Clash Royale May 18th Update: Balance Changes

As requested a lot by the Clash Royale community, Supercell is going to release the new Clash Royale update on May 18th with lots of balance changes. Let’s take a look and see what will we get in the upcoming update guys!

Clash Royale Update

Clash Royale May 18th Update: Balance Changes

Royal Giant’s damage gets decreased by 4%!

We all can easily see that Royal Giant is a bit too great and his use rate is extremely high right now. A small damage reduction would be nice to reign Royal Giant a bit!

Freeze duration get decreased by 1 second

Freeze Spell is definitely an impressive card on both defense and offense, and Hog + Freeze combo would be devastating If gets done correctly! People are using this combo a lot in most Arenas! This change will make our game better, for sure!

Furnace Elixir Cost decreased from 5 to 4, HP decreased by 14%, lifetime decreased from 50s to 40s

Because Furnace has a very low use rate, Supercell decided to decrease its Elixir cost, HP and lifetime for balance.

Guards HP and damage increased by 5%

Although Guards are very great, this card’s use rate is still very low! Hope this change will help them somehow!

Fire Spirits Arena Damage radius get increased by 25%

Personally I have no idea about this change xD.

Miner’s HP increased by 6%

Miner’s use rate is extremely low compared with other Legendary cards at this time. Hands down it’s a pretty fun card and players are still figuring out the best uses for Miner! It’s better to give him some more HP!

Lava Hound HP increased by 3% + Lava Pups HP increased by 9%

Due to the 7 Elixir cost, Lava Hound is not impressive enough yet! Hope this change will make people use this amazing card more!

Elixir Collector HP decreased by 9%

Okay so Supercell still wants to nerf this card again, after the last lifetime nerf. Hands down its use rate at Arena 6 and above is extremely high as we can meet it in almost every deck! As Supercell don’t want any card to feel like an obvious choice, they want to nerf it again!


Knight HP increased by 10%

People rarely use Knight these days. He is a great basic card and that will be great If he can be also a mini-tank in game.

Bomber damage increased by 10%

Bomber is a very underrepresented troop in Clash Royale which offers a lot in the early and mid game. People just don’t use him in high Arenas!

Cannon HP decreased by 5%

Okay so seems like Supercell really hate Cannon. Another nerf to this ugly card!

Tesla HP increased by 5%

This is a great change IMO! Tesla is a great card and I really want to see people use it more in the future!

Golem and Golemite HP increased by 5%

Golem use rate is pretty low at this time! A small boost should help him become more viable!

Witch’s damage increased by 10%

Witch is an impressive early game pusher but people just don’t use her much in higher Arenas. More damage for her would be nice!

Skeletons HP and damage increased by 5%

This also affects Tombstone, Witch, Skeleton Army! More Skeletons = More fun!

Tombstone HP increased by 10%

Tombstone is a very underrated card in Clash Royale. This change will make it become a bit more viable!

Card Upgrade XP Fixed

  • XP gained after upgrading Epics and Legendaries is now in line with the equivalent levels of Commons and Rares.


What do you think about this new Clash Royale update guys? Please share your opinions!