Hello guys, the new Clash Royale Legendary card, Graveyard, is going to be released in just next a few hours. I strongly recommend you take a look at this guide to see every all of the important information about this incredible Legendary card. A big thanks to Orange Juice for sharing the incredible information and the video as always!
Clash Royale Graveyard
The Graveyard is unlocked from the Arena 5 (Spell Valley).
It has a 5 tile radius and spawns up to 20 Skeletons during its 10s lifetime.
Similar to Goblin Barrel, Miner, Fireball… It can be placed anywhere on the map.
Skeletons spawns randomly within the spell area.
The Graveyard is easy to counter itself but it’s incredible when coupled with the right cards. A lone Graveyard can almost kill an unprotected Tower so consider casting it when you have a huge Elixir advantage.
The Graveyard is the new Legendary Spell which can be cast anywhere on the map. It has a pretty slow load time so the first Skeleton spawns 1.5s after the spell is placed. Then a Skeleton spawns every 0.5s up to 20 Skeletons over a period of 10s.
The Skeletons spawn randomly within the affected area so the output damage will usually be different.
Similar to the Rage Spell, Graveyard has a 5-tile radius so be careful because it can trigger the King’s Tower anytime If the King’s Tower is inside the spell’s ring. Even If you place the spell 1 tile away from the King’s Tower, there is still a small chance your Skeleton can activate the King’s Tower.
The Graveyard “CAN” counter the Princess but it’s not reliable. Take a look at the gif below for more details!
If you use a tanker (or even Mini Tank) to soak damage and protect the Skeletons, the damage ramps up very quickly. Without the right card in hands, your opponent will find it extremely hard to deal with this spell. Miner + Graveyard can deal an incredible amount of damage. Even with a good defensive combination, you can easily deal at least 1000 damage to the Tower.
Freeze + Graveyard would work very well too, as long as you use the Freeze after your opponent uses his/her counter.
If the Elixir Collector is placed behind the Tower, drop the Graveyard spell to deal damage on both Pump and the Tower nearby.
This spell also works very well as the support card for the Giant. Skeletons will distract the Inferno Tower and the opposing tanker killer (Mini P.E.K.K.A…).
It works very well on defense too. Inferno + Graveyard is enough to deal with the huge P.E.K.K.A Double Prince push. It’s harder to counter than the Skeleton Army and Guards.
Troops with fast attack speed are very useful at dealing with the Graveyard (Musketeer, Archers, Lumberjack, Minions, Goblins, Guards…). If you don’t have any defensive card in your hand, use a tank to distract the Skeletons. Guards are probably the best melee counter due to their “very short attack range” and shields.
Swarms (Barbarians, Spear Goblins, Barbarians, Skeleton Army…) are also very good at dealing with the Graveyard.
Chucky’s Opinion about the Graveyard Spell
Hey guys – Chucky here. So today they have released the Graveyard and with it will come a rush of opinions on how to best use it and which combinations it will slot into nicely. After careful analysis, my own review would suggest that the Graveyard is the worst Legendary card we’ve seen to date. This video shows some gameplay using the Graveyard and whilst the outcome is positive, it highlights some of the issues with the card:
I can think of two positives – the first is that the Graveyard is fun to play with and it looks cool. I like how the units spawn out of the ground for a few seconds and crawl all around the place – it’s one of Clash Royale’s better cards in terms of aesthetics. It’s also fun to play with as you can use it with just about any unit that is on the enemy tower.
The second positive is that in terms of actual gameplay it does have a use and that is when you are on the offensive and you find your opponent on the back foot – if you pop the graveyard up at that moment then it is pretty much game over. However, that’s hardly a positive as in the situation you’re probably already in a position where you’re going to win the game so any new card would be a bonus.
There are several negatives with this card so I’ll list them in bullet point form.
The biggest problem is that it costs 5 Elixir. For what it does this is just too much and it is very hard indeed to justify spending that amount of elixir on a card which at best acts as an easy to defend support unit. By having it at this cost you are putting it on equal footing with the likes of a Giant & Wizard and it just doesn’t measure up to those cards in its capabilities.
It’s extremely easy to defend against. Most cards in the game defend against it because the skeletons come up a couple at a time. The Valkyrie, wizard, witch, musketeer, goblins, etc. all very easily dispatch the skeletons as they rise meaning that the majority of the time using this card you’ll find you’ve wasted 5 elixir with little to no gain. Likewise most spells severely hamper its abilities.
You need to get one tower down before you can utilise it properly over a tower. If you place the spell centrally over a tower, some of the skeletons will go onto the King Tower, activating it early. This is obviously not something you want so you have to place the skeletons to the side of the tower (see the video above) and this hampers the amount of damage they are able to do to the tower plus makes them easier to defend against.
It’s too similar to Skeleton Army. This card, whilst aesthetically different, is essentially a skeleton army you can place anywhere on the field. The difference is: one costs 3 elixir and the other costs 5 but the difference between them is very slim. On the one hand the Graveyard has some utilisation in attack by popping up where you need it, but in defence it is too slow and fails to save your own tower. The skeleton army doesn’t quite have the same utility but it defends much better and can be devastating in attack too. For two elixir less, it’s a no brainer which one would be better to use.
If you do really want to incorporate this card into your deck, I’d suggest the two follow decks to try out:
With the split push deck, the idea is to get the knight going down one side first and then the miner and Graveyard to go on the other tower, often they’ll pick the knight to defend against and their other tower will take some serious damage.