The Trifecta Deck is extremely popular in Clash Royale these days, that’s why today I want to talk a bit about it. This deck uses Hog Rider, Valkyrie and Musketeer as the main elements.
Trifecta Deck for Arena 7, 8 and 9
Hog Rider: It is obviously our main damage dealer in this deck. Couple him with Skeletons to bypass buildings when needed. After a successful defense, you can place him right behind your Valkyrie and the Hog with push Valkyrie to the opponent’s Tower quickly, while the Valkyrie above is removing all small distractions.
Valkyrie is our MVP on defense. Good HP and good damage. She can easily take out group of troops (Goblins, Barbarians, …), Wizard, Musketeer, Witch, …. She can soak 1 damage from the Sparky. She is also very helpful on offense at protecting the Hog Rider and Musketeer behind. With the help from the Poison, she can take out Hog Rider in just 2 swings.
Musketeer is one of the few air defense cards in this deck so you will want to have her ready on defense most of the time. If you face a heavy air deck, it is recommended to use Poison on defense first, in order to deal with Minions and Lava Pups, as well as slow down the opponents.
Skeletons is definitely one of the best cards in Clash Royale. They can be used on both offense and defense. On offense, couple them with Hog Rider to bypass buildings as mentioned above. Sometimes you will want to send in front of your Hog to deal with the Inferno Tower. On defense, they can deal with Prince, Mini P.E.K.K.A, … and can help you take out tanks, Royal Giant, Hog Rider, … faster when protected.
Cannon can be used to counter Hog Rider, Royal Giant, Giant, Balloon, Lava Hound and so many other cards. It is just so useful. You can somehow replace it with Tesla or Inferno Tower if you want but personally I am totally fine with the Cannon!
Zap is definitely one of the best cards in Clash Royale because of its versatility. It can help you stop the charging Prince, Sparky. It can reset Inferno Tower’s damage, Royal Giant’s target. It can also 1 hit Spear Goblins, Goblins, Skeletons and Ice Spirit, as well as give your Hog Rider 1 more hit. Zap is just extremely useful!
Poison is another very versatile card. You can use it on both offense and defense. There isn’t any way to counter this card, literally. Use it wisely on offense to prevent your opponent from using cheap troops to defend, as well as to slow down and drain defensive buildings and units. On defense, a single Poison sometimes is enough to deal with a big push. This card brings the highest value while dealing with Hut Decks.
Elixir Collector is an obvious choice for most decks at this time. Having it in the opening hand is such a huge advantage. Place it down whenever you can to save gain the Elixir advantage and force your opponent to attack first. Once you have 2 Elixir Collectors ready on the ground, you can easily out-cycle your opponent and send your Hog before his counter is ready.
Basically, while using this deck, try to play defensively first then counter push with the survived troops. You can read more about counterpushing at here. If don’t have the Elixir Collector in your starting hand, place the Valkyrie right behind the King’s Tower and wait for your opponent’s move. At the start, you can push right away with Hog Rider + Skeletons to deal tons of damage and try to figure out your opponent’s deck from the troops he uses to defend.
If you use Valkyrie to defend, you will always want to place the Hog Rider down right behind to push her and followed by Musketeer. Valkyrie + Hog Rider + Musketeer + Poison is the strongest push of this deck and it usually gives you a Tower if launched properly.
Here are some popular matchups you can face every day:
Royal Giant Decks: Place Cannon down reactively then use Valkyrie/Musketeer/Skeletons to take the Royal Giant down.
Hog Rider Decks: Use your Cannon wisely to defend. If you don’t have the Cannon ready, you can use either Skeletons or Musketeer to defend.
Sparky: Use Zap right when the Sparky is about to cross the bridge then use Skeletons to take it down. If you don’t have the Zap ready, use Skeletons/Valkyrie/Cannon to soak damage.
Air Decks: Place the Elixir Collector in front of the King’s Tower and after the Cannon. Use Zap, Musketeer and Poison to defend!
Miner Decks: Use Skeletons to deal with the Miner and use Valkyrie to deal with the backline. Place the Elixir Collector in front of the King’s Tower so both Towers can target the Miner.
Remember, practice makes perfect. Keep practicing with your Clan mates guys! Also, card level really matters, especially at high Arenas, where you find that your Zap can’t 1 hit Goblins and so on.
Hopefully you have found this Trifecta Deck helpful. Good luck!