Miner Graveyard Rocket Deck for Arena 8+

Hey, guys, ever since I’ve got the Graveyard I’ve been experimenting. At first it seemed pretty useless but people started picking up its uses pretty quick. This gravedigger deck that I made myself helped me push 300 trophies to 3750 cups with tournament standard cards, and also get 12 wins in Grand Challenge. I know many of you won’t have the Graveyard, but reading this guide might give you an idea on how to counter Graveyard too.

Miner Graveyard Rocket Deck

Here I’m going to write a detailed guide on exactly how to use it!

Clash Royale MinerClash Royale GraveyardClash Royale Inferno TowerClash Royale Archers
Clash Royale Ice SpiritClash Royale Mega MinionClash Royale ZapClash Royale Rocket

Cards and Variations

  • Miner – Irreplaceable, the deck’s main offense revolves around this card
  • Graveyard – Same as above
  • Inferno – This card is a MUST in order to counter Giant’s/Royal Giant /Golem/Lavahound. Any other defensive structure is just too weak to counter those tanks.
  • Ice Wizard/Princess/Archers – Offensively, Archers and Princess are probably stronger, but I prefer the Ice Wizard as it has high HP and a better defensive card than Archers/Princess. However, if you are in a tournament with lots of other Graveyard players, I would definitely suggest to switch to Archers.
  • Ice Spirit/Fire Spirit – These are both good options for this deck. In the video you only see the use of the Ice Spirit, but the Fire Spirit is also helpful on offense in order to take out annoying small troops that target Graveyard Skeletons. If you are using the Fire Spirit, replace Zap with The Log if you can, as Fire Spirits can do the job taking out Minion Horde.
  • Mega Minion – Most versatile card in the game right now, high DPS, 3 Elixir, you’ve heard all this before. Take a look at here to read more about the Mega Minions, about the best ways to use him!
  • Zap/Log /Arrows – I prefer the Zap, because it can be used on Minion Horde/Lava Pups, cards that can be a big problem. If you are running The Log make sure you have Fire Spirits instead of Ice Spirits. Arrows can be useful on offense, in order to take out Minion Horde/Minions, as the Zap can’t do that.
  • Rocket/Lightning/Fireball – In the video you will only see me use Rocket, but these other cards are useful too. If your opponent is countering Miner with Barbarians or Minion Horde, a predicting Rocket can be deadly. Fireball can be very useful against beatdown decks, as it can take out the deadly Archers.

General Gameplan


As I’ve said before, the Miner/Graveyard combo is this decks main push. This deck isn’t exactly chip damage, you will defend a lot more than attack, and the game is usually only won with 2-3 well timed pushes. Only use your Graveyard if you have more Elixir to attack than they have to defend your push. Not necessarily an Elixir advantage, if your opponent places a lavahound in the opposite lane then they will only have 4 Elixir to defend Graveyard, if that makes sense. This is extremely important, as you will easily be countered if they have enough Elixir. If you don’t want to play Graveyard yet, combo’s like Miner Ice Spirit or counter pushing with Ice Wizard Miner can be pretty useful for chip damage.

Best Graveyard counters include – Archers, Valkyrie, goblins, Minions, Minion Horde, Barbarians, Skeleton Army. On your well timed pushes, you can possibly deal a lot of damage on your opponents crown tower. However, any of the above listed cards can counter your gravedigger combo, so even well timed pushes won’t win the game for you. So you have 2 options, bait their counter, or kill it with a spell.

Baiting: What I mean by baiting, is waiting until they have used their counter card, then punishing them for it. But this will never work against a good player, they will always save their counter card. Against a lesser player, you just have to be patient, and do small chip pushes with your Miner instead of committing big pushes.

Predicting With a Spell: Here is a better option. If they are countering with Minion Horde/Barbarians, use your Miner in the usual position and a Rocket about half a second afterwards. You will take out their Barbarians/Minion Horde, and also inflict lot’s of crown tower damage. If they counter with goblins or Skeleton Army then do a gravedigger push and take those cards out with a Zap. High HP cards like Archers/Minions will have to be taken out with Archers or Fireball. If you don’t have these cards in your variation then baiting is the only option, as Rocket is too expensive to use on them unless you are up in Elixir.

Defense: Inferno – Ice Wizard – Mega Minion

This trio is extremely strong on defense. Here are the different pushes that can be coming at you, and how to deal with them.

Lone Hog or Cheap Hog pushes: This push can involve 1 Hog only, or maybe a Hog + Minions etc. If you have Mega Minion and Ice Spirit in your hand, this is brilliant, as with the help of the crown tower your opponent will only get a maximum of one hit on your tower, if even. Inferno is your second counter, but if it is just a lone Hog then you are losing out on 1 Elixir. Rocket or Fireball can also be used, but only if they have more troops alongside the Hog.


Heavy Surprise Push: This is usually Hog+Barbarians, Mini P.E.K.K.A+Minion Horde etc. Well….then just Rocket or Fireball! (if you can). If not, then Inferno, Ice Wizard, Zap often does the job. Ice Wizard is extremely useful for slowing troops down and dealing splash damage.

BeatDown Giant/Golem: This is the hardest to counter with this deck, specially if they have lightning, as it can take out your

Inferno/Ice Wiz/Mega Minion. Try and place your troops as wide as possible if they have lightning, and even use your Inferno up high, in order to escape it. If they bunch up their backup troops behind the tank, don’t hesitate to Fireball/Rocket. Counter pushing in the other lane can also be effective to divert their offense, but make sure you have enough Elixir for at least an Inferno.

Lavahound Miner: These are actually one of the easiest to deal with. Have both the Ice Wizard and Inferno going ham on the hound, save your Mega Minion for the Miner when it comes. If they use Minion Horde, Balloon, or Mega Minion/Minions together behind the hound, it’s ok to Rocket them all. Definitely save your Zap for when the pups pop.

Bait Decks: These are the Skeleton Army, Minion Horde, Princess, Goblin Barrel decks. Another reason I use the Ice Wizard. When playing this deck, all you need to remember is to save each one of your counters to this deck, and not use them. E.g. save Zap for Goblins, save ice wiz and Ice Spirit for Minion Horde. Yes, this will limit your offense, and if that’s the case then you will have to play for a draw.

Siege Decks/Sparky: Give yourself a clap on the back because you’ve probably won. Rocket + Inferno will surely counter these decks every single time.

Winning in Overtime – At this point, your opponent’s crown tower only has 700 HP left, it is Okay to overcommit. Use your Miner, followed by a Rocket for the win. Your opponent HAS to counter the Miner, as their tower’s HP is so crucial, so the Rocket will crush everything they use to counter.

Note: If you watch my video I often use my Graveyard on defense as I’m nearing overtime. This is acceptable as a last resort, as long as you are playing for the win on your next push.

Now finally, I would like to make a point on WHEN TO USE THE Rocket?

This is possibly the most important aspect of this deck. Using the Rocket is a big investment, so you better use it wisely. Defensively, I’ve mentioned before that you should Rocket Sparky, X-bow, and big pushes with clumped troops. Offensively, always try to get a piece of the crown tower. Rocket the Elixir pump every time, so that they don’t get an advantage. If they use a lone wizard or witch, it’s ok to Rocket them as long as you can also hit the tower, as you are giving away 1 Elixir only, for 500 damage on their crown tower. 4 Elixir troops like musketeer, can also be Rocketed, but it is situational. The rest of the uses for Rocket are mentioned above in the rest of this guide.

A lot of effort went into this haha! Please watch my video if you enjoyed this guide!

  • Rambo Vorsta

    Yep, still waiting on that graveyard…

    • Gamewarrior

      Good luck, its not bad with a miner!

      • John

        GR8 with golem

        • Gamewarrior

          to bad mines only lvl 1, and I can’t even upgrade it, since I only got one of it!

  • Zigge

    First comment that says first!

    • Gamewarrior

      first reply to the first comment that says first!

      • Zigge

        First reply to the first reply to the first comment that says ”First”

        • TheLegendaryGamer

          First reply to the first reply to the first reply to the first comment that says “First”

          • Xx bismuth xX

            No spam plz

          • Angshu Adhya

            First reply to the comment which says no spam

          • BadAssNanny

            First reply to the first reply which says no spam

          • Zigge

            First reply to the first reply to the first reply to the first reply to the first comment that says ”First”

  • KekTheTurtle

    ∑ø∑ ˆ ∂ˆ∂˜† ˚˜ø∑ ¥ø¨ çø¨¬∂ ∂ø †˙ˆß ø˜ ßå µåç
    wow i didn’t know you can do that on a mac




        shift option K = 

        • Will Potter

          Good to know that hehe. Thank you!

  • Zach Swanson

    This is pretty similar to Ash’s hog yard deck that I use… Just fireball and hog for miner and rocket.

    • Spectral

      And tombstone and ice golem for inferno tower and ice spirit

      • Zach Swanson

        I actually use inferno instead, but yeah… Awkward.

  • Grizzlly

    Siege Decks/Sparky: Give yourself a clap on the back because you’ve probably won. Rocket + Inferno will surely counter these decks every single time.

    This really makes me laugh. At tournament standard the rocket doesn’t destroy the xbow( i have won a lot of games against rocket). If untouched the xbow can still inflict more then 200 damage. In my deck I also use guards witch can counter graveyard very nice. If you play miner then I fireball killing the skellys too. In double elixir I can cycle very fast through cards and I can play xbow when they are out of elixir. Also, inferno + rocket = elixir loss (11 elixir for xbow and probably a mega minion)

    • Corrosive Logic

      Rocket OR inferno lol not both, usually a distraction. Troop like ice wiz is put down then I rocket the xbow.

    • Will Potter

      Thanks for the great share Grizzlly!

  • Gabriel

    You just did a copy and paste from reddit

    • Corrosive Logic

      Nope lol I copied it from my word document where I wrote the guide 🙂

    • Will Potter

      The author of this deck submitted it to Clash Royale Arena as well 🙂

  • John

    Hey Will try out my Golem Graveyard deck that I’m using at 4300 trophies:
    Golem, graveyard, archers, tombstone, mega minion, THE LOG, zap, and yes the bowler.
    P.S. the log is beast

    • Will Potter

      Awesome! Gonna give it a try. Thanks man!

  • John

    The tesla is dead. I will bring it back, stronger and better. And together, we will make the tesla great again.

    • Spectral


    • Lightning King

      does tesla kill royal giant 1 on 1? If so… hehehehe

      • Spectral

        According to the math, yes. A lvl 7 tesla can kill a lvl 7 royal giant according to their stats but idk tho.

  • Lightning King

    Let’s change the meta guys! #MakeGiantSkellyGreatAgain #BringBackGiantSkelly

    • Very Unlucky

      watch giantskelly vs a golem….its so sad how gskelly’s damage output sucks

  • Mutated Moldy Man

    #makesparkygreatagain. And. #makesparkyusableinthehigherarenas

    • Ryan Wong

      sparky is usable, played correctly it will take more than a minute for your opponent to three-crown you.

      • Will Potter

        It’s always uncomfortable to deal with Sparky decks.

  • XK Yeoh

    Do you guys have any idea who invented this “first comment trend?”

    • WestPKMN

      No-lives lol

    • Ethan

      The same guy who decided it was a good idea to dress up as a clown and scare the crap out of people. He also invented the water bottle flip.

    • Will Potter

      I saw it the first time a few years ago haha

  • VyᎡen

    Hey clash community, any pros out there?? 😀 (Sorry if youre seeing this comment everywhere)
    Ok Im 400 away from legends and Im level 8: My goal is legends as a level 8
    And my deck could do with a little help..

    Lavahound (level 1, dont change)
    Lumberjack (Level 1, dont change)
    Lightning (OH THE Ls)
    Fire spirits
    Baby dragon (Dont change if you dont need to)
    Mega minion (Level 6)
    Tombstone (REALLY GOOd card)

    Wish me luck on making legends as a level 8

    • MaybeDylan

      arrows instead of zap, take out baby dragon for minions/minion horde and if you have miner switch it out for lumberjack. GL bro

      • Storm_Gaming

        No don’t swap the zap, keep it here for the inferno towers especially because you have the lava hound. baby drag is good for splash damage that the minions don’t do. I really don’t know if the miner will be good in this deck because you already have a tank. Good Luck

  • aaroneyon

    Hi Clash Community, need help improving my deck. I’m level 9 with 9/7/3 on 3000 trophies, don’t know if I’m just low leveled that’s why I’m losing at legendary arena and I always have level 10 enemies. Here’s my deck:

    Lava Hound (lvl1)
    Graveyard (lvl1)
    Mega Minion (lvl7)
    Tombstone (lvl7)
    Lightning (lvl3)
    Arrow (lvl9)
    Skel Army (lvl3)
    Minion (lvl9)

    I tried swapping Archers(lvl9) to skel army or minion as if I drop skelarmy and minion at the same time they all die from zap so it is a really hight elixir loss. The two legendary cards are my only legendary, what do you think should I swap out playing on legendary arena. Thanks

    • WestPKMN

      Personally I would switch Arrows for Zap and Minions for Ice Spirit

      • aaroneyon

        My reason for arrows is that zap couldn’t kill minion or minion horde as the enemy’s defense on my lava hound. Would check out once spirit though, how about archers for it?

    • TheRSVA7

      I just felt sorry about you
      All the cards that is going to get a nerf is in your deck

    • Will Potter

      I don’t know but are you really doing good with the Graveyard? I have seen lots of players placing Graveyard in their deck but not using it a lot!


    I found a good deck for graveyard. This deck is a variation of the Jason deck with Graveyard
    Giant, Barbarians, Archers, Mega Minion, Zap, Fireball, Elixir Pump, and Graveyard.

  • teknodaboi

    You know what’s funny, I was salty over the fact that I didn’t get a legendary from $25 worth of magical chests, and a few hours later, I opened a free chest, and got the Graveyard. When I saw the Graveyard in the free chest, I turned off my phone, put it on the table, and walked out of the room. You could hear me screaming out the window about how happy I was.

    • Will Potter

      Haha xD
      +1 for this

      • teknodaboi

        Will, if you could place the Graveyard in a top ten cards list, where would you put it?

        • Will Potter

          3, 4 or something like that haha xD

          • teknodaboi

            OK thnx! 😉

  • Achintya Raina

    Someone give me a good deck with lumberjack,miner and the graveyard.Need a deck asap.Right now at 3100.
    Current deck-
    Inferno tower

    • Zigge

      Try this deck, Miner, Graveyard, Ice Spirit, Inferno Tower, Lumberjack, Mega Minion, Ice Golem, Zap.

      • Achintya Raina

        Ziggie can you tell me how to use it?

        • Zigge

          Oh, btw that was nine cards. My bad. Remove the Ice Spirit and Ice Golem and put in Arrows.

          Just do Miner + Graveyard pushes and try to take their tower. Depending on what they use to counter you can use Arrows, Zap or get rid of the Miner and use LJ instead. Use Mega Minion on defense then counterpush with a Miner or Lumberjack Graveyard push.
          Good luck!