Ice Golem Advanced Tactics – Kiting and Pushing

Hello fellow clashers! This is usc1313 and today, I bring to you some of the uses for the newly released Ice Golem showcasing its various capabilities by itself as well as combined with other cards. KairosTime featured my video replays with some awesome commentary in his most recent episode of Kairos Coaches!

Ice Golem Clash Royale

Ice Golem Advanced Tactics

Ice Golem is a fantastic card because it offers something completely unique when compared to every other card in the game. With 1100 HP and the ability to target buildings, there is finally an official ‘Mini Tank’ in the game. These two aspects give it the unique ability to kite units reliably for only 2 elixir. With correct placement, the Ice Golem is fabulous as dismantling pushes and separating units. It’s large HP pool also makes it excellent at damage mitigation and prevention.

Optimal Placements of Ice Golem:

  1. The square closest to the river should be used for kiting troops behind tanks.
  2. The square towards the middle of the map should be the placement for kiting troops not behind tanks.

Take a look at the screenshot below for more details.

optimal-ice-golem-placements

Elixir Collector Defense: While not an ideal counter for Miner, the Ice Golem provides enough of an HP pool to prevent the Miner from dealing any damage to an Elixir Collector. An important part of this is the positioning of the Ice Golem. It is better if it is placed so the Miner pops up in front of it so the Ice Golem pushes it as it walks away.

Musketeer + Ice Spirit Defense: It is common to toss an Ice Spirit in front of a Musketeer in order to cycle your deck. This push can deal serious damage if not dealt with correctly. An Ice Spirit is rendered useless in this situation, and the Ice Golem provides a much more reliable counter.

Barbarian Defense: Timing and placement are crucial for this technique. The Ice Golem needs to be planted 4 tiles from the river and 1 tile into the opposite lane in order to pull 3 of the Barbarians.

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Prince Defense: This technique is extremely hard to pull off and negate all damage. Due to the AI of the Prince, the path it took (down into range of both towers after it killed the Ice Golem) is not a regular occurrence. For a more consistent counter, adding an Ice Spirit, Skeletons, or any other distraction units is a safe way to negate all tower damage. This also works with: Lumberjack, Mini P.E.K.K.A., Knight, Valkyrie, and Dark Prince, but I included a replay in the video for the Prince because it is the hardest to do.

Lava Pups Defense: Lava Pups can be a tricky troop to deal with if your deck is light on AOE spells or Air Defense. The Ice Golem provides a meat shield for your tower, saving your tower health and preventing you from dropping a more costly troop like a Valkyrie or Giant. A big key is dropping it as late as possible so the Pups closest to the tower do not target the tower instead.

Giant Skeleton Retargeting: This strategy works with any troop. The Ice Golem shifts the position of the unit, forcing it to retarget. If used correctly, it can save thousands of damage from your tower by retargeting big threats off of your tower.

Double Prince Defense: An Ice Golem combined with any ranged troop can completely negate damage from a Double Prince Push. If you add an Ice Spirit in, you can negate all damage onto your troops to set you up for a better counter attack.

Giant Mega Minion Defense: This push has gained popularity due to the difficulty of targeting a Mega Minion directly over a Giant. The Ice Golem solves this problem by drawing the Mega Minion into the other lane, leaving high DPS troops free from harm to melt the Giant. The key is in the placement of the Ice Golem. It needs to be placed directly at the river to draw the Mega Minion away from the Giant as soon as possible. The earlier you draw away the Mega Minion, the sooner you can place down your Mini P.E.K.K.A.

Lava Hound Mega Minion Defense: An experienced Lava Hound player will play the Mega Minion on the border of the map to prevent it from being lured. This can be countered by using the Skeletons to draw the Mega Minion close enough to your Ice Golem to kite it into the other lane. It is key to place Ice Golem as late as possible so the Mega Minion locks on before it walks away.

Giant + Musketeer + Mini P.E.K.K.A: This is just an example of using the Ice Golem to buy time. It stalls the Musketeer and Mini P.E.K.K.A. as well as giving the Valkyrie extra time to take out the support by absorbing shots from the opposing troops.

Giant + Prince + Mega Minion: This is a perfect example of how to dissect an opponents push. The crucial timing in this example is not dropping the Mini P.E.K.K.A too early, otherwise the Mega Minion and Prince will ignore the Ice Golem. The spacing of the defending troops also takes away the opportunity for a valuable Poison.

Thank you so much for reading this guide! I hope it was valuable and that you learned something from it! Clash On!

  • kwugfighter

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          • Zigge

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  • -sirius-

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  • jchen5012

    this is just orange juice

    • Delta Taka

      no it’s kairos juice

    • Haha thanks for the compliment 😉

  • Wolf

    The ice golem is a bad card that no one is going to use. The death damage is virtually null, and the building targeting plus the weak attack points means it is almost useless except as a distraction, and in that case I would just use an ice spirit and completely freeze them instead of slowing them down. The low health means it sucks as a tank card. I don’t know what supercell was thinking with adding this card

    • SivHawk Gaming

      -_-
      Ice golem is not that bad. Did you even read the guide

      • Mitch Hollamby

        Exactly, did you even??

      • Wolf

        I read the guide, but I find that there is better cards to do the job. If you are worrying over elixir, ice spirit does the same job by having troops target him and when they get close, he freezes them. If you aren’t worried about elixir, the tombstone does a better job by spamming out skeletons which bog down troops as they constantly retarget new skeletons. I’m also biased in the fact that it wouldn’t work well with my deck, but i still believe there are better cards to use until supercell works out the kinks in ice golem

        • SivHawk Gaming

          Ok, atleast you can back it up. I don’t really like the card that much either, but I can see it’s uses. However, say there is a giant/musketeer push and you place tombstone. The skeletons will go after the giant and the musketeer will kill them. If you placed ice golem, the musketeer would be lured to the ice golem and you could place down a mini pekka to deal with the giant and then kill the musketeer. So it does have uses despite not being an outstanding card.

          • Wolf

            I always back up claims with examples, especially since I don’t like people who make claims on no basis. In that case, since I use lava hound, I would separate the musketeer by placing down the lava hound where the musketeer targets him, place the tombstone, and by the time the giant is dead i have a nice amount of skeletons and elixir to support the lava hound push. Great counter deck, and you can see why the ice golem isn’t helpful in my case

          • SivHawk Gaming

            Fair enough. I still think that the card isn’t awful and has some use. Especially since not everyone has lava hound (I do).

      • GGgamer101_Mobcrush

        bro the ice golem is probs the worst card in da game!

        • DavidThePro21

          Would you use…the old Royal Giant BEFORE it was OP

          • DaSlime

            NO

          • DavidThePro21

            jk

          • DaSlime

            lol

    • Mitch Hollamby

      Wtf man this card is awesome it can act as a tank for a hog and then slow the tower when he dies that’s cool. It can also buy you time if necessary by distracting troops. Imo this card is really good

    • DaSlime

      really? -_-