starting to lose a bit of effectiveness!
That and the reasonable nerf to bait in general with Tornado being nerfed and Ice Spirit as well!
Tornado, + Ice Spirit allowed Princess to shoot her arrows at clumped up troops for longer. Due to the nerf, her effectiveness in my eye has gone down a considerable amount.
Princess is also almost always guaranteed chip when you got your opponents tower low! Which can come in handy on drawn out games too!
She’s overall a solid card and definitely one of the best cards in game albeit there are others that provide more utility than her that will be listed below.
#6 – Inferno Dragon
Inferno Dragon is a pretty good card to use right now as a tank killer.
It is very powerful on defense against slow tanks and can certainly be converted to a deadly offensive threat with the right plays.
There are two problems mainly with the Inferno Dragon
- Isn’t great against fast win-conditions like Hog or Ram and Siege win-conditions i.e. Mortar and X-bow.
- Many counters available (again including newly buffed Lightning) so sometimes, it really struggles to get heat-up.
In the Princes dominated meta, defensive buildings are generally weak as major defenses as the Princes can ruin any buildings with ease most of the time, so Inferno Dragon is great in such situations to kill the tank while you can focus on killing the Princes separately.
Also, beware of swarms.
#5 – Electro Wizard
Not sure why people are hating on my main boy E-wiz! He’s pretty much a spell resistant Zappy with a spawn Zap!
Synergy well with the popular Ice Wizard, Ice Spirit and Zap. Also works well in a pinch if you combo him with Skele Barrel to shut down a large swarmy push.
His stun while not as impressive as Zappies, he does offer a lot of utility!
That being said, I do prefer Zappies over him for quite a lot of situations. Ie- Zappies stun locking a Giant! Or a Prince, but quite literally everyone runs Fireball nowadays leading me to play this bad boy quite a bit more.
I also find that he works a lot better vs 3 Musketeers decks since he like I said before, he synergizes well with zap!
The main reason I do have him this low is due to Zappies! Other than that he is just great to have in almost any deck!
#4 – Royal Ghost
Despite being nerfed. He in my eye is quite balanced and whole not overpowered he provides great utility for his cost of 3!
Very annoying to deal with and splash attacker for one!
Shuts down bait and pretty much a surefire 3 musket counter! Letting you focus on 1M lane and drop him on top of the 2M.
Royal Ghost works for quite a few decks! Beatdown, some Miner control and perhaps Graveyard decks.
His stats themselves aren’t too impressive but mechanics are quite useful!
For 3 elixir he provides a lot of value!
That being said, I do see a lot of people using Skeletons again post Ice Spirit nerf. Leading to a potential +2 elixir trade counter to him. That plus his nerf did drop this card down quite a few spots for me!
#3 – Bandit
Bandit is great!
Similar to Royal Ghost for only 3 elixir. Bridge Spam still being alive makes her rather scary. With the potential to deal massive damage if once connected onto the tower!
Her ranged dash is very useful in many situations. Can dish out clutch combos.
Plus cheap cost does mean you won’t get punished for an aggressive bandit.
Decent dps! And does deal a good bit of damage.
Synergizes well with the still prevalent Dark prince!
She demands a response and with the Ice Spirit nerf, not as easy to mitigate the damage she dishes out!
Combos well with quite a wide array of cards as well provided you utilize her dash and that’s why she undoubtedly deserves to be up here.
#2 – The Log
Although Log is really versatile, it just can’t surpass Miner!
That being said, Log is very useful in quite a lot of situations!
- Stopping Dank Prince charges
- Dealing with Goblin Barrel
- Countering little swarms
- Just mitigating damage in general.
- Chipping tower.
However! Only doing 86 damage and with the Logs range nerfed numerous times, it’s not *as* good as it used to be. Albeit still probably one of the actual top 5 cards in game!
All that being said, you could replace The Log with Arrows in pretty much any deck to an almost identical level of performance! Minus the knockback.
However I do not see Zap, being 2 elixir and providing the value it does! Albeit needing a bit more skill being surpassed by The Log anytime soon however.
Don’t get me wrong! I use The Log but unlike my mentality back in the day. Ie- Okay I’m playing 3M so I’ll use Zap and The Log in every other deck. Nowadays I find the mentality is. *Ah I’m gonna run X-bow, 2.6 or Graveyard so I’ll use The Log and Zap in practically every other deck*
Despite me seemingly hating on The Log, it is in my eye the 2nd best legendary!
So all hope isn’t lost, but Miner simply outclasses The Log.
#1 – Miner
Sorry Blaze Stone!
Miner in my eye is still the best legendary card in game!
This is mainly due to the fact that Zap just gives you far more utility on your decks than Log, on both ladder and challenges.
That being said, Miner is a Mini tank sniper, pump killer, secondary win condition, occasional defensive mini tank, and somewhat of a cycle card being only 3 elixir!
Miner can save you from quite a few situations!
For example, Miner alone can counter 2 Musketeers side. (Wait for 1 to lock onto tower then miner the 2 and voila! You just went up 3 elixir. )
He’s just far far too versatile. I see Miner fitting into any deck!
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Clash Royale Legendary Card Rankings (Updated)
- The Log
- Royal Ghost
- Electro Wizard
- Inferno Dragon
- Night Witch
- Magic Archer
- Lava Hound
- Ice Wizard
- Mega Knight
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Please share your personal opinions in the comments section below!