Hey guys it’s P.E.K.K.A. FTW and this deck that I made is a P.E.K.K.A. Double Prince Deck for Arenas 7+.
In my opinion this is a fun off-meta deck. It has a great balance between offense and defense with air, splash, and ground units. At first I started using this deck on challenges and 2v2 clan battles. It has brought my clan to tier 6 with this deck. While I was using this deck for other challenges and 2v2 clan battles, I haven’t used it for my battle deck.
P.E.K.K.A Double Prince Deck
P.E.K.K.A. – The main win condition in this deck. It is a fairly good on defense and on offense and is hard to defeat. The reason it is hard to defeat is because of her health and power.
I would recommend putting at the very back of your king tower. Then you can gradually build a push from there.
For defense you can put it against tanks, such as Giant, Golem, etc. The P.E.K.K.A. can decapitate any tank. Not swarms because all those troops will distract the P.E.K.K.A. because of her slow recharge.
The Witch is basically the same thing because it summons Skeletons and can distract the P.E.K.K.A. while she does her work.
Prince– This troop is tied with Dark Prince for the second most important win condition. 99% of the time you are going to use it on offense unless you need it for something else.
It is really good paired up with P.E.K.K.A. and Dark Prince because that is the main push.
Prince is fast, durable, and deals a lot of damage. Overall, off-meta but quite great.
Dark Prince- As it is in the push, the Dark Prince will be very helpful because of its splash damage, so it can take out swarms like Skeleton Army. Also, the Dark Prince will be very good on defense, as it can take a Sparky shot because of its shield.
The good thing is that it costs 4 elixir which is one elixir less than prince.
Wizard- The wizard is one of the important defender in this deck. It is important because it can easily take care of swarms.
One downside is that it could be easily taken care of by spells like fireball, rocket, and lightning. Overall, this troop is good.
Ice Wizard- Ice Wizard is the only legendary in this deck. It is good though because you can slow troops down with ice wizard and is great paired with P.E.K.K.A. Like Wizard it can be taken out by Fireball, Rocket, and Lightning.
One downside is that it doesn’t do that much damage. The upside is that it is only 3 elixir.
Zap- Zap is a the only spell in this deck. Zap is good because it is only 2 elixir for a short stun. Zap can weaken Minion Horde to low health. It can also take out Skeleton Army in one hit.
One upside is that zap can reset charges of so many cards like Sparky, Princes, Inferno Tower etc.
Skeleton Army- Skeleton Army is really good for countering many cards like Giant, Hog Rider, and Royal Giant.
You can use Skeleton Army to counter Golem but after the main one and one golemite explodes, your swarm will be dead.
Of course, it could be countered by many spells and splash damage troops, it is still great for 3 elixir.
Minion Horde- The Minion Horde has one of the highest DPS in the game.
It can counter lots of things, but just make sure you play it right, because it can be easily killed by Arrows, Zap, and Fire Spirits.
These six little minions deal lots of damage. Play it against Graveyard, Lava Hound, and tanks if you need to. Make sure you just don’t place it for no reason, because it’s pretty useful.
Offense: Pressure! This deck is very powerful, even though it is off-meta. Because of that, it’s very fun to play! During x2 elixir, go on with the god push, which includes P.E.K.K.A., Prince, Dark Prince, and maybe Wizard and Ice Wizard if you can, which would be even better against swarms. Unless the opponent has Rocket, (which he might miss,) there is a high chance of you winning or three-crowning.
Before x2 elixir, you shouldn’t play that aggressively. Keep calm and make small pushes, like Prince+Dark Prince. If the opponent puts something like Golem or Lava Hound in the back, you should put down Prince+Dark Prince on the other side. As you can see, this deck is mainly strong on offense, because it is a beatdown deck
Defense: When you are playing defense, be sure to play smart. Ice Wizard, Wizard, Minion Horde, and Zap will come in handy for cards such as Skeleton Army, Minion Horde, and other swarms. It can also be useful to make something retarget. When you are defending against any deck, be sure to not overcommit. You can overcommit on offense in x2 elixir, but on defense it is important not to. Don’t just spam cards, play smart, because if you make a mistake on defense, it can cost you the game.
Your P.E.K.K.A. will also be useful on defense. Place it down when the opponent puts a tank. the P.E.K.K.A. is great at killing tanks. It will be great against RG, Giant, Golem, etc. I think it’s pretty versatile. Make sure to play great defense when you play with this deck!
Lava Hound: One of the most used cards in the game. To defend against it, use your Minion Horde and Ice Wizard for extra support. This deck is not the best against Lava Hound decks, but decent enough. You also have the Wizard to deal with swarms. If the opponent arrows your Minion Horde, place your Wizard down, and it should be able to kill the Lava Hound quickly, and killing the pups easily. If you play right against it, you will take very little damage.
Hog Cycle: Your best cards to play will be Skeleton Army, maybe Minion Horde, and P.E.K.K.A., but if you place P.E.K.K.A. down, counterpush afterwards. You probably won’t have the biggest problem against the Hog Rider. But if he takes your tower, it’s fine. Make your god push and try to at least take the tower, and maybe even the King Tower.
Spell Bait: This deck won’t struggle a lot, because you have the Dark Prince. It will kill lots of your opponent’s baits. You also have your Wizard, which should be the most helpful. Use all of your troops that deal area damage.
Royal Giant/Other Tanks: Not a problem because you can place your P.E.K.K.A., but if your P.E.K.K.A. is not in rotation, might be a big problem, so if that happens, try to cycle back to your P.E.K.K.A. You should save your P.E.K.K.A. for tanks like RG. Also, use Wizard and Zap to deal with the supports.
Miner Control: Try to overpower their defensive troops and buildings. Your god push has many troops that deal lots of damage, so you should be able to kill lots of troops in the way. Lightly defend the Miner with Ice Wizard, and maybe Minion Horde if needed. Shouldn’t be a problem, as control decks are passive.
Graveyard: Use Minion Horde, Dark Prince, and maybe Wizard. Graveyard shouldn’t be a big problem, unless the opponent has Poison. If the opponent does have Poison, try using your Dark Prince and your Ice Wizard, which don’t die to Poison. It will prevent the opponent from making positive elixir trades against the Minion Horde and Wizard. Overall shouldn’t be a big problem and make sure to make your push every time.
I hope you liked my guide, as it is my first one. Try this deck if you have the cards and I hope you are successful with this deck. You can try it out in challenges or the ladder. I think it would do good in the ladder because this deck will do lots of damage no matter what.
Have a Clashtastic day, Clashers! P.E.K.K.A. FTW out.