The new Clash Royale Legendary card, Night Witch, is going to be released soon in just 2 weeks.
Let’s take a quick look at her today and see how she would change the Arena!
Clash Royale Night Witch
The Night Witch is unlocked from Arena 8 (or Frozen Peak).
She is a single-target melee troop. Pretty similar to Witch, she summons 2 Bats (instead of Skeletons) every 5 seconds.
Upon death, she spawns 6 Bats (similar to Golem or Lava Hound).
Since the Night Witch is single-target melee troop summoning flying units, you just can’t simply use her instead of the regular Witch in most cases.
Comparing to the Witch, at Tournament standard, she has pretty similar stats for 1 less Elixir. She is better on offense but worse on defense. She can’t deal with most ground troops which you could counter with the Witch. She can’t use the Bats to distract ground-targeting units.
The Night Witch can solo kill a Tower. Yes! She can kill the entire tower before she dies. She would spawn up to 12 Bats before she dies.
Dealing with Night Witch
Night Witch’s hard counter would be Lightning, Rocket, Poison and Fireball. Be ready to deal with the bats once she is killed because they would deal a ton of damage If protected.
Archers are very good against her because they can one shot Bats and then take her out easily.
In order to deal with a Giant Night Witch push, you need to kill the bat spawner first.
Ice Golem is great at dealing with Night Witch as his death damage is enough to kill the Bats at Tournament Standard.
Electro Wizard, Executioner and Tornado are also great at dealing with her on defense.
Using Night Witch
Due to the movement speed, the bats always fly in front of her and will die easily, making her easy to counter. You should think about this while using her.
You can use Night Witch in Miner Control Deck! First use her on defense to deal with ground troop. She will act as a meatshield while the Bats are doing damage. Once died, she spawns 6 more Bats, giving you a great opportunity to counterpush with Miner. If your opponent decides to deal with the Bats first, it would be great for you as countering Bats is usually negative Elixir trade.
She is a great counter-attack card. If she dies, your opponent will have to deal with the Bats. If she doesn’t die, she will spawn loads of Bats.
She fits naturally very well in Beatdown decks either fast or slow. Lumberjack could synergies with the Night Witch very well because his Rage ability would give her Bats a ton of extra damage.
She could work with Lava Hound very well! Her Bats would support the Lava in the air meanwhile her melee attack could help take out Electro Wizard, Musketeer, Executioner etc. Placing her beneath the Lava Hound at the bridge would be a great move If your opponent has Inferno Tower.
She could spawn up to 8 Bats before she hit the river. Meanwhile, Zap can destroy Bats instantly at Tournament Standard so you will want to use one or two zap bait cards like Goblin Gang or Skeleton Army in your deck. This means she could do pretty well in Zap Bait Decks also.
The Bats really makes Night Witch deadly! Assuming that your opponent drops the Night Witch at the back and then the Giant right in front of her when she is about to reach the bridge. You could easily use Knight or Mini P.E.K.K.A to kill her but you will need to deal with 8+ Bats right after that. Using Arrows would give you a negative Elixir trade and using Zap is not a positive Elixir trade.