How to Push from Arena 1 to Arena 7

Okay guys this is going to be an in-depth guide about how to deal the meta game in every arena in Clash Royale. If you can understand the meta game of your current Arena well, you can easily deal with it and get easily. At least until Arena 7 (2500+ trophies) you will face a new meta game after every a few hundred trophies and it requires a ton of skills If you want to push further, that’s why I am just going to speak for beyond that in this guide. This guide is inspired by AnotherThroneAway.

How to Push from Arena 1 to Arena 7

How to push from Arena 1 to Arena 7

Helpful guides for new players

Recommend Decks

This game is not just about defending! Offense is always better than defense. Take a look at this page to see the best decks for your current Arena!

Arena 1: 0-400 trophies

Most of the time, you will see tanker + DPS pushes (Giant/Knight/Valkyrie/Baby Dragon up front; Archers/Spear Goblins/Musketeer/Bomber supporting behind). If launched properly, this combo can deal loads of damage. In my opinion your best choice is to wait until the opponent’s push has crosses the river, place your high DPS units right on to your opponent’s support troops (as they are the main damage dealers and you must take down them as soon as possible). You can use either Bomber, Knight, Skeleton Army, Valkyrie or Goblins. You will want to use high DPS-per-Elixir troops such as Goblins, Mini P.E.K.K.A, Prince,… to deal with enemy tankers.

Otherwise, you will usually meet Prince and Mini P.E.K.K.A pushes at Arena 1. At this level, Skeleton Army and Goblins are the best cards to deal against those pushes (Prince and Mini P.E.K.K.A can only target 1 unit at a time). If you don’t have any group of troops on your hands, drop your Giant followed by some high DPS troops as soon as you have enough Elixir. Your Giant can soak a decent amount of damage and your support troops behind him can deal a ton of damage to Prince/Mini P.E.K.K.A.

The best tech options in Arena 1 are: Valkyrie, Skeleton Army and Goblins.

Arena 2a: 400-600 trophies

When you get into Arena 2, you will immediately see people using new cards when they shouldn’t (as new cards are too low level). It’s much better to use your already-level Arena 1 cards.

In the first half of the Bone Pit, you will see one of the most infamous swarms in Clash Royale: Skeletons and Minions. Skeletons are mostly used on offense as they can distract Giant/Prince/Mini P.E.K.K.A and deal a lot of damage (actually they have the best DPS-per-Elixir in game). In Arena 2a, your best tech options are Bomber, Valkyrie and Baby Dragon. Skeletons are rarely used for their primary purpose in Arena 2 (as it requires players a decent skill). Minions are usually thrown into pushes when it’s better to use them on defense.

Arena 2b: 600-800 trophies

In Arena 2b, you usually meet Tombstone, Giant Skeleton, Balloon and especially Bomb Tower. Bomb Tower is a defensive structure that can take down any group of troops so you must deal with it appropriately.

Tombstone will wreak your Prince and Mini P.E.K.K.A so you may want to remove them from your deck at this time. Also, the Bomb Tower will remove your Goblins, Archers, Skeleton Army, Bombers,… in just 1-2 hits so you will want to have the Baby Dragon in your deck as it’s the best way to take down the Bomb Tower by now. If you don’t have Baby Dragon, you can use Minions instead but they usually get taken down before the work is done. Otherwise, you can use your Giant to soak damage and push on the other lane!

About the Giant Skeleton, you don’t need to tech against it. You just need to distract it long enough so it can’t die near your Tower. Balloon is very strong in Arena 2 If you don’t know how to deal with it properly. You may want to have the Tombstone or Bomb Tower in your deck as they can lure the Balloon to the middle, then you can use your air-targeting units to take it down quickly (Archers, Spear Goblins, Minions, Musketeer,…)

In this block, your best tech options are: Minions, Baby Dragon and Giant.

Arena 3a: 800-1000 trophies

You will usually face Barbarians, Cannon and Barbarian Hut decks in Arena 3a.

To deal with Barbarians, the best choice is to use either flying units or Bomber. Baby Dragon is extremely useful at dealing with Barbarians as it can hit all four Barbarians at a time. Bomber is great too you should place your Bomber in the middle, once the Barbarians have crossed the bridge. Cannon is a great defensive card and it will lure your Giant/Balloon to the middle. Minions and Musketeer is your best choices to deal with Cannon at this time (Musketeer can out-ranged Cannon!).

In Arena 3a, your best tech options are Bomber, Bomb Tower, Minions, Musketeer and Baby Dragon!

Arena 3b: 1000-1100 trophies

At here, you sometimes face X-Bow decks. The X-Bow got nerfed a lot before but many players are still using it. Yes, that’s a good news! It sucks If you don’t know how to deal with it properly but trust me, dealing with X-Bow is very easy and it will give you an Elixir advantage. Just make sure you place sometime else on the ground before it starts hitting (to avoid it from hitting your Tower). You can use Giant, Valkyrie,… to tank damage form the X-Bow and use Spear Goblins, Minions, Archers, Musketeer,… to take it down. If you have Rocket and you can’t reach the X-Bow, just Rocket it!

The only way to deal with Rocket is to keep your buildings spread apart so your opponent can’t damage your buildings and Tower nearby at the same time.

Hut Decks are  pretty popular in Arena 3 and you will quickly grow to hate them (or love them?). Your best way to deal with these annoying decks is to use Rocket on those Huts. You will always want to have the Fireball to deal with Barbarian swarms. You will also want to use the Bomb Tower, just make sure you have enough air-targeting cards to deal with the opponent when he is trying to take down yours.

I usually like pushing on the other lane immediately with Prince If my opponent places the 7-Elixir Barbarian Hut. He won’t have enough Elixir to deal with a decent sneak push and If you do it well, it will be an easy crown for you!

In Arena 3b, your best tech options are Bomb Tower, Rocket, Bomber and Fireball.

Arena 4a: 1100-1250 trophies

You are going to face Hog Rider, Minion Horde, Tesla and Freeze Spell!


Minion Horde can be easily countered by Arrows, Fireball and Minion Horde. Also Tesla is pretty weak in this patch but you still must know how to deal with it properly. You will want to use your tanker to soak damage and use your high DPS troops behind to take it down quickly. Most Hog Riders in Arena 4 are low level so all you need to do is to keep a high DPS-per-Elixir troop (Skeletons, Tombstone, Goblins,…) on your hand to deal with Hog.

In Arena 4a, your best tech option are Arrows and Fireball.

Arena 4b: 1250-1400 trophies

Hog Riders are ripening now and you have to know how to deal with them properly otherwise you will get a really really bad losing streak.

Cannon is definitely the best defensive building to deal with Hogs. Don’t place it down unless you are at 10 Elixir. Place it in the middle of your side once your opponent places the Hog Rider and use other troops to take down the Hog Rider quickly when it is attacking your Cannon. Skeletons and Goblins are perfect for this. Otherwise Barbarians and Tombstone are also great! Tombstone is very useful when your opponent has Freeze. Most players drop the Freeze on both Tombstone and Tower before the Tombstone is destroyed so your Skeletons will still take it down quickly (Yes, your opponent has just waited the Freeze!). Moreover, If your opponent has Freeze, you will want to wait until he drops his Freeze, otherwise you should use ranged units and drop them far enough so opponent can’t freeze them and your Tower at a time.

Inferno Tower? Don’t worry about it! You can use Minion Horde or any swarm to deal with it. Because Minion Horde is also very useful against Hog, you will want to have this card in your deck as well. If you face any P.E.K.K.A, you can distract her with your small units (followed by high DPS troops). Cannon, Minion Horde, Barbarian, Musketeer, Inferno Tower,.. are great at dealing with P.E.K.K.A.

Your best tech options in Arena 4b are Cannon/Tombstone, Minion Horde, Barbarians, Skeletons, Goblins and Spear Goblins.

Arena 5: 1400-1700 trophies

There are not many changes here. You will see Wizards backing up tankers a lot here. In the 1400-1500 trophy range, Wizards don’t do much damage and Zap won’t even kill your Goblins as they are low level. Just don’t use your Spear Goblins or Minions to deal with Wizard! You can use Baby Dragon, Prince, Mini P.E.K.K.A or Knight to deal with him. Otherwise, I posted a guide before which shows you how to deal with Wizard by using Barbarians and even Skeletons, you may want to take a look at here! People usually use Wizard to support tankers (Giant, Giant Skeleton,…) so you will want to take him down first. Drop your counter on him immediately once he has crossed the bridge.

Mirror is a non-issue in Arena 5 for sure. Poison is a pretty weak card at Arena 5 and there isn’t any decent way do deal with it. Just don’t place your troops in the soup and you will be fine!

In general, your best tech options in this Arena are Musketeer, Mini P.E.K.K.A and Knight.

Clash Royale Arena 6

Arena 6: 1700-2000 trophies

Although not many cards are added in Arena 6 but they are all great cards. You will get pissed off a lot If you don’t know how to deal with them properly.

Mortar? Firstly, your opponent will almost always place it right next to the river so it can damage one of your Tower. Mortar is usually coupled with Cannon or Bomb Tower for defense, with Spear Goblins, Goblins, Barbarians,… for controlling the bridge. Once again, in my opinion, Baby Dragon is very great at this. Usually Mortar decks have poor anti-air defense and they are holding Arrows or Fireball for Minion Horde. Valkyrie is also extremely useful when gets protected well as she can take down both multiple defenses at a time.

Elixir Collector? The best way to deal with the Elixir Collector is… to have the Elixir Collector. Otherwise you can Rocket it and deal additional damage to thee Tower. If you have great cards on your hands which can launch a big sneak push (Hog Rider + Freeze for example), immediately push on the other lane!

Golem? Hands down, the best way to deal with it is to use the Inferno Tower. Just like Hog Rider, place it slightly off center in order to lure the Golem and your troops will have a lot of more time to hit it. If you also face Hut and Hog decks a lot, I strongly believe you should use Cannon in stead of Inferno Tower. Also, just don’t forget to take down the supporting troops behind Golem first before dealing with it!

In Arena 6, your best tech options are Baby Dragon, Minion Horde, Valkyrie and Inferno Tower.

Arena 7a: 2000-2200

Obviously Arena 7 cards don’t affect the meta a lot. 3 Musketeers is a great card but rarely used in this range. Dark Prince is an amazing card but just like 3 Musketeers, no one wants to use level 1 Dark Prince.

At this trophy range, you will face Mortar decks a lot as this is where Mortar starts to hit level 7-8. You will also face a lot of P.E.K.K.A decks. So you are going to deal with a stronger version of Hog Freeze.

In this trophy range, your best tech options are Inferno Tower, Cannon, Minion Horde, Baby Dragon and Valkyrie.

Arena 7b: 2200-2500

This is what we call the paywall in Clash Royale. Or this is the range where you begin to see players who have spent a serious amount of money to get level 4 Epics, level 9 Commons,…

The upside of this trophy range is that you will not see too many variety. The downside is that it’s a bit tough to deal with most attacks here, just because of what it is. Players who can push up to 2200 trophies are all smart and have a decent knowledge as well as skill in this game. It’s extremely hard to predict what you will face and it’s also hard to deal with high level cards.

You are still facing a lot of Golem, P.E.K.K.A, Prince, Mortar, Hog Rider, Elixir Collector,… decks here but players are much smarter.

  • Hate Mortar? Go with Baby Dragon, Cannon and Valkyrie.
  • Hate Rocket? Go with Hog Freeze.
  • Hate Hog and Freeze? Go with Cannon, Freeze, Minions, Spear Goblins,…
  • Hate Hut Decks? Go with Lightning, Rocket, Fireball, Bomb Tower,…
  • Hate P.E.K.K.A and Golem? Go with Inferno Tower, Barbarians, Tombstone, Goblins,…

I don’t think I can give you any more decent advice here. It’s just because of you! Keep playing and grinding! Because you can push to 2200+ trophies, you can push to 2500+ and even more! Above 2500+ trophies, it’s just about your focus and the level of your cards…

Okay guys so that’s it! I know this guide is pretty long but I have done my best to keep it as simple as possible.

Thanks for reading guys! If you need any help, please comment and I will help you out!

  • D-Mate19

    I agree with most of this guide expect for how to counter rocket. The hog freeze deck is extremely vulnerable to rocket decks and you need a dual Prince or a pekka deck to deal with it.

  • Mr.Randomly Random

    What is rocket deck?

    • M-Hamza Sajjad

      I guess one in which the opponent uses the rocket as the main way to damage your tower, while maintaining strong defenses. Trust me, it’s annoying.

    • Will Potter

      Rocket decks use Rocket as the main damage dealer.

  • Pekka

    Have you every check ?
    There are much useful tips, decks and tricks for Clash Royale

  • MrPokeKid1

    this guide is kind of misunderstood due to the fact meta game used incorrectly. meta game doesnt rely on the cards in the arena as many deck struggle arena 4-7. meta is an example of trifecta, rg decks, giant witch, miner cycle etc. the cards in a arena do not determine meta game.

    • Will Potter

      This is a very old guide buddy!