Rage Hogbot Deck for Arena 7+

This is a low-cost deck that I have found to be pretty effective for my personal style of play. The average cost for this deck after the recent updates is 3.3. I’ve read that this may be too low of a cost (based on the idea that low-elixir cards do not generally have many hp), but I think the P.E.K.K.A. does an adequate job tanking, and the low average elixir cost of the deck means a relatively quick turnover which brings the P.E.K.K.A. up relatively often.

rage-hogbot

Here are the cards and why I think they work well in this deck:

Clash Royale P.E.K.K.AClash Royale Hog RiderClash Royale RageClash Royale Zap
Clash Royale Skeleton ArmyClash Royale Mega MinionClash Royale The LongClash Royale Princess

Rage Hogbot Deck for Arena 7+

P.E.K.K.A. – The P.E.K.K.A. is one of the true foundations of this deck. It is the only true tank of the deck, and really the only card in the deck that I use that way. The high-elixir cost of the P.E.K.K.A. is offset by the low cost of the remainder of the deck, so that I can enjoy the advantages of the P.E.K.K.A. over some other tanks. One of those advantages in this deck is the P.E.K.K.A.’s ability to attack other units and not just buildings. No other unit has the same number of hit points, packs the same punch, and will hit other units. This means that the P.E.K.K.A. cannot only absorb a significant amount of damage, but is unparalleled in one-on-one combat against other big guys. One could argue that Sparky hits harder in a single zap, but it’s hit points and DPS are far less. The P.E.K.K.A.’s hit points, single hit damage, DPS, and ability to attack both moving land units and buildings makes it a versatile force from defensive end to offensive end.

Zap – Zap has a couple of main roles in this deck. Primarily, I use it to keep skeletons, goblins, etc. off of the P.E.K.K.A. Because the P.E.K.K.A is pretty sturdy, he can stay upright in the midst of a skeleton army while I get my Zap out, and he can make his way to and through a nearby inferno tower if I can reset it with Zap. Zap also helps to more quickly stop some slightly more sturdy groups from taking my P.E.K.K.A. apart if I can use it on a group like Minions, Minion Horde, Three Musketeers, etc in combination with long-range shots from the Princess. Finally, Zap can, of course, be used to do it’s own damage anywhere on the map, and can be especially helpful for quickly taking out those towers that just barely survived previous attacks.

Skeleton Army – Skeleton Army is here as a quick means for taking down the big boys. They are easy for my opponent to take out with any splash damage or area effect damage spell, but they currently only cost 3 elixir in the game, and they keep the opponent’s tanks from just marching up to my towers. The opponent has probably already paid at least 5 elixir to get a tank out, and my 3 elixir skeleton army means they are going to have to spend at least 2 more to keep that tank alive. An army of skeletons can also deal some damage to a building if ignored, especially when boosted with some Rage.

Mega Minion – This is possibly the most replaceable card in this deck for me. It doesn’t have a terribly specific role in this deck, and is included mostly for value. At just a 3 elixir cost, the Mega Minion flies, isn’t terribly frail, hits okay, and has a little bit of range. I use it mostly in a defensive way in this deck, sicking it on single units or small groups of ground units who are not able to attack air units. There is not a lot of air defense in this deck, so the Mega Minion helps out there.

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The Log – The Log is a defensive beast. I like to drop it just before the bridge to wipe out all of the small units on the opponent’s defensive road and to also do a little extra damage to the tower at the end. The Log is great for clearing a path for the P.E.K.K.A. and even the Hog Rider if your opponent throws something down prematurely in front of him. At 2 elixir each, Zap and The Log are a wonderful combination for taking out low-hp units, buying a split second with knockback/stun, or doing a small bit of unstoppable damage to a tower. The advantage to The Log over Zap is that even if your opponent staggers large groups of low-hp units to try to offset splash or area damage losses, The Log still wipes them all out. The knockback of The Log can mean the game for you if it buys you an extra swipe by your rage-spelled P.E.K.K.A.

The Princess – Her range alone makes her worth her low elixir cost of 3. She can stand outside of tower archer range and fire volley after volley of flaming arrows into them. While that is a fortunate quality, it is not her primary function in this deck. In this deck, her primary job is to cover the P.E.K.K.A. (and also the Hog Rider) from afar. She deals area damage to land and air units from a remarkable distance and is perfect for keeping groups of low-hp units from tearing your P.E.K.K.A. apart. Combined with Zap and The Log, she really helps clean up those small nuisances anywhere on the board. She is small and fragile, but the opponent who does not dedicate some elixir to stopping her will soon regret it. She is the primary air defense unit for the deck and is essential in that duty. It is imperative to keep at least one of her and the Mega Minion on the board whenever possible or the deck is easily countered with even low-cost aerial units.

Hog Rider – We all know the benefits of using the Hog Rider. He is fast, does not need to make use of the bridges, and does impressive damage to towers. The main intended attack of this deck is to pair the Hog Rider with a P.E.K.K.A., drop a Rage spell over top of the two of them and watch them pound a tower to dust. Together, they are impressive indeed, and they need very few hits to accomplish their goal. They can be separated, though, against opponents with dedicated defenses. While the P.E.K.K.A. necessarily demands your opponent’s attention and resources to stop, you can zip a Hog Rider down the opposite side of the arena and drop a Rage on whichever of them has the most opportunity at a tower.

Rage – As mentioned a number of times above, Rage is the buffing spell that allows this deck to take down a tower even if the opportunities to do so are limited. This is not a constant push deck, and the P.E.K.K.A. and/or the Hog Rider are only going to reach the towers a limited number of times and for limited periods of time. Therefore, it is essential that the P.E.K.K.A. and/or Hog Rider achieve maximum DPS against the towers when they reach them. This is the role of Rage in this deck. I very rarely use it for unit-versus-unit skirmishes, as the innate power of the units in this deck is generally enough to clear a path or keep a tower defended until time expires.

How It Works:

There’s really no trick to it. It is all very simple, straight-forward, and intuitive. The P.E.K.K.A moves slowly, so it doesn’t matter whether you play it first at the bottom edge and play your supporting troops as it makes its way to the bridge or whether you play your supporting troops at the back edge and save enough elixir to play the P.E.K.K.A. at the bridge as they reach the bridge. The Hog Rider is particularly fast, so you’ll want the P.E.K.K.A. to be over the bridge and on the other side before you start the Hog Rider. This also gets the opponent focused on using his units to attack your P.E.K.K.A., which gives your Hog Rider a better chance to make it to the tower.

The main goal is to get the P.E.K.K.A and the Hog Rider to the tower and to start your Rage spell there as soon as they get there. If they get there with plenty of health and with little resistance, drop the Rage so that they can still be inside it after they take down the side tower and move on to the crown tower. This does not take long, and you should still have a bit of Rage left by the time they begin attacking the crown tower. If they face a significant amount of resistance on the way in, and it doesn’t appear that they will survive to attack the crown tower, I find it best to drop the Rage further back so that it still covers the attack on the side tower, but also covers any support troops behind the P.E.K.K.A and Hog Rider.

The initial lead march of the P.E.K.K.A. over the bridge and to the tower should be covered and supported by the support troops, Zap, and The Log. Remember, the P.E.K.K.A. will attack units and not just march blindly for the tower, so while he can definitely hold his own against other single land units, you should keep the way as clear for him as you can so that he reaches the tower as quickly and with as many hit points as possible. The Princess will stand on your side of the bridge and fire in far enough to hit the side tower and any groups of low-hp units that threaten the P.E.K.K.A. The Mega Minion and the Skeleton Army are available to play defense if your opponent chooses to attack in another area instead of defending against your attack.

It is only going to take 2 or 3 seconds for your P.E.K.K.A. and Hog Rider to take down a relatively healthy side tower under Rage. Once you’ve done that, if you’re still behind or you’re tied, you can start over on the other side or on the crown tower, depending on which it seems your opponent is more intent on defending. If you’ve now gained the advantage (which is probable because one successful attack takes a tower down quickly), you have the option of playing defensively. You’ve got Skeleton Army to swarm tanks, The Log and Zap to erase large groups of low-hp units, and P.E.K.K.A.’s fearsome swing to mow down individual medium-hp and high-hp units. Tuck The Princess behind whatever tower your opponent is marching against, and let her rain area damage down on their units from half the arena away. Sit you Mega Minion on any invaders who can’t defend themselves against aerial units.

Every now and then you’ll run into an opponent who is going to pour everything into effectively countering the P.E.K.K.A. and Hog Rider combined attack in a way that just doesn’t allow you to get to that tower very effectively. In this case, you have a couple of options. I keep pouring the P.E.K.K.A. attack on them, so that they have to stay committed to stopping it. P.E.K.K.A. is a formidable foe, and it takes a concerted effort to stop him if you can keep the swarms off of him. The good news is that this is a very low-cost deck, so it’s not unusual to have a little extra elixir to play something off to the other side while keeping your main game going. For 3 elixir, you can sit The Princess on your side of the bridge on the opposite side of the arena and begin chiseling away at that tower. For 4 elixir, you can let a Hog Rider run on that other side, and for another 2 elixir, you can throw him some Rage. Now your opponent either has to let up on defending against your main P.E.K.K.A. attack or they have to ignore your weak side assault. It might be that your opponent is eventually able to stave off both sides, but usually not before you’ve done some damage somewhere. What’s more, if they are busy doing all of that defending, there’s not much of an opportunity for them to mount an attack of their own.

  • Anthony Peterson

    First Comment.

    Also, Subs for Log?

    • Hotshot Gamer Boy

      Arrows

    • Mahin Motin

      minions as a replacement for log worked great for me got me from 2400 to 2800 trophies with only 3 losses 🙂

  • Hamish

    Its a strong deck

  • Luca Stalpers

    What deck do you recommend for challenges(only legs are sparky and miner)?

    • WestPKMN

      Make a Zap bait deck and add in a tank

    • Zigge

      Miner Spell Bait.

  • Jon

    what about subs for princess and log? I don’t have any of those cards

    • Hotshot Gamer Boy

      Arrows for log and fire spirits for princess( tho they would change the style of this deck )

  • Hotshot Gamer Boy

    ME – “Opens clashroyalearena.com”
    “Sees a new deck”
    “Excitedly opens it thinking it could finally get me to Arena 9”
    “Sees it needs legendaries”
    “Groans thinking when would someone create a f2p deck to get me above 2550-2600”

    that’s my luck(2 super magical no legendaries)xD

    • WestPKMN

      Try this:
      Hog Rider
      Goblin Barrel
      Ice Spirit
      Fire Spirits
      Inferno Tower
      Zap
      Guards
      Baby Dragon/Archers

    • Aiken

      My luck : no super magical 1 miner

      • fatbu

        my luck: no super magicals or legendary chests or gemming and i somehow have a hound, a log and a graveyard xD

        • Hotshot Gamer Boy

          compare that to my luck – 2 super magicals, countless giants and magicals, but no legendary chest or legendary card :’-(

          • Zigge

            Some people have the luck.. some don’t. Life isn’t equal. Try to get to A9 and buy some hot stuff in the shop.

          • Dingy

            To much gold for me.

          • Zigge

            That’s the only other way if you’re F2P.

          • fatbu

            i feel sorry for you…
            but you must have a lot of high level epics

        • Xx bismuth xX

          U are very lucky I only have 2 ftp leggies my other 3 I paid to get here they are

          FTP:
          -Princess
          -Miner

          PAY:
          Ice Wizard
          Lumberjack
          Inferno Dragon

    • Very Unlucky

      My luck…donut all special chests except for 2 magical and giant…but somehow got princess, lumberjack, and beer barrel dragon

      • Will Potter

        You are so lucky then xD

    • henry vines

      was about to post my deck then remembered it has legendaries XD

      • Hotshot Gamer Boy

        lol xD

    • Aaron DeBee

      My apologies. I’m with you. There are cards out there that I would love to have and that make me cringe every time my opponent plays them. I put this deck together based on what I had. I know that it doesn’t apply to everyone, and I’m sure that someone with a better card selection than I have could improve it.

      • Hotshot Gamer Boy

        no worries man! great deck tho, would love to try it but… you know!

    • mini_hog^^

      hmm… here’s a nice deck that got me to 2800 from the bottom of frozen peak:
      ice spirit
      fire spirit
      tombstone
      minions
      mega minion
      fireball
      zap
      and…….
      lavahound
      yes, i know u dont have any leggies. so i was thinking, why not replace lavahound with golem?
      good idea, right?:3

      • mini_hog^^

        and daaaang its amazing bro. 3.1 elixir!!!

      • Will Potter

        Thanks for the great share Mini Hog!

        • mini_hog^^

          oh thanks. i appreciate your time and effort to put in this comment to a low down trash player like wah. Thank you, from the bottom of my heart. thank you, will. i, a low down peasant, do not deserve such a nice complement from thee.
          thanks.
          :)…
          but i bet u could do better with introducing new decks

          • mini_hog^^

            typo: u kno how i put wah?
            it was supposed to be mwah.

      • Zigge

        What a nice name!! Lmao

        • mini_hog^^

          uh… thanks.. i guess?

    • Zigge

      I just created one that got posted, go check it out: http://clashroyalearena.com/deck-building/cheap-hog-zap-deck

      • Hotshot Gamer Boy

        Thanks, will definitely try it out

  • oussamalion

    oh darn it i lost this deck is horrible in arena 8 but its working in arena 9 plz i love the pekka if there is another dedly PEKKA deck tell me here

  • SillyBear

    How high has this deck taken you and how does it fair in challenges? I like playing off beat stuff

    • Aaron DeBee

      I’ll defer to a better player for this. I don’t think that I am a good enough player to really play this deck to it’s full potential. It has given me the most success of any deck I’ve tried.

  • Xrehaanx Xrajax

    If ur starting hand was the log,rage,zap and skeleton army…how would u start?

    • DavidThePro21

      wait for the enemy to place down his/her troop and use one spell or skeleton army to take it out.

      • Aaron DeBee

        Agreed. If you can’t really effectively use anything right away, toss a Zap at a tower or enemy troops really quickly. Log and Zap can cover for each other a bit, and the deck cycles quickly because of the low elixir average. You’ll have another Zap and Log in no time. Plus, you’re only down 2 elixir out of the gate, which you’ll quickly make back.

        • Zigge

          That works if you’re in Goblin Stadium. We’re talking about deck for Legendary Arena. Dude are you trying to make me lose Trophies or what? With all these Arrows and Zap bait decks you stand no chance if you just waste a spell right of the bat. Split Skarmy in the back or counter what you opponent plays. Do NEVER use spells in the beginning. Using The Log on a tower is okay if you’re using a rocket cycle deck and your opponent is NOT using a spell bait deck. And btw, did you make this guide or what? Have you even tried the deck yourself? If so, how many Trophies did you get to?

          • Aaron DeBee

            Well, there’s the problem, then. I didn’t build or intend this deck for Legendary Arena. It may not work well there. I don’t know because I’ve not been there. As stated above, I’m not that great of a player. I built this deck for Royal Arena, and I feel like it’s a decent deck for that Arena.

          • Zigge

            Let me just check TV Royale and see the Meta in A7.

          • Dingy

            This deck was intended for arena 7 and Giant Lightning, Hog Lightning, Bait decks, Hog Miner and X-Bow are rarely used in A7

          • Zigge

            Okey…

          • Zigge

            The Meta is….Legendaries…

          • mini_hog^^

            zigge, wtf man. seriously. if u got nothing nice to say, then just go play yo pitiful game. he LITERALLY said that it was meant for arena 7, and u can just go to some other on of the decks and have fun there. in my opinion, this guide is well done, and i really appeciate the guy for putting the time and effort to make the guide. seriously, what is wrong with you man?!?!?!?!?!?

          • mini_hog^^

            and u forgot… only one of these decks are actually obtainable in gob stadium. so suck it

          • mini_hog^^

            cards… not decks

          • John Smith

            agree with mini hog…. why u do dis broo…. He put alot of time and i know from experience how long it takes to make a guide (and not have it posted ;( )

    • Very Unlucky

      split skelly army behind tower maybe so they cant zap it?

      • Zigge

        That’s what you gotta do…

      • Will Potter

        Yea I would do that 🙂

    • Tyler Juno

      Wait for them to make the first move, defend with what you have and take your next card( that you CAN see) into consideration, then counter push

  • Dingy

    Can this be used for high Arena 8?

    • Aaron DeBee

      I have used it in Arena 8 and won some, but I’m not a great player, so I fear that my own ability may be holding me back more than the deck.

      • Dingy

        I’ve got to Legendary Arena and I think this deck would not hold at all, sorry.

  • Aaron DeBee

    I created and submitted this deck, and I am very glad to hear that it is getting a pretty decent response. I am not a fantastic player, but if I can answer any questions for you, I’ll be happy to. Again, I’m glad that most of you seem to like it. I have really enjoyed playing it.

    • Lightning King

      THx so much for sharing this ddeck man! I don’t play pekka in ladder, but will try it out in challenges. Really nice in-depth explanation and creativity.

      • Will Potter

        Good luck with the deck buddy!

    • Will Potter

      Thanks a lot for the great deck, Aaron!

    • Dennis Tsui

      Your profile pic looks like my art teacher XD

      • Zigge

        Hahah

  • ace

    Subs for Log aside from Arrows? 🙂

    • Aaron DeBee

      Fireball?

    • Zigge

      Just use a spell that deals splash damage. Poison, Fireball, whatever that fits your play style. You could even try a cheap splash unit like Ice Spirit or Fire Spirits.

    • Will Potter

      Fireball. Arrows is better in this deck!

  • Supreme Gaming

    Thumbs up for this deck! Nice play-style and creativity (y)

    • Aaron DeBee

      Thanks!

    • Will Potter

      xD

  • Hotshot Gamer Boy

    Yo guys any tips for my deck??I use
    Goblin Barrel(lvl4)
    Goblins(lvl10)
    Spear Goblins(lvl10)
    Fireball(lvl7)
    Wizard(lvl7)
    Hog Rider(lvl7)
    Zap(lvl9)
    Barbarians(lvl10)

    PS.. i am currently at 2567, trying to reach 3000
    PPS.. I don’t have any legendaries

    Thanks

    • Will Potter

      Hmmm I think you should try to replace Wizard with a building and Goblins with Ice Spirit. Good luck!

    • Lightning King

      your cards are high leveled and you should be able to push to leggie arena with a good deck :). Just like me, it looks like you enjoy playing the hog and the goblin barrel. In my Opinion, fire spirits are better than spear goblins in any situation. Goblins are fine, but for my preference, i like the skarmy. Skarmy costs one more elixir, does a better job, and is also a bait for your gob barrel. I don’t see the point of wizard in this deck, as hog decks are fast paced, and a wizard is worse than a musketeer for it’s cost. If u had princess then i would replace it for wizard, but for now just use musketeer or archers. Keep the gob barrel as it’s lvl 4 ( and a great card). I pushed to leggie arena with a lvl 2 gob barrel, so u have a huge advantage over most players! Hog is a great card and fits this deck too. IMO, i love the rocket, and would play it instead of fireball, but this one is purely personal opinion. If you like fireball better, then keep it! Finally, barbarians are awesome, but get countered by so many things. Moreover, you need a building and more air defense and countering tanks. I recommend inferno tower, but a lot of people play cannon or tombstone. If u play inferno tower, u have air defense (a little), but if u don’t you can switch fire spirits/spear gobs for the mega minion. A deck something like this ( but with princess instead of musketeer and log for zap) got me to 3100 trophies. Just in case you are wondering, i currently play : Hog, skarmy, Mega minion, rocket, log, zap, princess, and inferno tower. Good luck, and have fun!

    • John Smith

      hog, barrel, minion horde, skarmy, zap, fireball, tombstone/furnace/IT, ice golem?or maybe knight or valkyrie

  • Zigge

    I don’t get this deck. What the hell is the push? How to you get to your opponents tower? With the P.E.K.K.A or the Hog? Or them both together? Replace P.E.K.K.A with RG if you wanna win.

    • Dingy

      Royal Giant Hog, brings back terrible memories. Wait a minute I never fought anyone with that deck,

      • Zigge

        Lmao

  • Zigge

    ”The main intended attack of this deck is
    to pair the Hog Rider with a P.E.K.K.A., drop a Rage spell over top of
    the two of them and watch them pound a tower to dust.”

    Drop your P.E.K.K.A > Your opponent uses a Goblin Barrel + Miner + Minion Horde on your tower > You Log + Princess + Zap them > Watch them Log your Princess > Drop your Hog Rider > Drop your Rage > They drop Skarmy. > Watch your troops just….die…

  • oussamalion

    this deck is not dedly for arena 8 i lost tr from 2700 to 2200!! it still usefull for climbing from arena 7to 8

    • John Smith

      u need a high level mega minion and a tombstone or something

  • oussamalion

    because elite player in arena 8 know how to counter the pekka and the hog as well

    • Will Potter

      Trust me, you can see tons of stupid decks above 4000 trophies. Actually they are things making different, breaking the rules!

      • John Smith

        i think so too

  • Mahin Motin

    Hey thanks for the deck its really good got me from 2400 to 2750 ongoing, I changed one part of the deck though and that is the log as i dont have it. I swapped the log for minions because this deck does not have a lot of defense against air decks such as lava hound decks and also I do not have the log and i didnt think I would need arrows with a level 2 princess and my zap. Im so glad I got like 15 pekkas in a super magical the other day, level 4 pekka is great! Anyways thank you for the deck, those of you saying you dropped with it, you need skill for this deck it isnt simple.

    • Will Potter

      Glad to hear you are doing well with this deck. Keep us updated man!

      • Mahin Motin

        At 2850 now hopefully I get to legendary arena 😀 !

        • Mahin Motin

          Im at 2899 and got a legendary chest will open it tomorrow I will tell you what I get! I can’t wait 😀

          • Will Potter

            What did you get?

          • Mahin Motin

            Got the lumberjack, replaced it for the rage in the deck and I hit 3017 trophies! Thank you so much for this deck!

          • Will Potter

            Awesome! Thanks for sharing the result Mahin!

          • Mahin Motin

            No problem Will, hovering between 3000 – 3100 atm trying to get my low level cards up 😀

        • Will Potter

          Good luck buddy!

  • CurlyTop

    What can I substitute for princess?

    • John Smith

      zap or arrows

  • McDonald Trumpet

    what can you replace log with

    • John Smith

      arrows or zap

  • McDonald Trumpet

    cause i do not have any legendaries

  • McDonald Trumpet

    here’s my deck for those stuck on arena 5, and i used this to push to arena 6:

    Pekka
    Wizard
    Mini Pekka
    Musketeer
    Valkyrie
    Fire Spirits
    Arrows
    Skeleton Army

    P.S.: hope you all enjoy this deck

  • Keane

    What is the average elixr cost of this deck?

    • Aaron DeBee

      3.3

      • Keane

        Thanks

  • teknodaboi

    Great guide! Just give me a sec to get the Log and Princess…

  • John Smith

    golem might be better