How to properly use Clash Royale Spells

Hey guys, this is going to be a short guide of all the Clash Royale Spells. Spell cards are extremely important because they have the ability to give big profits in Elixir. Spell cards are also in my opinion, the most skill-based cards because unlike troops and defensive buildings, the precise timing and placement of these spells can quickly overturn a battle. So in this guide, I’m going to go over all of these spells and show you guys the proper way to use them.

Clash Royale Spells

How to use Clash Royale Spells

Clash Royale ArrowsArrows – First is the Arrows card. Arrows are possibly the most commonly used card in the entire game. And it has the right to be as it can counter many big threats and provide you with a great elixir profit. Not only that, the thing I like the most about the Arrows card is its very large radius, no other damage-inflicting card has a bigger radius than the Arrows card. This gives you opportunity to gain more value out of the card. Because after all, the objective of a battle is to get as much value as you can by using the least needed Elixir. For example, the Arrows card can one-shot a Minion Horde, which will give you a 2 Elixir profit. But, a smart player would look to gain even greater value. What a smart player will do is, instead of quickly killing the Minion Horde with Arrows, he’ll be patient, because he already knows that he can take out the Minion Horde at any time. So he’ll do is wait and see if his opponent is going to deploy another card. And chances are, he will. So if he also deploys his Spear Goblins, then you can use the Arrows to take out the Minion and Spear Goblins at the same time and instead gain a whopping 4 Elixir in profit. Now say your opponent instead sends in his Baby Dragon with the Minions, then you’re still going to win big against this combo. How? Well all you have to do is use the Arrows to kill the Minion Horde and weaken the Baby Dragon at the same time. With the Minions gone, your Arena Tower can now focus on targeting the Baby Dragon. The Baby Dragon is pretty slow, so your Arena Tower will be able to single-handedly take out the weakened Baby Dragon without taking much damage. This way, you’re going to obtain an insane 6 Elixir lead while only taking a few HP of damage onto your Arena Tower. This is how you win. Other threats the Arrows card can quickly counter for easy profit are the Goblin Barrel and the Skeleton Army.

Clash Royale fireballFireball – Just like the Arrows card, the Fireball card is another high value spell card. However, I always see people using this card the wrong way. The best use of the Fireball is as a defense. Instead of just dropping it onto an Arena Tower just to weaken that tower a little, you should instead be focusing on obtaining Elixir profit from it. For example, if someone sends in Barbarians, then you can drop the Fireball onto all those Barbarians and weaken them to the point where your Arena Towers can just 1 shot them and you gain a 1 Elixir profit. But like the example I used before with the Arrows card, a smart player won’t just quickly Fireball a group of Barbarians. He’s going to instead look to obtain even more value. He’s going to wait for his opponent to send in a support troop behind the Barbarians, because that’s what most people do. So if his opponent sends in Archers behind the Barbarians, then now he can kill both the Archers and Barbarians at the same time and obtain a 4 Elixir profit. This is how you win games. Now one important thing to note is that if the level of your Fireball is greater than a Wizard or Musketeer, then it will one-shot them. But if the Wizard’s or Musketeer’s level is the same or higher than the Fireball, then they won’t die from the Fireball. This is important because it’s not always a good idea to Fireball a Wizard if you can’t kill him in one shot. Instead, it’s better to Fireball him with another troop to obtain more value. I also see a lot of people using Fireball onto Arena Towers and at the same time also on a Wizard or Witch. While that is a decent value move, it’s not a great move because the Wizard or Witch is still alive, so all your opponent has to do is just place a tanky troop ahead of them and he’ll quickly have the advantage because you’re going to have a hard time finishing off the weakened Witch or Wizard.

Clash Royale LightningLightning – The Lightning Spell card is one of my favorite cards because of just how powerful it is and can completely destroy some of the most annoying decks to play against, such as those spawner decks, the Hut Spammers, and the turtle decks that basically combine their X-Bow or Mortar with a bunch of defenses. The Lightning Spell can quickly destroy all of them together. It’s just surprising to me why very few people use this card. The Lightning Spell can target up to 3 enemy troops or buildings with the highest HP. So to effectively use this card to obtain value, your goal should be to use it on 3 things with high HP at once. For example, if your opponent places an Xbow with an Inferno Tower and a Wizard, then simply using the Lightning Spell can severely weaken or kill all threats at once. That will basically grant you an insane 10 Elixir profit and that can easily mean that you won the battle if you use that 10 Elixir advantage properly. Another example is using it on a Goblin Hut along with a Barbarian Hut and a Tombstone, then that can also quickly grant you a 9 Elixir in profit. The Lightning Spell costs 6 Elixir, but it’s just so easy to obtain value with it when you use it properly to kill multiple threats at once.

Clash Royale RocketRocket – The Rocket card is similar to the Lightning Spell as both cards cost 6 Elixir to use, but the Rocket card does significantly greater damage. But the main difference is that the Rocket has a much smaller radius, only 2 tile radius compared to the Lightning’s 3.5 tile. The Rocket is definitely one of the most skill-based cards in the game because of this. You need to master ways in which you can utilize it by timing the deployment and speed of certain troops, have them clumped up, and at the same time blast them with a Rocket. The Rocket is also the best counter to X-Bow decks that use defenses to shield the X-Bow.

Clash Royale RageRage – Many people believe that the Rage Spell is underrated, but in my opinion, the Rage Spell just isn’t as good as it should be. It’s a card that Supercell really needs to buff. I think raising the cost of the card to 4 Elixir instead of 3 and increasing the movement of troops and attack speed by 40% instead will make this card a much more appealing card to play with. Only a 35% boost really isn’t much at the cost of 3 Elixir and you need to take into account that the Rage Spell is utterly useless for defense. Unlike other spell cards such as the Freeze Spell that can be used for both offense and defense, you can’t use the Rage Spell for defense. So basically it’s a defensive liability, it’s not that good, and it takes up one of your precious card slots. Keep in mind that you can only carry 8 slots. Still I might be critical about this card, but after a lot of test with is, I just found to be useless when the Freeze Spell is just so much better. However, the Rage Spell is still a decent card for aggressively heavy offense high risk high reward decks. For example, using the Rage Spell with a Pekka combined with a bunch of splash attackers is a pretty good idea because of how slow the Pekka is, and how easily he can be distracted. Another great idea is to use a deck with the Elixir Collector and load up on elixir, gain a big elixir lead, and then finish off your opponent with a powerful combination of high elixir troops with a rage spell.


Clash Royale FreezeFreeze – The Freeze Spell is one of the scariest spell cards to deal with. What I like the most about the Freeze Spell is that you can use it on both offense and defense. It also a very skill-based card, because you need to able to properly time and place the spell. Your goal is to Freeze as many troops or buildings as you can with the 3 tile radius of the Freeze Spell. If you can freeze a bunch of troops coming onto your side of the field and use a cheap 2 Elixir card such as the Goblins, then you quickly kill all the big threats. For example, if your opponent sends in a Hog Rider and Prince together, all you have to do is properly place the Freeze Spell, freezing both of them together and place your Goblins to kill them while your Arena Tower also helps on defense. This can easily get you a 3 Elixir profit. Or you can use it on offense by sending in your Hog Rider and using the Freeze Spell to freeze the enemy attacking troops and Arena Tower at the same time, allowing your Hog Rider to do a massive amount of damage while your opponent just watches. The best way to avoid Freeze is but spreading out your troops when you deploy them. Don’t deploy next to your Arena Tower because you’re just allowing your opponent just freeze both your Tower and troops together. And always, and I mean always, try to avoid clumping all your troops together because this not only makes it easy to freeze, but also makes it easy to Fireball all your troops together. So yea, clumping is always a bad idea.

Clash Royale ZapZap – Zap used to be a pretty useless card since Arrows were just overall much better. But now with a 1 second stun effect to paralyze your opponent’s troops, it makes the Zap Spell a more enticing option for many decks. The best use of the Zap Spell in my opinion, is to kill those Goblins and Skeletons, but also deal surrounding damage to other troops and also stun them. This is the best way to get value out of this card. It may even be a very good idea to use the Zap Spell instead of Arrows if you’re using the Hog Rider or Balloon because that 1 second stun can allow your Hog Rider or Balloon to get an extra shot at the tower.

Clash Royale mirrorMirror – The Mirror card is a very fun card to play with, but for competitive play, I’m not a big fan of it because it really hurts you on defense and it doesn’t really help you much on offense either. Sure you’re getting a small boost to the level of your previously used card, but you’re paying 1 more Elixir. I’ve been playing with the Mirror card for a very long time, as it was my first epic card that I was able to level up to level 3. But I really never had much success with it, because playing 2 of the same cards at once really isn’t that good. For example, say you dropped a Prince, and then you used the Mirror card and created another Prince, that cost you 11 Elixir to do, but your opponent simply counters both your Princes with Barbarians, quickly putting you on a 5 elixir deficit. Not only that, you guys have to remember, that card slots are important. So when you have the Mirror card in your hand, it’s like you only 3 options instead of 4 because the MIrror is simply a card you already have in your hand but with 1 greater elixir cost. So yea, fun card, but not a very good card for competitive play.

Clash Royale PoisonPoison – The Poison Spell is one of the deadliest spells in the game. It can shut down those hut spammer decks and decks with lots of low HP cards. I also often see this card being misused, as many times it’s better to use this card on your side of the field, and not your opponent’s. Why? Because of your Arena Tower on defense. By slowing down troops on your side, and also killing them, you can win big elixir tradeoffs and attack your opponent back hard on offense. The Poison card is definitely one of the cards at the top of my best cards list.

Some special tips for using Clash Royale Spells

Shared by DaTkBoe

  • Level 10 Zap can 1 shot level 1 Lava Pups, level 11 Zap = level 2 Lava Pups and so on.
  • Level 12 Zap can 1 shot level 1 Princess; Level 13 Zap can 1 shot level 2 Princess.
  • Same level Zap always one shot Goblins  (including ones from Goblin Barrel).
  • Zap 2 levels higher than Minions always can 1 shot them. For example, level 9 Zap always can 1 shot level 7 Minions.
  • Fireball 1 shot Barbarians of the same level. (Fireball is Rare and Barbarians are Common).
  • Max level Fireball can 1 shot level 1 and 2 Ice Wizard.
  • Fireball can always 1 shot lower level Musketeer and Wizard.
  • Fireball 5 levels higher than Witch can 1 shot her. For example, level 7 Fireball Vs. level 2 Witch.
  • Level 7 Rocket can 1 shot level 1 Sparky, level 8 Rocket can 1 shot level 2 Sparky and so on.
  • Arrows 1 level higher than Archers can easily 1 shot them.
  • Arrows 7 levels higher than Princess can always take her out.

By reading these tips, you will know which card you should focus on first. For more details about this, please take a look at this guide to see which cards you should upgrade first!

Thank you for reading! If you’re looking for some more great Clash Royale tips, decks, strategy, please visit Clash Royale Arena everyday and check out  my YouTube channel. You rock guys!

  • CL

    Hey can i have any suggestions or advice ?
    1st of all i`am the one of the fan of rage spell but after i got in arena 5 i have problem with that , after i find matches 2 of them i won but is not very good odds isn`t ? last question should i stick to my rage or change my deck ?
    heres my deck card
    -B. Dragon
    -Minion H.
    – Zap
    – S. Goblins
    – Barbs
    – M. PEKKA
    – Wizard
    Thank you in advance

    • Muguet

      Here are the most glaring flaws in this Deck:
      -Rage isn’t doing much to this Deck.
      -B.Dragon and Wizard are redundant together as their job is mostly the same. I’d rather have you keep that Baby Dragon, except if your Wizard is much higher (L5 and above).
      -You must be facing lots of difficulties with big game tanks like the Giant, P.E.K.K.A or Giant.
      -Tesla / Bomb Tower destroys most of your attempt at a push that are not very well calculated
      My advice to solve the problems:
      -Drop Rage, Wizard/Baby Dragon (keep Drag if Wizard is under L4), drop the Mini P.E.K.K.A as well.
      -Add instead Inferno Tower, Arrows/Fireball and Musketeer

      Try with the changed and give me feedback. Alternatively, if your goal is to milk out the potential in Rage Spell, try this Deck:
      -Barbarian Hut
      -Hog Rider
      This Deck above is a very successful Deck of Will Potter’s creation.

      Good luck.

      • NinjaGekkouga

        Inferno tower is horrible in arenas that are NOT 7 & 8.
        Arrows do the same thing as zap
        musketeer is a glass cannon that is near-horrible in arena 5 and tbh is only good in arena 4 because people actually run drag in a4.

  • Cez Asuncion

    Hello there, my deck consists of skeleton, zap, goblins, minion horde, spear goblins (all level 7), hog rider & musketeer (L5) and lightning (L7). I am at the spell valley. Should I change anything? Thanks in advance

    • Will Potter

      I think you should replace Lightning with Cannon, Bomb Tower or Tombstone buddy!

  • That Guy

    I have a question about the rage spell; if you combo it with a rocket or arrows, does it have any effect on them or am I wasting my elixir?

    • Joel0923

      Uhh… Rage has no effect on other spells…

      • NinjaGekkouga

        Uhh… That’s so slightly wrong… Rage has an affect on the Goblins the Goblin Barrel spawns… But you have a point rage doesn’t *directly* effect other spells

    • Will Potter

      No it doesn’t affect them at all. Don’t do that man!

    • NinjaGekkouga

      Rage has no affect on Arrows or rocket.

  • Omega

    I am at arena 4, my deck consists in:

    Spear goblin lv6
    Minions lv 6
    Skeletons lv6
    Arrows lv 5
    Lighting lv1
    Barbarians lv5
    Prince lv1
    Musketeer lv1

    I just got lightning which replaced baby dragon lv1, should I change something in this deck ?
    I have giant skeleton, skeleton army and goblin barrel but I don’t have a witch

    • Will Potter

      Hello Omega,
      You can replace Lightning with Rocket or Hog Rider!

    • NinjaGekkouga

      Lightning is one of the worst cards in the game, except for having a niche in arena 8. Rocket does significantly more damage.
      In arena 4 gob barrel is one fo the best cards for luring out arrows.

      Gob Barrels are no longer popular as popular as they used to be, but still remain a very viable card. Why?

      Because it can bait out arrows. For the cost of 1 elixir, I can have the advantage of knowing that you won’t have arrows and I can swarm your towers with small troops and easily take a tower without having to worry. I can toss down a barrel, you arrow it, and then I can proceed to spawn in spear gobs, melee gobs, etc, units with very high dps like skeletons.

      • Falcon

        I would give a qualified disagreement on lightning. It’s a highly situational spell that is difficult to use correctly, but *can* be good. I’ve been experimenting with it in Arena 7.

        Lightning does its best work when there are two or more “medium health” targets. Musketeers, wizards, ice wizards and princesses are prime targets. Medium priority targets are “above average” health things like elixir collectors, huts, baby dragons, princes and knights.

        It’s more flexible than rocket since the target size is about as big as arrows.

        For example, opponent puts down Giant, Wizard and Valkyrie. All hordes, including barbarians would melt under the double AOE. Lightning would get rid of the wizard and take a big chunk off the valkyrie. Then I could spawn barbarians or minions to take them down.

        • Will Potter

          It can be good. For sure!
          I have been facing loads of players using it in Legendary Arena :D.

          • Falcon

            Yup! It’s not as flexible as a lot of other spells, but when it works it really works.

  • Ben Liu

    Hello, My deck is
    Spear Goblins 7
    Barbarians 7
    Minnion Horde 7
    Arrows 6
    Prince 3
    Goblin Barrel 2
    Baby Drag 1
    I can upgrade barbs and arrows. Should i do that, or buy mirror. Also, if i were to buy an epic from arena 5 and 6, which one is the best?

    Anyone have any ideas on how to improve my deck?

    I have all the spells besides poison
    i have all the cards from arena 1-4 and then mortar, wizard, and zap

    • Will Potter

      You can upgrade Barbarians. They are great for almost every deck! You can upgrade your Arrows later, this doesn’t matter at all. If you are doing well with Baby Dragon, you should save Gold for him :D.
      Your deck is pretty good IMO but I would like to replace Goblin Barrel with a building.

      • NinjaGekkouga

        Wrong. Barbs are a mediocre swarm card, and as you go up in arenas, they just get worse and worse due to witch, drag, dark prince, princess, ice wiz, and even sparky.

        • Falcon

          Barbarians are a very flexible card, providing a lot of DPS and reasonable beef for their cost. Unlike most swarms, they can actually take a few hits and keep going. I’m playing between 2000-2300 trophies, and it’s a surprise whenever I fight a deck that doesn’t use barbarians.

          Epics and legendaries on average are going to provide greater value at equivalent levels, but most people aren’t going to get their cards to such levels.

          • NinjaGekkouga

            It’s true the card is extremely flexible, but so is Melee Gobs and Skeletons. In the higher arenas they serve the same purpose as distracters for bigger troops. And obv you’re not going to spawn in a group of Barbs against Hog Freeze or Double Prince combo. And Fireball and Rocket are being used more than ever because of Sparky and the nerfing of a lot of key cards, which is just worse for the Barbs.

            I’d use Barbs more if they cost only 4 elixir.

          • Falcon

            Spawning barbs early enough allows one to get ahead of the hog freeze combo, which in any case is not all that bad anymore with the nerf to freeze. Barbarians will survive the fireball, meaning that they will still kill the hog rider.

            Barbarians are not distractions. They’re actually meant to kill enemy tanks and other meelee troops by themselves. They don’t die under a stiff breeze.

            Sparky comes up every now and again, but at 2500 he’s still not so common that it needs planning around. I use zap in my deck, and the reset is enough to get me the win against sparky decks.

          • NinjaGekkouga

            Uhhh… in the higher arenas, yes, barbs ARE distractions.
            Splash damage cards in the higher arenas:
            Dark Prince
            Ice Wizard
            Fireball (Barbs survive, but are 1 hit away from death from arena tower)

            Please tell me what you’re smoking if you think barbs can easily counter the above cards…

            With support Barbs are really good. Otherwise by themselves they’re pretty sub-par.

          • Falcon

            The Witch, Wizard and Ice Wizard all easily die to Barbarians after they cross the river. The Valkyrie dies to barbarians too, but does enough damage to them that the trade off of a 4 elixir card for a 5 elixir card is about even.

            If you place barbarians as distractions for the AOE, that’s what is gonna kill them. The AOE units and spells will eat barbarians up, Barbarians won’t last anywhere near long enough to justify their 5 elixir cost.

            The barbarians are there to do major damage and tank a little as defensive powerhouses. Drop them around the enemy tank, such that one lands on each corner, and the AOE units will only hit 2 of them at a time, They’ll last a long time, and deal a lot of damage while your other units burn away the enemy tank’s health.

            And of course you support your barbarians. They’re easily countered on their own. But they’re not out and out tanks. They just happen to tank some while they’re dishing pain. No unit is meant to work on its own….oh. Oooh, I think we’ve had a misunderstanding about what I meant when I said “kill enemy tanks and other meelee troops by themselves”. You think I meant that they should just be sent in alone. What I meant was that barbarians are meelee dominators. They’ll trade favorably with almost any other meelee unit card, and are tanky enough that, with proper placement, they’ll do pretty well against AOE units that other hordes would melt against.

          • Will Potter

            Nice share man!

          • Falcon

            Thank you!

          • Will Potter

            Please keep sharing stunning stuffs on this blog :D.

          • Just AnotherGuy

            Its all about placement. Everycard listed above can be beaten by barbs except valkrie. You just have to place them surrounding the troop

      • Damien Kim

        Barbarians are very easily countered with air troops. As I use an air deck, those barbarians are very easily taken care of by my fireball, minion horde, valkyrie and wizard. They even help set up my counter push without (my troops) taking much damage. That’s why I win against decks that use barbarians as the main defending card.

    • Falcon

      I’m really not a fan of the Baby Dragon. When I first started I thought it was insane, but the musketeer easily counters it, its damage is mediocre, and not tough enough to really qualify as a flying tank.

      Goblins barrels remain popular, but I have no idea why. They’re so easy to see coming and don’t do much damage as long as you keep a counter-horde up.

      Without knowing what you have I’m not sure what I’d replace them with. Musketeers are great, the inferno tower is an awesome anti-tank, the cannon’s pretty popular though not my style (great to distract hog riders though, and cheaper than inferno). Normal minions could help bait out arrows to clear the way for your horde of minions. Wizard can help support the prince when he runs into hordes. Skeletons are the cheapest way to minimize hog rider damage and also do decent damage to tanks lacking aoe support.

      • NinjaGekkouga

        Gob Barrels are no longer popular as popular as they used to be, but still remain a very viable card. Why?
        Because it can bait out arrows. For the cost of 1 elixir, I can have the advantage of knowing that you won’t have arrows and I can swarm your towers with small troops and easily take a tower without having to worry. I can toss down a barrel, you arrow it, and then I can proceed to spawn in spear gobs, melee gobs, etc, units with very high dps like skeletons.

        Inferno’s only good in higher arenas, light 7 and 8, it’s pretty much useless in 5&6 due to mass running of hoooog riderrr.

        Cannon nets you a 1 elixir profit when played against the hog rider and provides a good cheap defense against ground units and a good cheap distractor for flying units.

        • Falcon

          As someone who runs zap and wizard, I tend to be really happy against a Goblin Barrel deck. It’s kind of weird for a deck to only have one way to not get run over by hordes. Even if I don’t have either, spawn any kind of decent combat troop by your tower as the barrel is flying through the air and the goblins will do minimal damage.

          I guess in a horde v horde match up, or in a sparky deck it would be really important. But otherwise a deck should have multiple ways to deal with light troops decently.

          Inferno will kill a hog rider with health to spare. It works well against any short ranged single meelee troop, hog rider included. Now if it’s occupied shooting other things while the hog rider smashes it, that’s another story…

  • Dimas Vega

    Hi!! I am stuck in level 3 :S

    I have Spear Goblins 7, Barbarians 7, Baby Dragon 2, Rage 2, Fireball 5, Spear Goblins Hut 5, Valkiria 5 and esqueletons army 2.

    Any replacement idea?? Freeze, any flyer???

    Thanks a lot!

    • Will Potter

      Your cards are at pretty high level and you still getting stuck in Arena 3? I think it’s because of your playstyle. Please try to read more tips on this blog and watch your replays everyday to learn from your mistakes man!

    • NinjaGekkouga

      Never use Valk and Fireball in the same deck. Also never use Hut and Spear Gobs in the same deck. These are rules solely for Arena 3. Rage is not needed, as spells are relatively useless in Arena 3. Use a rush unit like Mini PEKKA or Prince instead of Rage.

      • Dimas Vega

        Thanks a Lot!!! I´m in arena 4 right now (1100). I changed Hog for the rage.

        Do you think that change the Skeleeton army for goblins is a good idea??? do you suggest the replacement for Valk and Spear Goblins Hut in the arena 4 too??

  • Gar

    I use rage in defense sometimes with barbs or minions if I’m getting pushed by a giant, usually it gets it out the way quicker so the support troops and giant don’t do as much damage to the crown tower.

    • Will Potter

      Thanks for sharing this mate :D.

    • Kevin Komarla dont bother abou


    • Kevin Komarla dont bother abou

      But i already got a new deck but thx anyways

  • Kevin Komarla dont bother abou

    Hi im stuck at arena 4 help plz my deck is:

    Baby Dragon(i call it fatso)nearly lvl 3
    Spear Gobs lvl7
    Freeze lvl 1
    Hog rider lvl 4
    Barbs lvl 6
    Arrows lvl 6
    Rocket lvl4
    Minion horde lvl5
    Btw i just bought freeze so any tips on using the freeze spell?

    • Lukas

      Lower your average elixir, change rocket simply into a defense building or skeleton. And to counter wizard and witch, I would recommend a Valkyrie instead of baby dragon. Remember that minion horde normally become a deficit elixir trade, try to use it if enemy doesn’t have arrow or splash attacker. I normally only use minion for positive elixir trade

    • carrolld950

      Try this deck instead.. Bomb Tower, Barbarians, Arrows (Zap if you have it), Fireball, Hog Rider, Musketeer, Minion Hoard or Archers here (Switch with fire spirits if possible), and Spear Goblins.

    • Arnoldi17XD

      Hey dude try this deck it helped me a lot i just pushed from 1100 trophies(which is arena)to 1400+ trophies. I just reached Arena 5 yesterday, but remember u need to train with this deck just do some friendly battles in ur clan. U can also see the Ash video for this dech which helped me a lot. Here’s the Video link : And i also Bought Freeze spell on shop for 60 Gems that i spent. Good Luck Dude on the Arenas :)) :))

      • Will Potter

        Thanks for sharing this mate!

      • Kevin Komarla dont bother abou

        Thx but i already watched that video and anyways i got a deck from my clanmate whos in arena 6

  • D-Mate19

    Use it like it shows in the photo XD

    • Will Potter


    • Will Potter

      Win all the time!

      • D-Mate19

        Yep! It’s how I pushed to legendary arena lol. Btw, is did my guide make the cut?

        • Will Potter

          I am so sorry but I don’t think your last guide is good enough to be posted here :(.
          Maybe you will want to improve it and try again buddy! I am so sorry.

          • D-Mate19

            Yeah ok, it’s fine. I really just get bored and right guides and submit them just in case. It’s no prob. Thanks for telling me

          • Will Potter

            You rock!

  • BestManEver

    Mate, rage gives 40%, not 35 as it used to.

    • Will Potter

      So sorry, my bad. Gonna update this today!

  • AlexDaManGames

    Hey I’m stuck at arena 5 with this deck

    Baby Dragon
    Spear Gobs

    Any sub suggestions?

    • Komura Ayaki

      Get rid of your baby dragon and add either a defense, Like the Cannon, or add another air troop, like the archers, the minions or the balloon, or add a distraction, like goblins or skeletons.

      • AlexDaManGames

        Thx so much Ill give it a try!

    • Dylan Ennis

      My deck is witch giant musketeer spear gobs rage valk and arrows (not sure about arrows) this got me through arena 5 and into arena 6 (im there using this deck now)

  • Daniel Gao

    Ash’s guide is outdated
    Rage is now 40%
    Also, freeze had a second nerf

    • Will Potter

      Thank you so much. I’m gonna update it now!

  • John Suess

    Delete this post. I saw it posted over 1.5 months ago. its very outdated.

  • Aidan Ong

    im stuck at arena 7-8 with this deck:

    lava hound
    spear gobs

    PS i have no legendaries

    any sugestions?

    • Will Potter

      Maybe you will want to replace Giant with Baby Dragon and Furnace with Elixir Collector.

    • Junior Crusher

      Lava hound is a legend, bro.

      • Aidan Ong

        so? whats ur point? u didnt ans my question

        • Junior Crusher

          You are asking for advice, it is not my duty to provide it. I was clarifying something you said that was wrong to clear anything up for not just you, but anyone else that reads this. That is my contribution to this discussion, don’t be so selfish, bro.

        • AIDAN ONG IS A SELFISH B****

          It means you are a terrible player because you are unable to push to legendary arena with a lava hound, which is a LEGENDARY

  • Kevin Komarla dont bother abou


    • Will Potter

      Awesome! Congrats buddy!

  • Kevin Komarla dont bother abou

    Heres the picture

  • jdigitty

    I dunno, the mirror spell has won me lots of matches at arena 8 or lower. Played right, I can drop two fireballs or two zaps on a tower to finish things with no way for the opponent to counter. I find it’s also pretty powerful when you’ve taken out one of their towers because now you can spawn two fast troops like hog riders very close. Double level 5 witches with the right spacing and support can seriously mess with players. It does kinda suck though when it’s an opening card in your hand — you only have three cards you can lead with. It especially sucks when those three other starting cards are really bad lead cards.

    • Will Potter

      Mirror Spell is such a surprising card but truly there are not many fans of it out there 🙁
      Glad to here that you are doing well with it :D.

  • Vincent Ruggiero

    “The baby dragon is pretty slow.” Wtf?

  • Mateusz B

    Wheres the log?

    • Will Potter

      This article is pretty old. I will update it soon :)/

  • Michelle townley

    Help me I’m stuck in arena 7 and I’m a level 7

    This is my deck:
    Valkyrie lvl 5
    The log lvl 1
    Hog rider lvl 5
    Spear goblin lvl 8
    Muskateer lvl 5
    Elixir collector lvl 5
    Fire spirits lvl 7
    Cannon lvl 7

    • ninjaminer

      try a spawner deck. I know they are very mean but if you get the right compination then they are really good.

      My spawner deck:
      goblin hut
      spear goblins
      zap (I have lvl 8)
      goblin barrel
      rage (for the spawners)
      skeletons (the 1 elixir ones)
      skeleton army

      hope this helps