How to deal with Big Pushes (Golem, Giant, Lava Hound…)

Hey guys it’s Ash and today I want to show you guys the many ways to break down big combinations of troops. For example, what is the best way to deal with a Giant with a Bowler and Mega Minion behind it? It’s easy to counter a lone Giant, but when he’s paired with multiple other troops behind him, it becomes a much bigger challenge.

How to deal with Big Pushes

How to deal with Big Pushes in Clash Royale

Clash Royale Lava HoundClash Royale GiantClash Royale Royal GiantClash Royale Golem

Big tank pushes are one of the most challenging aspect to this game, so understanding how to beat them is extremely important. So in this guide, we’ll be going over how to stop big combinations that utilize the Giant, Golem, Royal Giant, or Lava Hound.

First, just want to mention that if you guys have Twitter or Facebook, then be sure to follow me. I’m very active, I post every day, and I also regularly respond.

There are 3 things you need to do to stop a big tank push.

  1. You need a tank killer. A tank killer can be either a hard hitting troop such as a Mini P.E.K.K.A or Barbarians or a defensive building like an Inferno Tower or Cannon. Or a combination of defensive units such as a Tombstone and Archers.
  2. You need a support distractor. A support distractor is a unit that can be used to distract the supporting units behind a tank. Some examples of support distractors are Ice Golem, Knight, Guards, Valkyrie, Dark Prince, Baby Dragon, and so on.
  3.  You need a support killer. A support killer is a unit that can safely kill the supporting units behind the tank while your ‘support distractor’ distracts them. Cards that usually are great support killers are Mega Minion, Musketeer, Archers, Valkyrie, Bowler, Wizard, and so on.

Whenever I’m building a new deck, I always make sure I have cards that can fulfill all 3 of these roles.

Make sure your deck isn’t missing a tank killer, support distractor, or support killer.

Against Giant pushes

Let’s start with the Giant. What is the best way to deal with a Giant push with a Bowler and Mega Minion behind it?

Step 1: Place your tank killer to kill the Giant. So in this example, we’ll place our Tombstone in the kill zone and our ranged Archers away from it.

Step 2: We’ll use our Ice Golem to distract both the Bowler and Mega Minion, while our Tombstone and Archers slowly kill the Giant.

Step 3: While the Ice Golem is distracting the Bowler and Mega Minion, drop your own Mega Minion, which is your support killer, on their Mega Minion. As the Ice Golem dies, it will also slow down your opponent’s Mega Minion and Bowler, making sure that your Mega Minion comes up on top.

Watch this gif for more details:


In Clash Royale, a good defense isn’t a defense that can completely shut down your opponent’s push. A good defense is a defense that can lead to a counterpush. And that is also something I want to convey strongly in this guide.

Your opponent’s Giant, Bowler, and Mega Minion all cost 13 Elixir together. While you used Tombstone, Archers, Ice Golem, and Mega Minion to stop it, which is a total of 11 Elixir. You not only stopped the push, but also have Archers and Mega Minion alive, which is very important. You can then add a tank such as Giant or minitank like Hog Rider in front of your Archers and Mega Minion and you’ll have a really powerful counterpush. And this is what makes your defense such an excellent defense. It led you to an excellent counterpush with high value.

There are so many ways to counter any big push with a tank when you have the 3 ingredients: The tank killer, the support distractor, and the support killer.

Against Golem Pushes

So let’s do another example. Say your opponent has a Golem backed up with Archers and Mega Minion and also has a Zap Spell to reset your Inferno.

Step 1 – Place down your Inferno Tower in the kill zone.


Step 2 – Wait for the Mega Minion and Archers to first cross the bridge, and then drop your support distractor to distract the Archers and Mega Minion. So we’ll use the Knight to distract the Archers and Mega Minion.

Step 3 – And at the same time, we’ll use our Musketeer to shoot down the Mega Minion and Archers. Even if he Zaps to reset our Inferno Tower, it won’t be enough to stop us without his supporting troops.

After countering his push, we’ll add a Giant in front of our Musketeer for a powerful counterpush.


Oftentimes, when you don’t have a powerful defense like the Inferno Tower, it becomes almost impossible to stop a big Golem push from reaching your Arena Tower. So what am I supposed to do? Well the best way to stop a big Golem push is to never let your opponent build it. You need a lot of Elixir to form a big push with the Golem. When your opponent plays a Golem, he’s spending 8 Elixir, leaving him with 2 Elixir to. So by quickly making a big push on the other lane, like a quick Hog Rider push, your opponent will be forced to use up every last bit of his Elixir to stop you, or otherwise lose his tower. This will leave the Golem without any or much support troops, making it much easier for you to stop it.

Against Royal Giant

Now what about countering big Royal Giant pushes? Royal Giants have 6.5 tile range and take up a lot of space, making it harder to deal with the supporting units. However, a Royal Giant has about 30% less HP than a Giant.

Again, you can use the same formula to stop a Royal Giant push.

Step 1 – Drop your tank killer. If you’re using a defensive building such as an Inferno Tower, then make sure to time it properly, placing it down at the same time the Royal Giant crosses the bridge. It’s important to allow the Royal Giant to cross the bridge, so your Arena Tower can target it.

Step 2 – Now since the Royal Giant takes up so much space, you need to drop your “support distractor” right on top of the Royal Giant, in front of your “tank killer” and “support killer.” Certain units can act as both “tank killer” and “support distractor” due to their decent HP combined with powerful DPS, such as the Mini Pekka or Barbarians.

Step 3 – Against a Royal Giant user, you don’t necessarily need a “support killer.” Rather, it is better to target the Royal Giant due to its much less HP compared to a Giant, and then counterpush. So Step 3 against a Royal Giant user should be for you to mainly focus on the counterpushing. If you can’t completely shut down a Royal Giant from targeting your Arena Tower, then you need to counterpush. And most of the time this is the case. You can defend as well as you can, but a Royal Giant could still get at least 2 hits on your tower. Your goal should not be to completely stop a Royal Giant, your goal should be to mitigate or lessen the impact of that Royal Giant as much as possible, and then save your Elixir and counterpush right afterwards. Because the Royal Giant is an expensive 6 Elixir card, it’s very difficult to stop a counterpush after you’ve spent all your Elixir on supporting the Royal Giant. So you must capitalize on this.


Another important thing I want to cover is the placement of your Inferno Tower when dealing with a Royal Giant. It’s a common misconception that your Inferno Tower be placed in the kill zone every time. In fact, against a Royal Giant user who uses Minions to distract your Inferno Tower, it’s best to place your Inferno Tower in this manner to counter the Royal Giant, and prevent your Inferno Tower from getting distracted by Minions.

Against Lava Hound Pushes

Lastly, we’ll cover Lava Hound pushes. When dealing with Lava Hounds, you need to understand that your main threat are the units behind the Lava Hound and the Lava Pups that will emerge after the Lava Hound’s death.

So usually it’s best to address the supporting units behind a Lava Hound first. However, it’s also very dependent on the cards you have. For example, if you have an Inferno Tower and Arrows, then you should use the Inferno Tower to directly kill the Lava Hound quickly, and then use Arrows on the Lava Pups and the supporting units behind the Lava Hound.

A good Lava Hound player will try to use his Minions to distract your Inferno Tower, so in this case, it’s better to position your Inferno Tower in this manner so that your Inferno Tower locks onto the Lava Hound safely. Believe it or not, placing an Inferno Tower like this against a Lava Hound user is a great idea because there’s no kill zone against a Lava Hound. You won’t be able to pull the Lava Hound to the middle where both your Arena Towers can target, so it’s better to place your Inferno Tower next to your Arena Tower.


Not only that, Miner is very commonly used with Lava Hound as the Miner can shield for the Lava Pups. So another reason to place your building next to your Arena Tower is so that your building is in range to also target that Miner right after the Lava Hound pops.

If your opponent plays a Mega Minion behind their Lava Hound or any other tank, then there are a couple of ways to deal with that. You can use a defensive building to separate the tank from the Mega Minion, then use a ranged attacker like a Musketeer to shoot down the Mega Minion.

Or use a support distractor like an Ice Golem or Ice Spirit to pull out the Mega Minion, while you use your own Mega Minion to kill theirs. And then your Mega Minion can easily pick off the Lava Hound.

Okay guys, thank you very much for reading this pretty long guide haha. Hopefully you have found it helpful! Good luck! See you in the ladder!

  • Will Potter

    First hehehehehehe hahaha muahahahhaa hihi

  • Firegod


  • Frank

    I honestly wish there was a gif for the lava hound one, ignoring that, everything’s quite helpful! Thanks!

    • Will Potter

      Gonna add it into the guide soon. Thank you very much Frank!

  • Rashing dude


  • infernal

    Hi I am a level 8. I recently reached arena 8 and got the ice spirit.. However I dropped immediately after.. I am a f2p. Can someone give me a good dual prince deck.. My princes are level 2

    • Zigge

      Get them to level 3 before using them.

      • infernal

        Thx.. Will do.. I have an epic chest opening right now.. I pray that I get princes

        • Hotshot Gamer Boy

          You get a legendary from the legendary chest not the epic chest

          • Lightning King

            NO, he is correct, he wants princes ( dark prince and prince ) fro his epic chest. He did not mean princess.

          • Hotshot Gamer Boy

            Sorry my bad!

        • Zigge


    • Zigge

      However, Prince, Mini P.E.K.K.A, Ice Spirit, Inferno Tower, Dark Prince, Fire Spirits, Skeleton Army, Zap is pretty good I think.

  • Xx bismuth xX

    Thanks ash!

  • Aaron Kaz

    Yo, will, I was wondering what happened to my deck guide with lava hound, miner, lumberjack, I can understand if it wasn’t good enough to be picked

    • Will Potter

      I haven’t read your guide yet. It is still in queue. Gonna give you my thought soon!

      • Aaron Kaz

        thanks man

  • charlie

    why You added so many same page Link in Giant ???

    • Will Potter


  • kwugfighter

    I just got to Arena 9 with Giant, Balloon, Musketeer, Mega Minion, Ice Wizard, Skeleton Army, Zap and Arrows (9.5/7/3.5/1) Is there anything in my deck that I should change?

    • Dennis Tsui

      If you are going to use giant beatdown past 3000, I would suggest not using balloon and use fireball

    • D NiNeVer

      Or lightning

  • Mishkat (HyperNS)

    Hello Clash Royale Arena, I am a level 8 roughly in arena 8, my deck is as follows, please help me improve, as I ended up today on a streak into arena 8, up to 2362, but then I dropped down to 2228, please give me any suggestions possible, i am a f2p player, and i have all released cards except the dark prince and legendaries. Thanks, and I wish you all sucess

    • Mishkat (HyperNS)
      • BadAssNanny


      • kwugfighter

        What does that have to do with anything?

    • Francuac

      The giant-baloon combo is really weak in the current meta. Its easy to deal with it because everyone is carring mega minion. They use their mega minion to kill the baloon and the giant alone is easy to counter.

    • Dennis Tsui

      switch balloon for goblin barrel since balloon sucks against mega minion

    • Lightning King

      Since so many people are running mega minion it’s hard to play giant balloon. Also giant balloon is a great offense (when the opponent doesn’t have mega minion) but the counter push is huge. You will need cheaper cards to gain elixir advantages. First off, sub out wizard. Wizard just doesn’t fit in, and is horrible compared to alternatives. I’m at 3300 trophies, so I don’t know how many lava hounds you play against, but I reccomend archers or musketeer. I play archers since so many people play lavahound lightning, and there are two archers, who cost less elixir. Second, your minion horde is low level (compared to zap in frozen peak) and will get one shotted. I hate to say this(because i love non-meta decks) but you should switch your minion horde for the mega minion. Arrows are useful against minions, but i prefer zap as you can reset inferno tower. Keep the inferno tower, it’s a great card to deal with the current meta, but if you have a higher leveled tombstone or like cheap decks, use the tombstone. Again, I like cheap decks, so i prefer hog rider, but you can keep giant or any other win condition. Depending on you win condition, replace balloon with another card. Skeleton Army is fine, and fire spirits are good you shouls switch them for ice spirit once you get it. Remember, this is my personal prefernce and you should tweak it to fit your play style. Keep pushing to 3000, and I hope to see you in the arena!

      • Mishkat (HyperNS)

        Thanks, I’ve been playing this strategy since arena 4 and its special to me, so im not to fond of changing it, so what do you think of swapping something out for lightning, mine is level 3, it can hit the mega minion, tower, and any other high hitpoint counter.
        The idea of the wizard was to start from the back, then build up a giant balloon wizard push, which makes people panic. The minion horde, inferno tower and wizard are my anti air, the inferno pretty much handles lava hounds. I feel the archers and musketeer just arent fast enough to counter minions in a pinch, which are one of the biggest threat to giant balloon. I had both minion horde and skeleton army, to serve sort of as a zap bait, to avoid zap spells hitting the balloon, and they are pretty powerful.

        • Lightning King

          I see your point for wizard… but here is the thing….. the giant balloon wizard combo is 15 elixir. People in the later arenas won’t let you build up that huge push, but even if you do, it’s pretty easy to defend. They will distract and kill your knight (a lot of people play knight/ice golem/or mega minion in higher arenas,) and play air targeting troops to demolish your balloon and giant. By the way, why would you need to take out minions, if you have arrows and fire spirits. A cheaper push would include archers, as they can’t get countered as easily as wizard, and are a better defense. As I said before, giant balloon is a strong offense, but a poor defense (as both giant and balloon are building targeting) also,spells won’t do much to your balloon if their tower is targeted on to your giant and they don’t have troop counters. As for lightning, you don’t really need minion horde. Anyway, as I said this works for me and my play style, so keep wizard if you wish. BTW keep in mind that you will want to cycle too your giant loon combo before your opponent has his counter, so u might want a little bit cheaper deck.

  • awthepotato

    Hi im arena 8 lvl 8 (2500+ trophies) and i need a deck if anyone could help
    My legends: Sparky lvl 1, Miner lvl 1 and Ice Wizard lvl 1.

    I only have a few lvl 6 rares, (Wizard, Giant, Inferno Tower)
    My commons are lvl 8
    I have all epics in the game most of them are lvl 2 and a few is lvl 3

    My deck right now (Spear Goblins, Inferno Tower, Ice Wizard, Wizard, Giant, Sparky, Miner and Zap)

    • Camelduck34

      My card levels are 9/ 6/7. 2/3… My three legendaries are the same as yours… My deck is double spirit double wizard miner minion horde giant sparky… Hovering around 2400 trophies… Gl m8

      • awthepotato

        Thanks! 😀

    • Mutated Moldy Man

      Try using miner zap bait deck with ice wizard. Zap bait decks are decks with a bunch of units that can be zapped so that once a person uses his u use a card against which he gets swarmed and I’m probably not making any sence now so I’ll stop talking

    • XK Yeoh

      Your deck is to expensive

    • Adarsharun Umarani

      use your minion horde instead of your spear goblins

    • Adarsharun Umarani

      and use somethig apart from yhe giant, you dont need a
      tank in your deck

  • VyᎡen

    NOo don’t tell them how to counter lava..

    Oh wait I have lightning… :Dddddddd

  • VyᎡen

    Can someone give me advice on my deck?

    Fire spirits
    Baby dragon
    Mega minion
    Zap Average 3.9


    • XK Yeoh

      Wow!3 l’s

      • VyᎡen

        Ik.. I should post it and call it the triple Ls XD
        Any advice would be greatly appreciated

      • Gamewarrior

        where do you see 3 legendaries. lavahound and luberjack is it.

  • Ryan Wong

    Rocket or lightning are also great against big pushes, they’ll kill all the supports and leave the tank at half health!

    • Will Potter

      Yea, definitely, but they are pretty easy to use. We just want to explain a bit more detailed cases!

  • Joshua Tellez

    Great guide, I’m guessing this works with the slot method.

    • Will Potter

      Yea works great with the slot method 😀

  • Adarsharun Umarani

    just use giant skeleton . its useless but its death damage is amazing

  • Anonymous

    Can anybody suggest a good sparky deck in the cra for frozen peak (if possible, with ice wizard or tornado or guards)? I have all epics until arena 8 except bowler…

  • LavaHoundJB

    Yeah, I’d love to see a Sparkcess or SparkyFreeze deck here. Upon getting it, I’m joining