The new Clan Battle Mode is a brand new game mode, not special game challenge and It will be staying in the game!
Clan Battle event happens every other weekend, after the Clan Chest event.
In Clan Battle, all cards are set to Tournament Standards.
To find a new battle with this mode, simply go to the Clan page, press the button and your Clan members will see the invitation pop up. When one accepts it, you will get matched against an enemy Clan.
You will be able to see your partner’s deck in a few seconds at the beginning of the battle. You can’t see it during th battle.
The Arena map has been slightly extended behind the King’s Tower.
Both players have different Elixir Bar with 10 Elixir. (20 Elixir total).
Elixir Collector is not shared, only player who deploys the Elixir Collector can gain Elixir from it.
Buffers like Rage, Clone etc are shared
You can see where your opponent drags their cards.
The King’s towers are connected and have doubled firepower.
Elixir replenishes 85% as fast.
Overtime Elixir replenishes 70% as fast.
The bridges are a bit wider.
To see the cards which are available in your partner’s hand, hold your finger on his name for a few seconds. The cards which aren’t grey are ready to use.
So this is what it looks like when a Clan member wants to start a Clan Battle! The Join Battle button will show up and anyone can join the battle!
And you can see your partner’s deck for a few seconds at the beginning and see which card is being hovered/selected:
For every win, you will award a win to the Clan Battle Chest. The Clan Battle Chest is similar to the Clan Chest (the tiers have the same rewards), except it is based on Clan Battle wins instead of crowns.
Watch more in these videos from Yarn!
Some basic tips for you:
You are right, I’m left: This is one of the simplest (but most effective) strategy to play in Clan Battles, which must be agreed beforehand. Discuss with your clanmate before the battle. Once you have chosen the sides, each should work on the designated side (on both offense and defense).
Complementary Offense/Defense: This strategy requires a lot more planning. For example, when you start a big push, you should have your clanmate complement/support it. You should take a look at the deck building section on this page for more details about it.
Cycle decks and Siege decks shouldn’t be used because there will be a lot of buildings and troops used to distract.
Spell Cycle is more viable a lot since you have more Elixir to spend on heavy Spells like Rocket or Lightning. Also, there will be a lot of troops around so you can easily make the most of spells.
Since you have more net Elixir, heavy tanks like Lava Hound, Golem etc. become easier to play. You can play the heavy tank at the bridge and your opponent can do the backup while you are low on Elixir.
Controlling lanes with splash troops (Bowler, Valkyrie etc) will be critical to winning.
Team coordination is a must. Specifically, by having team coordination, you will not over-committing on both offense and defense. Try to chat with your partner by using Skype or any teamspeak.
Building a Clash Royale Clan Battle Deck
The most important point: You should identify your partner before starting the battle.
The best decks in Clan Battle have the synergy with the partner’s deck and within the deck itself.
You want both to have ground/air win conditions. It is not great at all to mix a Lava Hound deck with a Golem Deck because it’s hard to support each other.
Also, you should look for the variety between the decks. You and your partner should have cards that fulfill similar functions but in different ways (for example, Fireball and Poison). You can make your decks a lot stronger by using multiple ways to respond to the similar threats.
Heavy Spell: AoE or High Damage (Rocket, Lightning, Fireball, Poison, etc.)
Spell: (Tornado, Zap, Log, etc)
The Shield Deck is built with the focus on defense. It uses only one win condition, the Giant. You can use this deck offensively but its main focus is defense.
The Hammer Deck is a lot more offensive. Although It is built with the focus on defense, it still has some offensive options.
The idea behind these decks is each has great offensive and defensive options but they become even a lot more potent when combined together.
One focuses more on defense and the other focuses more on offense. Using these deck archetype allow roles to be more clearly defined. It decreases the possibility of over-committing. This strategy makes it clear who between two is responsible for what. It ensures all gaps in your opponent’s moves are exploited and not missed.
Because both overlap in some arenas (Glass Canon, Heavy Spell and Crowd Controller), It’s great to pick different cards in these places, making the decks a lot more versatile. For example, If one picks Bowler, the other should pick Executioner.
LavaRocket Clan Battle Deck – Synergy with almost any partner!
Hey guys, my name is PrinceWest. As this guide is being written, we’re doing the usual Clan Battle chest to get some good cards. My clan and I have had a lot of time to experiment, and I have made a deck that with nearly all of my partners, no matter what their win condition or defensive buildings are, has won me the most two and three crowns in Clan Battles.
It’s a bit interesting, so let’s get into it.
Lava Hound – Your win condition and tank. The Lava Hound boasts a ton of HP and the ability to split into the high DPS Lava Pups. I wouldn’t recommend switching her out for this deck.
Rocket – As the guide name implies, this deck relies heavily on your Rocket use and placement. The Rocket in Clan Battles is more or less broken, and provides huge value when both of your opponents clump their troops together to defend.
Miner – Yes, another Legendary, but the Miner is simply used for chip damage or to catch a Princess off guard. It’s also a great way to support the Lava Hound after the tower locks on to it, dealing a little bit of extra damage. You can easily replace the Miner with the Goblin Barrel.
Furnace – If you are not abusing the Furnace in Clan Battles, or any tournament-level set challenge, you should be. It is guaranteed chip damage and excellent support for your Lava Hound. Irreplaceable.
Skeleton Army – Great swarm card to surround Elite Barbs, tanks, Musketeers, etc. Replaced by Goblin Gang.
Zap – Use to reset Inferno Towers locked on to your Hound, get rid of Skeleton Armies, you name it. The Zap is such a versatile spell and belongs in almost every deck.
Mega Minion – A high DPS troop that hits air troops hard and then supports a counterpush. Place behind a Lava Hound during a push.
Clone Spell – Your surprise card. While the Lava Hound is great with the Clone Spell, Clone anything that’s locked to a tower. Your opponents’ jaws will drop when you clone a partners high DPS troops on a tower.
Choosing a Partner
While it is relatively easy to carry with this deck, partner choice is important. Your partner should be relatively the same skill level as you, as a mistake can cost you a lot.
When playing with this deck in a Clan Battle, you and your partner need to know:
When to sacrifice tower HP
How to coordinate defense/offense
Make sure both of you don’t waste cards trying to do the same thing
Cards your partner should consider are:
Splash damage troops
Troops that are good with the clone
A less expensive tank
Well, that’s all for this guide. Thanks for reading and happy clashing!
How to Avoid Awkwardness When Doing Clan Battles With Unknown Clanmates
Hey guys, Eater of Hope is back with a guide on clan battling. Often times when I clan battle, I do it with my brother, but when I’m clan battling with an unknown clanmate, sometimes things can go wrong.
Here are a few tips on how to avoid awkwardness when teamed up with an anonymous clanmate.
When doing a clan battle with someone in the same room as you, offense isn’t hard. You can just say, “Alright, let’s do Ram and then P.E.K.K.A, and I’ll put a prediction Log,” or something like that.
With a person who could be halfway across the globe, you can’t really tell them what you’re going to play.
A good strategy is instead of tapping on your cards and then tapping on a spot in the arena, you drag your cards out. This way, your clanmate has some time to absorb what you’re doing, and then play something along with your card.
One of the main complications in clan battles is defense. As I said before, when you’re playing with someone in the same room, you can just say, “I’ve got an Inferno Tower for that Golem.” This way, your friend/sibling knows not to play anything else on the golem, and that means that you guys won’t be wasting elixir.
But when playing with a clanmate you don’t know, you could both play a card to counter the same thing, therefore (probably) receiving a negative elixir trade. The thing to do is drag your defensive card out early, to show your teammate that you’ve got the push under control. If your clanmate has already quickly dragged out and placed something to counter the push, then dragging your card out slowly will give you time to process this fact, and you can always drag your defender back.
Screenshot hared by LePlague
Best Decks To Play When You Don’t Even Know Who The Hell Is Your Opponent
In clan battles, there are certain decks when used by both players become either extremely annoying or extremely hard to deal with. I’ll be listing a few of those decks below.
Siege decks: If you’re clan battling with a teammate you know, it can be good to correspond your decks. Siege decks in clan battles are very hard to counter, especially if there are two or more siege weapons aimed at each tower. Just make sure not to place your siege weapon too close to your clanmate’s, or they could both easily disappear to an enemy rocket.
Spawner decks: Spawner huts. Every clashers worst nightmare. Dealing with double the spawner huts in a clan battle can be even more annoying than facing a double Siege deck. But I would caution you with the same advice as above:Ddon’t place your huts close together, or 1 Fireball = bye bye.
Goblin Barrel Mirror Clone: One Goblin Barrel, two Goblin Barrels, three Goblin Barrels, four goblin barrels, what the heck!! They’re killing my king tower!!! Let your opponents take one of your towers before double Elixir, and when the clock ticks down to 1:00, unleash your Barrels on their king tower. Make sure you send in 3 and 4 a while after the first two, so your opponents arrows the first ones and is killed by the next ones. Throwing in a Miner, a heal spell or a rage spell with this push also works extremely well, and don’t forget to save some elixir for a clone spell.
P.E.K.K.A Ram: P.E.K.K.A Ram is a great deck on its own, but now imagine it times 2! A P.E.K.K.A with a battle ram pushing it and a prediction Log bouncing after it on each tower is enough to make your opponents to cry themselves to sleep at night, but even better is double P.E.K.K.A double Ram double prediction spell on one tower. This deck is awesome when used correctly in clan battles.
Golem: A single Golem beatdown deck can be a pain in the a$$ to deal with if you don’t run inferno tower. Now imagine doubling that pain, and now you know what it’s like for all the players you’ve destroyed with your clanmate using Golem beatdown. (Important note: Graveyard can be added to one or both of your decks for more rage quit potential from your opponents😉)
I could go on and on all day about the annoying decks in clan battles, but for your sake, I won’t. If there was a “Top 10 Annoying Decks to Face in Clan Battles”, I’m pretty sure these five would make the cut.
If you lose, don’t be mad at me. Losing a clan battles doesn’t affect your trophies or gold in any way. If something I recommended in my guide doesn’t work out for you, try something new. After all, this is a guide, not a rule book.
The goblin barrel mirror clone deck I mentioned above was used by my cousin and his friend quite a bit, and they had about a 50% success rate. If you are pressured to win as many clan battles as you can in a short period of time, this deck can end matches very quickly, either with you or your opponents ending up three crowned.
The main idea when playing with an unknown clanmate is to drag your cards out slowly to let him know what and when you’re playing. If this strategy annoys you or seems incompetent for some reason, try and do clan battles with only people you know, it can be really annoying to battle with a clanmate who plays things quickly and impulsively.
Do you like the new 2v2 Clan Battle Team Mode guys? What decks are you going to use?