Retro Royale Challenge – Tips, Decks and Facts

The new event Retro Royale Challenge is going to be available tomorrow! Let’s take a look to see what this event is about and how to get the sweet prizes with ease!

Clash Royale Retro Royale Challenge

Retro Royale Challenge – The New Clash Royale Special Event!

The first entry is going to be free and any entry after that will cost 10 Gems. The rewards of this challenge is 4 times smaller than the classic challenge but because of the one-time-rewards, it is potentially better!

One time Rewards:

  • 1 Win = 10 Gems
  • 2 Wins = 1 Silver Chest
  • 3 Wins = 1 Gold Chest
  • 5 Wins = 1 Magical Chest
  • 6 Wins = 3,000 Gold

The rewarded chests are based on your current Arena.

Retro Royale Rewards

In this Challenge, everything is like in April, when ther are only 42 cards and not many win conditions. You are limited to a lot of things.

Cards are not enough cards to build a good spell bait deck! Royal Giant, Furnace and Legendaries are not available in Retro Royale!

More in Yarn’s Video:

Best Tips for Retro Royale Challenge

Hey Guys! My name is Blaze Stone and this is my 2nd CRA post. Hope you guys enjoy it! AS you all know that tomorrow we are gonna have the Retro Royale Challenge. So, today I will give you some tips and tell you some facts about Retro Royale. Also, I will share the deck I am gonna use and other good combos.

Tips:

  • Retro Royale is a special challenge which will last these weekend. We are gonna have one free entry and after that 10 gems for 1 entry.
  • In Retro Royale, we can only use the cards that were released along with the Soft Launch, NOT WITH THE GLOBAL LAUNCH, so cards like royal giant, three muskets, dark prince, poison and all the legendaries cannot be used.
  • The stats of the cards are their current stats and not the ones when they were released. So, build your decks according the current good cards that were released at Soft Launch and don’t try to use the decks that were strong at the start.
  • For the max prize you need only 6 wins so you can easily win.
  • Hog Freeze is gonna be the most popular combo so you either use it or make a counter for it.
  • This challenge is gonna have one-time rewards like the Bandit Draft Challenge which can be collected only once. Moreover, the prize at 6 wins is only 1/4th of 12 win chest so its not worth playing more after you receive the max prize as you may possibly win more for 10 gems in normal challenges.

Facts:

  • The one-time rewards you receive are : At 1 win 10 gems, at 2 wins a silver chest, at 3 wins a gold chest, at 5 wins a magical chest and at 6 wins 3k gold.
  • We kinda get 2 free entry if we win at least once in first free entry. We get 10 gems at 1 win which we can use to take part next time. So no net difference is there before and after the challenge.
  • The chest we get ( Silver, Golden and Magical) are the first three chests that were released. Giant and Super Magical were released at Global Launch. So, the prizes are also ‘Retro’ XD.

Decks:

As I told before, Hog Freeze is gonna be popular. So I am gonna use it in the following deck.

Clash Royale Hog RiderClash Royale FreezeClash Royale fireballClash Royale Goblin
Clash Royale ZapClash Royale MusketeerClash Royale CannonClash Royale Minions

This basically a cheap Hog Freeze deck which is actually quite powerful.

I am not gonna go deeply in this guide as its pretty simple to use and I don’t want to face someone and lose against him/her who using my deck.

Just kidding :p.

This is pretty versatile deck which is strong is defense as well as offense. You have the Retro (pun intended) Hog Goblins combo with fireball and zap which is actually pretty devastating. Minions are probably the best card to use in Retro Challenge Decks as they are so good and versatile. Use them on defense, offense and what not. Musketeer good support, the runner in this decks and a card having good range and DPS. Cannon for defense against Hogs as you are gonna see them a lot probably. And Freeze the suprise element of this deck. Save it till you get elixir advantage and opponent least expects it. You should read D-Mate’s guide about Hog Freeze for more tips.

Other Strong Combos:

  1. Giant Balloon
  2. Giant Musk Lightning
  3. Golem Baby Drag Lightning
  4. Pekka Balloon
  5. Golem Balloon
  6. Jason’s Beatdown Deck
  7. Balloon Freeze
  8. Hog Lightning
  9. Original Trifecta with Freeze
  10. Giant Skeleton Spell Bait( Might be effective)

Unbeatable Retro Royale Deck

Hi guys, I’m Habagat and this is my first ever deck for Clash Royale. I’ve been lurking here for quite some time now and I though it’s about time for me to share some little knowledge that I have.

Alright, so everyone now is enjoying the new tournament called Retro Royale. It can never get as nostalgic as it is since the players seem to be transported to the past and play the game like it used to be.

This deck of mine is my go-to deck ever since I hit the Legendary Arena at Level 9 F2P. It is completely off-meta that can counter any deck types. It is also, arguably, the most balanced deck in terms of offense and defense. So without further ado, here it is:

Clash Royale Hog RiderClash Royale GoblinClash Royale MinionsClash Royale Goblin Hut
Clash Royale CannonClash Royale Inferno TowerClash Royale ZapClash Royale fireball

Cards Breakdown

Hog Rider – This is the main win condition of the deck. It’s focus in attacking the tower – be it a one-hit or two-hit raid – can spell big difference in the outcome of the game.

Goblins – Cheap defensive troop that is good in either supporting the Hog Rider in offense, or the Cannon/Inferno Tower in defense, or in eliminating the likes of Wizards, Musketeers, or any solo troop that tries to attack your tower.

Minions – This is basically the flying counterpart of the Goblins. Good in eliminating the Miner or Goblin Barrel. Perfect support for the Hog Rider in offense, and for the Cannon/Inferno Tower in defense.

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Goblin Hut – This building is the critical part of this deck as it plays a very important role both in offense and defense. Just like any type of offensive building (Furnace, Barb Hut, etc.), it attracts so much attention from your opponent as he needs to counter it with either Fireball or Rocket immediately. Otherwise, it Spear Gobs will hurt his tower slowly but surely. Later in this guide, I’ll discuss it’s very important role in defense.

Cannon – The initial counter for Hog Rider. This is also my main defensive card for Elite Barbs. Cannon plus Goblins can eliminate those Barbs with ease.

Inferno Tower – Best defensive building in my opinion. The good thing with having this is that most deck types don’t expect it, especially if I already played the Cannon. Most of the time, it distracts the opponent’s cycles and strategies especially those with Giant, Golem, Lava Hound tanks.

Zap – Cheap spell that comes in handy for the entire duration of the game.

Fireball – The go-to spell of this deck. Perfect for any kind of situations – offensive buildings, elixir collector, barbs, group of troops. etc. It can finish off the game as well.

Average Elixir Cost is 3.5. Not really cheap, but not expensive either making it a well-rounded and most balanced deck. Not to mention that it only has 2 Rares, the rest are commons. Perfect for Retro Royale tournament.

General Gameplan

I’ve played 3 times in the tournament and lost only once. So that’s an 18-1 record and take note that the only loss I got is more of a positioning lapse on my part in the last 10 seconds of the game.

Okay, so the basic start of this deck is for you to play the Goblin Hut and position it right on top of the King’s Tower (center). I normally choose the left side since most players attack from their right. So the Hut will be in the center-left, directly on top of the King’s Tower. This position will also allow you to use it as your secondary defensive building as it will pull the Hog Rider or the Giant or the Elite Barbs to attack it once they are done with the Cannon or with the Inferno Tower. In the process, saving your Tower from getting any damage.

Your next move will depend on his reaction to your Hut.

If he plays a Giant at the back, on your left lane, then prepare your Inferno Tower and Fireball since most of the time the Giant will be supported by a Witch. When his Giant approaches the bridge, drop your Hog Rider in the opposite lane. The possible scenarios are either he drops the support to his Giant which will leave him defenseless to your Hog, or he’ll counter your attack with any troop or building leaving his Giant push pretty much useless.

The general rule of course in playing against Tanks is to never ever engage in a same lane counter push. If he decided to change his focus in the same lane where your Hog Rider is attacking, then might as well shift your push to the opposite lane. Disrupting his strategy will give you superior advantage since your deck is primarily built for defense and sneaky offense.

If the hut is not available in your starting hand, then you can try using your Hog as initial play.

Try to size up his cards and play your Hut as soon as it becomes available. If he’s using a fast-cycle deck featuring Elite Barbs, the main counter is your Cannon and Goblins/Minions. Maximize the use of your Zap and Fireball. Remember that fast-cycles are dangerous in double elixir time, so the usage and positioning of your Hut plays an important role. But since we’re talking about the Tournament, no need to worry for the Elite Barbs, lol!

Against the infamous trifecta deck user – Hog, Musketeer, Valkyrie – your Fireball plays an underrated role.

Their normal counter to your Goblin Hut is that they play their Musketeer at the back of their Tower. Then of course, when the Musketeer is in the bridge already, they’ll surprise you with the Valk+Hog combo making it a very deadly push. Not even your Cannon + Goblins + Hut can make a stand against that. So never let that happen.

Enter the Fireball strategy. Immediately after he drops his Musketeer, Fireball it. One Fireball plus one hit from the Goblin will kill that push. A Valk+Hog push without a Musketeer can be taken cared of by your Inferno Tower putting him in an elixir disadvantage.

The only loss that I suffered so far is against a Hog-Freeze user. And it was more of eagerness error on my part in the last 10 seconds when I tried to become aggressive.

Remember that the deck is meant to defend more than to attack. So choosing to become aggressive should be very much calculated.

Freeze user will often surprise you, but since you have the Cannon to counter his Hog, he’ll have a hard time deciding whether he’ll play his Freeze right away or just wait for the moment when the Hog reaches your Tower. But mind you, with the positioning of your Hut, his Hog will never reach your Tower, leaving him in a difficult situation to play his Freeze.

Against the Mortar/X-bow user, which is very rare in the Tournament, you should be playing it with ease since you have the proper buildings to counter. Just don’t let him surprises you, or else you’ll get overwhelmed and will destroy your cycles.

Conclusion

If you’re having a hard time adjusting to the game scenarios presented by the Retro Royale Tournament, then this deck is the answer. I can guarantee you a seamless-flawless victory that you deserve. It may be boring at first, especially if you’re used to playing 3-crown seekers (Elite Barbs, Tanks, or any other heavy-hitter combos), but once you start to savor a winning streak, then you may find yourself playing this deck even in the regular games.

That’s all I have to say about Retro Royale. Hope you guys enjoy my guide as well as the challenge and Win a Legendary Card from the Magical Chest!