Tornado is the new Clash Royale card which will be available soon in next a few days! In this page, I am going to show you everything you should pay attention to before it’s available in the Arena!
A big thanks to Yarn from Orange Juice for the super informative video as always!
Drags enemy troops to the center of the Tornado while dealing damage over time. Doesn’t affect buildings.
Clash Royale Tornado Spell
The Tornado is unlocked from Arena 6 (Builder’s Workshop).
This card is a 3 Elixir arena damage spell with moderate damage and a wide radius.
The Tornado pulls troops (only troops) towards the center of the spell, making them vulnerable to splash damage. While being pulled, units are still able to attack.
The Tornado doesn’t damage buildings at all so you don’t need to worry about triggering the King’s Tower when using it.
Damage per Second
15/12/16: Radius increased by 10%; Stronger pulling Power.
Indirect Buffs to Tornado (Update January 23rd)
Shared by Atomical_Sloths
As Supercell has released a huge balance change recently, our beloved Tornado got some great indirect buffs. Tornado is now a great alternative to Zap because it:
Kills Goblins (Zap no longer can do this). Although this is a negative Elixir trade, do it in the really bad cases.
Can pull Goblins from the Goblin Barrel off the Tower, to trigger the King’s Tower. The same thing goes to Hog Rider, Giant etc.
Can counter Minion Horde with the help of the Crown Tower.
Can bring the Princess in the range of your Tower. Let’s make her taste her sister’s arrows.
Kill any Zap-bait troop without assistance: Fire Spirits, Skeleton Army, Goblins, Spear Goblins, Goblin Barrel etc.
Zap is only better at resetting Inferno/Princes/Sparky/etc and dealing damage to Towers.
Below are the best uses of the Tornado
Defend a target: Elite Barbarians are coming towards your Wizard? Hold them away from your Wizard while he is mowing them down.
Bunch things up: Princess, Ice Wizard, Wizard and any other splash damaging unit love the Tornado! While keeping the enemy troops away from yours, Tornado is also grouping and dealing damage on them, making the most of your Princess, Ice Wizard etc.
Deal Damage – Tornado can kill Skeleton Army and put Minions into 1-hit HP. This is probably one of the less useful aspects because there are so many cards doing this better.
Force a re-target: Want to force the opponent’s Hog Rider, Miner, Golem, Giant, Lava Hound etc to target your King’s Tower? Yea here you go!
Force on target: The opponent’s Barbarians trying to stop your Hog Rider from landing the last hit? Pull them to the back with Tornado!
Get extra damage done: Keep the enemy troops far enough so your Inferno Dragon or Inferno Tower can deal tons of more damage!
Change order of attack: Assuming that your opponent sends in a Royal Giant and a Mega Minion but your Tower target the Royal Giant instead of the Mega Minion. Use Tornado to pull them away! Due to their different movement speeds, the Mega Minion will be hit by the Tower first.
You are doing it wrong
Don’t use Tornado to force the Miner to activate your King’s Tower more than once!
Tornado is one of the best spell in Clash Royale. Keeping doing that is such a waste. Take a look at many cases I listed above.
Your Tornado Decks should have splash damage. Also, don’t leave this ridiculously OP defense out of your arsenal.
Things you may not have thought of
If you glue your opponent’s defenders to his Tower, your Princess can hit them all at least twice.
Hog Rider can be yanked to the middle and killed quickly without doing a single hit to the Tower.
Split pushes can be yanked to the middle.
While dealing with Royal Giant Deck, If your opponent trying to take out your second Tower by placing the Royal Giant in the middle, pull him away so that he will target the King’s Tower instead.
Use Tornado to help your Inferno Dragon do a lot of more damage and deal with the distractions
Elite Barbarians locked on your Tower? Pull them to the King’s Tower or yank-and-insert your Guards to tank.
Tornado can be also used to split your opponent’s Elite Barbarians! Tornado them to the center then use Ice Spirit.
Always try to pull huge pushes to the middle so both of your Towers can join the fight.
The Royal Giant can be pulled away for 3 seconds while getting hits by your defenders, preventing him from doing 2 shots.
Balloon can never hit your Tower If you have Tornado in your Deck.
Clump defending troops to the Tower so your Sparky can remove them all at once.
Pull the Lava Hound to the middle so your Towers won’t get hit while the Lava Pups also activate the King’s Tower. Even If the opponent’s Miner is soaking damage, you still have 2 Towers (including the King’s Tower) defending.
Shared by darchangels13
The recent update gave the Tornado a stunning buff, increasing its radius by 10% and making its pulling power much stronger!
Now, you can use Tornado to do these moves reliably:
Pull Hog Rider, Giant, Golem etc to your King’s Tower. Just place the Tornado 1-2 tiles from the King Tower, in the center.
Switch a unit’s lane when it’s near the center.
Kill Princess/Clones for an equal trade.
Pull back defending units placed behind the Tower, prevent your troops from being distracted.
Group/Hold units to make the most of your Price/Ice Wizard/Inferno Tower/Wizard/etc.
Pull the opponent’s support troops to prevent their damage while his tank is being dealt with.
Decent counter to Graveyard.
When activated, the Tornado administers 1 tick every 0.5s for 29 damage. So it takes 1.5s to kill Skeletons in 1 tick.
It pulls all units, both air and ground, regardless of their weight. It doesn’t kill anything stronger than the Goblins, meaning it can’t kill Minions. Tornado can’t pull ground units over the river but flying units. Since P.E.K.K.A and Golem load time are pretty long, you can easily use Tornado to pull them to the other lane If they are near the center.
The Tornado can pull units which are not walking (being loaded). You can take the advantage of this to pull the Giant attacking your Tower to the center, force him to attack the Cannon:
But if the unit is already walking and you try to pull it away from where It wants to go, it will resist the Tornado. However, if you pull it towards its intended destination, it will be pulled significantly faster. Use this wisely in different situations.
This spell seriously counters Miner. If your opponent plays the Miner like below, use your Tornado to force him to activate the King’s Tower:
When the Inferno Dragon is locked on your Tower rand you don’t have Zap/Lightning, use Tornado to pull him away.
If your opponent uses the Pig push to bypass your defensive building in the center, use the Tornado to counter his move.
If your opponent uses the Tornado on defense, take the advantage of this by using Hog/Giant to speed them up.
Tornado doesn’t break Prince’s charge or Sparky’s charge.
You can pull the Royal Giant far away from your Tower, force him to attack the other building (see more in the video below).
Old Tornado Guide by Galbers Gaming
I have been playing with the Tornado Spell for a few of hours now and decided to compile and share my thoughts and Tornado combinations with you, at the very bottom of this article there will be a concise video showing all these combos in action.
As OJ showed us in his video you can pull a tank* (in his case a Lava Hound) onto your crown tower activating it in the process. I successfully was able to pull this off against a Golem user, just before the Golem was about to die I pulled the Golem towards my king tower using the Tornado Spell and when it exploded out the Golemites, the inner one targeted my king tower. Very easy to do and helps out your defense.
* Lava Pup was pulled by OJ onto his King Tower, I pulled the Golemite onto my King Tower.
If the opponent is using a Mini P.E.K.K.A to counter your Hog Rider, you can use the Tornado Spell to draw the little karate pancake lover away allowing two swings (which the Hog Rider would not have got) on the enemy tower, couple this with an Ice Spirit and you should be able to get at least an additional one to two hits off, potentially an extra four Hog Rider swings. This also works well against someone who is dropping Barbarians to kill your Hog Rider before it gets a single hit off on the tower. For best results drop the Ice Spirit and Hog Rider off together with the Ice Spirit preferably just in front, the ice spirit will freeze the barbarians which will then allow a hard pull* from the Tornado on the Barbarians allowing again four to five hits. The reason why this combo works well is because units inside the tornado can still move and attack, the ice spirit negates both of these allowing a full tornado pull in the process.
* A soft pull is when the Tornadoed unit is able to move against the Tornado’s Pull Force
As we all expected the Tornado allows an easy kill on the Minion Horde when helped with your tower, just be aware of a miner to tank the tower shots. This again is another reason why the Ice Spirit is a good combination with the Tornado, together these effectively deal with the minion horde for a positive elixir trade.
Do not use the tornado in attempt to drag troops away from the Mini P.E.K.K.A, this will just create a longer leash – the Mini P.E.K.K.A will just follow the Tornadoed troops. However, in some instances it could be beneficial to draw say an ice wizard/Musketeer towards the Mini P.E.K.K.A allowing the MP to swipe it in one and get at least one maybe two shots off on the enemy’s tower.
If the opponent is dropping the Skeleton Army to defend against your Hog Rider, a Tornado will allow your Hog to get two to three shots off depending on your timing. Initially i didn’t think this would work but due to the tornado pull it minimalizes the damage from the skeletons by limiting their ‘surround’ on the Hog before they die after three ‘damage ticks’.
That is all I have had time to document with the spell so far, I am a bit disappointed that I wasn’t able to get a clip of a good Rocket/Fireball Tornado yet, something to get over this weekend J. As far as how you can include it in your deck, it can replace Zap/Arrows but you should include either the ice spirit or fire spirits or both with it – I carry both in the current deck that I am using: a hog cycle variant with Tornado which is viable, although I’m not sure if it is better than my plain Hog Rider Cycle Deck 2.0
For those who have also picked up this card:
What combinations have you come across?
Have you had much success with the spell?
Please say below!
Tornado Spell Combinations in Action, tips and tricks included:
The deck I am currently using to test out the Tornado is a Hog cycle deck, the Hognado deck? The Hog Rider with Tornado deck is a powerful combination when teamed up with an Ice Spirit. Give this Tornado Deck Strategy a try: Tornado, Canon, Hog Rider, Mini P.E.K.K.A, Log, Archers, Ice Spirit, Fire Spirits
In summary, this spell is going to be an extremely strong defensive spell with some interesting offensive capabilities that will bring about a new meta. I am really looking forward to its release date, aren’t you?!