X-Bow Control Deck for Arena 7 and 8

Hello guys I am FadeToDankness and I just reached Arena 8 by using an X-Bow Cycle Deck. This deck took me from 2200 all the way to 3000, with almost all the trophies gained pre-patch. I hated playing with the meta, so I set my sights on reviving the xbow to liven up this very repetitive phase of the game. As I honed this deck and traded out cards, I think I have found a wonderful combination that hopefully you will take a look at.

X-Bow Control Deck

X-Bow Control Deck That Got Me To Arena 8

Clash Royale X-BowClash Royale elixir collectorClash Royale Spear GoblinsClash Royale Mini P.E.K.K.A
Clash Royale ValkyrieClash Royale ArrowsClash Royale CannonClash Royale Ice Wizard

DISCLAIMER Before we go any further, I need to tell you that this deck really doesn’t work without the ice wizard. Maybe someone can tell me otherwise, but I just don’t see it functioning.

General Comments

This deck functions in two phases: Defensive trading without the X-Bow and then defending the X-Bow.
This deck runs as a typical Control Deck where you make trades with the opponent to gain an Elixir advantage. When you read the opponent’s cycle well, time the X-Bow placement at 9 Elixir with your Cannon and Ice Wizard in the position described later and use your Valkyrieyrie/Arrows/Spear Goblins/Mini P.E.K.k.A to kill your opponent’s attempts to take down the X-Bow.
This deck is strong against Miner Cycle, Hog Cycle, P.E.K.K.A Double Prince, arrow bait. This deck is 50/50 with Royal Giant, Giant Balloon and Spawners. This deck is weak to Sparky Decks and 3 Musketeer Decks. Of course, if you play this deck tactfully and conservatively with few X-Bow drops you will probably tie in the face of a sure loss.

Troop Breakdown

Here are how the troops work, with separate explanations for each phase.

Elixir Collector and Arrows: These work the same as any other deck. I have found though that playing the Elixir Collector a little bit forward and in the middle so that the Royal Giant is forced to go at another defense before he locks onto the Crown Tower.
You can use Arrows to kill the Princess in most cases, since Ice Wizard can kill Minion Horde usually.


X-Bow: The main event here. You will either place on the left or the right, never in the middle. When placing on the left side of the arena place one tile from the bridge and one tile shifted to the left from the path. When on the right side, do the same except shift one tile to the right from the middle of the path.
When facing a Giant loon or Royal Giant deck, play right after these guys were played so that they cannot tank your X-Bow’s hits. Only play when you are at 8 or 9 Elixir so that you can immediately arrow, place a Valkyrie in the tile row right above the X-Bow, or place the Cannon adjacent to the X-Bow, while immediately after place your ice wizard.

Spear Goblins: On defense, place towards the middle. These guys are awesome in terms of value, and they help eat up small troops or chip away at a tank. They also help keep the cycle of the deck going as low Elixir troops.
In the X-Bow phase, usually play in conjunction with the Cannon and in front of the X-Bow. Play when Mini P.E.K.K.A is in the opponent’s queue, or prince or 3 Elixir Minions.

Valkyrie: Awesome tank, also the sole horde killer. On defense, she works well as a barb cruncher, easy way to kill Goblins, Skeletons, Fire Spirits as well as place reactionary against Mini P.E.K.K.A or Prince or Valkyrie when close to our tower.
For the X-Bow phase, place in front of the X-Bow in conjunction with the ice wiz to immediately kill barbs. This sets up a nice counterpush that will frazzle the opponent. Also play it when you don’t have arrows ready to defend the X-Bow from 3 Elixir Minions.

Mini P.E.K.K.A: A powerful, versatile troop. I initially had inferno tower in this deck, but for one Elixir less he still eats Royal Giants and also is an offensive threat. On defense, use to kill Royal Giant primarily. Use similarly to Valkyrie in terms of trades. Also good against a miner.
In the X-Bow phase, usually use with the Cannon to kill opponent’s Royal Giant if you screw up the cycle. Also use when a hog is played. The hog will lock onto the Cannon and the mini pekka will slaughter it without any damage to the X-Bow. Also, sometimes it is good when the X-Bow is up to push the other lane with this guy if the X-Bow is distracted.

Ice Wizard: The best defensive troop in the game. His slow down ability is critical to protecting the X-Bow and allowing you to react appropriately in your cycle so you deploy the right troops to best counter your opponent in the initial moments after the X-Bow is placed. Defense, in any situation he helps, and in the X-Bow stage, just place him to the middle side of the X-Bow behind the X-Bow.

Cannon: Pretty standard cheap defense to path Giants, distract Royal Giant while Mini P.E.K.K.A does work, delay princes, polish off cheap swarm troops, etc. When defending X-Bow, place adjacent to the X-Bow, touching the river and more towards the middle. This position will make hogs go for the Cannon while leaving the X-Bow unharmed. It also will give you a second to defend barbs, hold off ranged troops, etc.

Concluding Statements:

This deck is really fun to use, and I hope you enjoy! It is a little tricky at first, but to make a forgotten card shine again in a meta thoroughly dominated by Royal Giant or Hog Rider Decks makes me still entertained with this game. If you need me to clarify anything, please let me know. Thanks for reading this post!