P.E.K.K.A Hog Control – Anti-Meta Deck (20+ Tips)

What is up guys, Corrosive Logic here. I haven’t posted a guide in a while, but I hope this one is going to make up for it!

Since the release of the Night Witch, it seems that two very strong archetypes have risen to the Meta; Beatdown, and Graveyard.

The P.E.K.K.A Hog deck I’m about to show you is an anti-meta deck, which pretty much destroys beatdown and it is also capable of defending Graveyard quite well.

pekka hog deck

P.E.K.K.A Hog Control

Clash Royale P.E.K.K.AClash Royale Hog RiderClash Royale ExecutionerClash Royale Tornado
Clash Royale LightningClash Royale ZapClash Royale Dart GoblinClash Royale Goblin Gang

pekka hog analytics

Note: I have played this deck in Grand Challenges about 10 times, with very consistent results. (Three 12 W, Two 11 W, Five 8-10 W).

Now let’s get into the in depth deck breakdown!

Table of Contents:

Card Replacements

The deck contains no legendary cards which I’m sure is very attractive for lower arena players.

I use the Zap instead of The Log purely for its advantages against beatdown. It can hit air which includes common beatdown support units (Mega Minion, Baby Dragon, Night Witch (Bats), Minions). It is also a great reaction card against Skeletons which are commonly used against P.E.K.K.A and the Hog, specially when beatdown players want to gain an Elixir advantage against a lone Hog.

However when you are playing in your tournament/challenge, you should notice a certain deck type appearing often.

  • Against Graveyard/Hog Bait, Log is so much better than Zap. Hog + Gob Barrel combo is difficult to counter without Log in this deck.
  • Against the Knight bait variation you can keep the Zap in case you need to reset the Inferno, and use Tornado on the Barrel

Thankfully in the current Meta I mostly see beatdown. So whether you use Zap or Log it’s up to you.

Offensive Strategy

Hog Lightning is your main offense. Chip with Dart Goblin/Goblin Gang if you don’t have a clear move.

If they have strong Hog counters such as Bowler, Night Witch or Tornado then you need to build a push with P.E.K.K.A. Most of the time, they are going to have to use their Hog counters on your P.E.K.K.A. A lot of players will find it necessary to use Tornado in order to defend P.E.K.K.A, so that’s when you go in with the Hog.

Executioner is very powerful on P.E.K.K.A pushes, as it’s great at taking out swarm units.

Also, when they try and take out your Executioner with something like Goblin Gang, or Knight, you can Tornado them out of range of the Executioner to kill them. If your Executioner has made it past the bridge, you can Tornado their defensive troops onto their king Tower for damage value.

Try and keep Tornado for your Executioner combo if you can, but obviously it will be used in other situations too.

Against bait decks with Inferno, play your P.E.K.K.A at the back to build a push instead of playing your Hog into the Inferno Tower.

Defensive Strategy

At the start of the game you just want to feel out your opponent.

Don’t play the P.E.K.K.A just because you don’t know what to do.

Think of it this way, every time you play the P.E.K.K.A, you must have a reason in your head to play it (E.g. to counter a Giant, to build a push since Hog won’t work against Tornado).

If the game is quite even, you don’t know what their deck is yet, and you have more Elixir (so you must make a move before your opponent), I would only play the P.E.K.K.A at the back if I have no defensive troops. So if I have hand with 3 spells and P.E.K.K.A, or maybe Hog and 2 spells.

With this deck it is crucial that you play your P.E.K.K.A and Executioner on the same lane as your opponent’s pushes. Going opposite lane with either Executioner or P.E.K.K.A will often result in the loss of your opposite Tower, they are just too important on defense.

Because of this, I will often try and wait for my opponent to make the first move. Even if they only play something small like Knight/Ice Golem at the back, I will play either P.E.K.K.A or Executioner in that same lane.

Once you know what deck they are playing, everything becomes a lot easier, in terms of having a systematic approach to playing your cards.

Against Beatdown, you want to hold the P.E.K.K.A regardless of anything they do, unless of course they play their tank; the surprise factor of having the P.E.K.K.A is more valuable than you might think.

The optimal card rotation against a beatdown push is P.E.K.K.A, Executioner (play it as late as possible, roughly a third of the way from the crown Tower to bridge), then Tornado their support units and Golem once their Golem has walked in line to your Executioner. This is important as if you Tornado early, you won’t get as much value, but if you leave it too late their support units can take out your Executioner.

You must try your best to protect your Executioner on defense, even if they get one Baby Dragon shot on your Executioner, it’s over as they can now Lightning and kill you Executioner, leaving your P.E.K.K.A at the mercy of their Ewiz/Night Witch etc.

Basically this 3 card combo can counter any beatdown push played from the back. However problems arise when they Lightning + Log your Executioner.

Before playing this deck I played a similar P.E.K.K.A Executioner deck, and once they Lightninglogged my Executioner, it was game over.

However, in this deck, there are some smart adjustments to avoid this terrible predicament.

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Once they Lightning Log your Executioner, you can now play cards like Dart Goblin and Goblin Gang which are extremely powerful when their don’t have Log, these cards are easily enough to finish defending their push.

Against Giant Graveyard, you want to take out their Giant as fast as possible. I.e. you want your P.E.K.K.A to meet their Giant before it even crosses the bridge. Then it should be easy enough. You can play your Gang directly onto the Graveyard, in single Elixir time they often won’t have enough Elixir to Poison. If they do, you can play Dart Goblin just above the king Tower out of range of Poison to take out the Skeletons easily!

Defense against GY cycle is very similar.

Against Hog+Miner, of course you will have the Tornado to pull them to your Tower. P.E.K.K.A also shuts down both these cards. Against a Hog Rider, place your P.E.K.K.A directly in the line of path of the Hog. With the right placement your P.E.K.K.A can actually slow down the Hog just by being in the way, and actually completely shut down the Hog without if getting a single hit.

Advanced Strategy and Extra Tips

The Log Bait Factor

You must take advantage of having Dart Goblin and Goblin Gang in this deck.

Of course I already mentioned the advantage of having this while defending against Graveyard and Beatdown, however I think it is extremely important that you keep track of when your opponent uses their Log. A Hog + Goblin Gang combo push is extremely strong if they don’t have Log.

Another useful situation is when you play Dart Goblin at the bridge and they Log, then you have gob Gang on defense.

Single Tower Situation

In a situation when you both have one Tower down, there’s a few things I would change about my playstyle.

First of all, play P.E.K.K.A ALWAYS on the inside of the crown Tower. This is because players often try playing tanks in the pocket, and this is where your P.E.K.K.A is nearest to the pocket.

For example against a Graveyard Giant push in the pocket, if you play P.E.K.K.A on the edge of the arena, it’s going to target the Skeletons first. If you play it on the inside, it will probably target the Giant first. Remember when you P.E.K.K.A takes out the Giant, it releases both you king Tower and crown Tower, allowing them to shut down the Skeletons.

On the other hand, play the Executioner beside the edge of the arena against a push that is coming straight down. Let me explain why with an example scenario.

They have a Golem push coming down the left hand side of the map, with you only having one Tower. If you play your Executioner on the inside, your opponent could distract it with a troop in the pocket, for example Baby Dragon. This can be fatal to your defense because as I said before, any damage done to your Executioner is lethal as after that they can just Lightning it. Exceptions can be made when you have enough Elixir for Tornado. Now you can play Executioner on the inside if you want, because if you are in trouble you can just Tornado everything together.

Stop Cycling

This isn’t beatdown, it’s control. But it’s NOT a cycle deck either.

Although 4.1 Elixir isn’t absurd, this deck contains no cheap cycle cards such as Skeletons or Ice Spirit. So it’s difficult to cycle to a card you want.

When playing against Hog/Miner/Goblin Barrel, there is a very high chance that they will outcycle you, so you just have to accept the fact that you won’t get to Tornado every time, so you might have to use other counters such as Goblin Gang or P.E.K.K.A.

The first few times I played this deck I made the mistake of trying to cycle to a card I needed, whereas I should have just played the next best counter in my hand.

A thought on using Lightning

Against beatdown, I will always Lightning pumps.

I’m not too afraid of my opponent getting a lot of Elixir, as P.E.K.K.A Executioner Tornado is capable of countering pushes that have used far more than 15 Elixir, as long as they only have a maximum of one pump. However I will still Lightning pumps for damage.

In double Elixir time I often cycle 2-3 lightnings to finish games, however this doesn’t mean using Lightning on a lone Tower, you must get value with them. Against 3 Musketeers using Lightning on the pump is definitely a big no-no.

Best Opening Plays

I rarely play a card first when I reach 10 Elixir. Most of the time I wait, then play on the same lane as my opponent or play a Hog in the other lane.

However if I play Hog to open the game, it’s only when I have Executioner in my hand or in rotation. This is for a simple reason, anything that’s coming back at me after killing my Hog can probably be countered by my Executioner, so I feel safe knowing it’s in my hand.

Besides that, I might play Dart Goblin to open the game if I have a horrible defensive hand. I might also play P.E.K.K.A at the back if I have 3 spells in my hand, or a Hog and 2 spells.

Of course sometimes I might Lightning if they use pump straight off, or a big card like Executioner.

Common Mistakes

I haven’t seen other players use this deck at all (I think only twice), so I can only comment on mistakes that I have made while learning this deck. Maybe after this guide the deck will pop up a bit more!

  • Playing P.E.K.K.A too early, for no particular reason
  • Hog + P.E.K.K.A Push – When my P.E.K.K.A is walking to my opponents Tower, from a counter push, it’s very tempting to support the P.E.K.K.A with a Hog, but this in fact is not a good play. A simple Night Witch + Skeletons play will completely counter Hog + P.E.K.K.A, so be careful of this. The only time I would do this is in order to finish a game.
  • Tornado on Hog with tank – don’t Tornado a Hog with Ice Golem or Knight in front of it, I learnt this the hard way.
  • Lightning on Night Witch – Don’t Lightning the Knight Witch unless you are prepared to deal with the Bats.
  • Lightning in general instead of exe Tornado – sometimes when defending a beatdown push it’s very tempting to Lightning the support units, but it is in fact much better to Executioner Tornado them. Only Lightning if you need the damage on the crown Tower.
  • E.K.K.A caught up with GY at the back – against GY don’t let your P.E.K.K.A get distracted by Skeletons at the back. If this happens then their Giant can reach your Tower and deal lots of damage.
  • Too eager to support P.E.K.K.A – when your P.E.K.K.A is counterpushing, don’t immediately think you have to support it. Wait and see what they will do for as long as possible. For example if you support it with exe straight away, they can just play an Inferno and counter everything! You would be better off letting P.E.K.K.A die to the Inferno on its own. At the time when you are supporting it, more than likely you should use Executioner.
  • Exe placement – Make sure you play Executioner at an angle in line with all their troops, if you can. Before you Tornado a beatdown push, it is very helpful if your exe can already get a few shots on the Night Witch since you played the exe in line with the Golem and Night Witch.

Conclusion

Not only is this deck lit in the current Meta, it’s also extremely fun to play! Just remember, next time you are about to complain about the Night Witch, just remember that this deck is out there!

I hope you enjoyed this deck, if you have any questions don’t hesitate to ask them below.

Don’t forget to check out the video of the deck above guys!

Exe > Night Witch 😊