Hello everyone, SparkyIsLife back again with a Sparky deck! It has been requested by some members on CRA that want to give the good old #trashcannononwheels a try. It has 3 legendarys but only Sparky is essential. Let’s get into the cards!
Sparky Zap Bait Deck for Arena 9+
Counters Zap Bait Well
Avrg Elixir is 3.9
Is a beatdown/chip control hybrid
Has 2 Legendarys
Hard to level up
Kills Golem, GY, Giant and LavaLoon
Takes a lot of skill
Sparky: It’s pretty hard to have a Sparky deck without Sparky. Try to put this #trashcannon in the same lane as your opponents push so he can get some good value on defense. For the love of all things, don’t replace Sparky! You can also use him in the Spark-Nado combo!
Goblin Barrel: Part of your spell bait. Your opponent has to Zap/Log this to negate damage.
Goblin Gang: Another part of your spell bait and a great defensive card with good DPS. Amazing at taking out single target troops and don’t hesitate to use it on a lone Wizard/Witch/E-Wiz/Ice Wiz. Can solo Elite Barbs with 0 damage.
Knight: Knight is always a great option on defense! He is so versatile! He is amazing as backline support and also helps take out Elite Barbs and ravages Miner Poison and Miner Rocket.
Inferno Tower: A great defensive building! Shreds tanks and is cancer proof! (RG) It helps melt Golems, Lava Hounds, Giants, RGs, Hogs and Giant Skeletons.
Electro Wizard: Electro Wizard is a great defensive card, has a built in Zap and shuts down Sparky, Inferno Dragon, Ram and Inferno Tower. It is also great vs air troops. If you don’t have this wonderful support troop you can use Baby Dragon for its synergy with Tornado, splash and air coverage.
Tornado: Tornado is a very useful part of Spark-Nado. Huge Golem/Giant/P.E.K.K.A. push coming your way? SPARK-NADO! Hog Barrel Being Thrown on your tower? Tornado! Lone Balloon trying to rain on your parade? Tornado! It can take down Goblin Barrel, Skeleton Army and Goblin Gang for an equal elixir trade. All in all just a very versatile card and don’t be afraid to use on offence to let Sparky shoot.
Fireball: Fireball is a great card! Very balanced, does good damage and is my favorite spell! Just all around a very good medium to high damage spell. You can also do it to predict Minion Horde, Goblin Gang, Skarmy and Electro Wizard if you have a Knight supporting your push.
Here are your top starting moves:
Sparky behind the king, where you think he will attack.
Lone Goblin Barrel, where you want to attack.
Split Goblin Gang Behind the king
Knight behind the king
E-Wiz behind the king
In at the start, you want to what your opponents have.
I like to throw a lone Goblin Barrel or split my Goblin Gang to see what my opponents do. If they don’t respond, I get some decent damage in. If they do something, try to figure out what deck your opponent is playing.
Wait for your opponent to push into you. Defend their push with your Goblin Gang/Inferno Tower/E-Wiz/Knight or a combination of them.
Once you have defended their push, start up a Sparky in the lane that your opponent is pushing. With this deck, you always want to play in the same lane as your opponent. The reason is that it is almost impossible to kill a Sparky on the opponent’s side without Rocket.
If your opponent tries to punish you, quickly defend. Feel free to spend a good chunk of elixir defending as Sparky can still get to the tower only supported by spells.
Don’t be disappointed if your Sparky doesn’t blast the tower on the first push. Sometimes Sparky will blast it because the opponent is shocked and doesn’t correctly counter her but it is usually very difficult to get Sparky to the tower.
By now you should have a pretty good idea what you’re opponents cards are. Just keep trying to chip the tower down with Goblin Barrels and Goblin Gangs and try to set up a few Sparky pushes as well.
Defense is the most important thing with this deck as you do not ever want your defense to falter. Most of my victories are 1-0’s and it is harder to take a tower with the King’s tower active.
Once you get a tower just play hardcore defense. Don’t even push unless you need to bait a spell with your Goblin Barrel or you have a lot of troops that survived from a defense.
WARNING: Watch out for Rockets! If you know your opponent has Rocket don’t place your Sparky in the back because your opponent will instantly Rocket it.
Lavaloon: A tough matchup against any deck, but this one has enough air defense to handle it. Once you see the Hound go down, immediately rush the other lane with Goblin Barrel/Goblin Gang. Your opponent will have to defend unless he wants to take 1,000 damage. Defend with E-Wiz and Inferno Tower. Tornado if needed and Fireball Minions/Mega. The Lavaloon defense is relatively easy to break through.
Golem/Giant/PEKKA/Giant Skeleton: Spark-Nado! Spark-Nado or Inferno Tower will destroy there push. Make sure to distract any Electro-Wizards with a Knight though!
Hog: Easy peezy. Hog Rider can be completely shut down by Tornado, Inferno Tower and Goblin Gang. Make sure to activate your king!
Royal Giant: Inferno Tower. That’s it. Make sure you apply pressure so your opponent does not get a Lightning down.
Elite Barbs: Ideally, you have Sparky against them. But you don’t always have enough time. You can use Goblin Gang or Knight + E-Wiz to take them out.
E-Wizard: Any deck with E-Wiz is tough vs. Sparky. Get a Knight in front and you should be ok. After the spawn Zap comes in put a Goblin Gang to clean it up.
Bait: Easy! Inferno for Hog, Tornado for Goblin Barrel, E-Wiz for Goblin Gang and Knight for Princess.
Miner Control: Just keep predicting his Miner with your Knight.
All in all this is a very fun deck to play and is quite solid in Arena 10 at 3300 with my cards at tourney cap. See ya next time!