Hey what’s going on guys, I’m RSivak with a cool new Electro Wizard Miner deck that I came across and decided to try it out. It works very well with the new Zap nerf in Tournaments where everything is standard levels. Let’s get into the cards.
Electro Miner Deck
Electro Wizard: First off we have the shocktastic Electro Wizard, his recent hp buff makes him a strong card right now. His stuns help out a lot when dealing with Princes, Sparkies, and Infernoes. Overall he is great on defense, giving him the perfect spot in this deck. His viability as a strong defense to offense gives him great power.
Minions: These simple spit hurlers are great at a lot of things, shut down Graveyard, and can easily kill most melee ground targeting troops from reaching your tower like Valkyrie or Knight. When paired with a Miner, they can absolutely decimate a tower even if the opponent zaps them giving them great use.
Mini P.E.K.K.A: Your best Hog Rider, Golem, Giant, Royal Giant killer. This pancake lover is great for his HUGE damage output, if you can counter attack with him and he lands a hit, that is serious damage. Easily distracted though so make sure you have Zap ready to counter Skeleton Army. With the recent introduction of Executioner, the Mini P.E.K.K.A is a perfect counter two shotting the Executioner allowing your small swarm troops to finish off anything else.
Mega Minion: Purely a defensive card. Too slow for any offensive, he excels at killing of medium health troops and is a great Air Defense. Perfect at countering LavaLoons. Also can be used to kill Goblin Barrels in a pinch. Great at killing off support units that hide behind tanks.
Ice Golem: Mini tank, perfect for lures. Great at absorbing damage from your tower or your damage troops. Perfect for a simple push with the Mini P or tanking some damage from an enemy Electro Wizard, Lava Pups or Graveyard Skeletons. I usually save these until I know they don’t have Elite Barbarians, allowing your Mini P.E.K.K.A or Electro Wizard to finish them off \.
Goblins: I love Goblins because of their great damage and cheap cost, but now with the Zap nerf these guys are just so much better. Perfect distractions for P.E.K.K.A mini and huge. Shut down the Prince and Giant Skeleton pretty well with a bit of help. When paired with a Miner they can wreak havoc on a tower even if they are zapped. They just so much stronger at tournament standard.
Zap: I still think this deck needs this card even after the nerf. I have tried The Log and Fireball but Minion Hordes can become a pain to deal with, and Fireball is a little too expensive and slow for my taste. I really like the ability of Zap to be able to quickly shut down any mini swarms while The Log and Fireball are just too slow for such a fast paced deck like this one. Perfect Zap placements have allowed my Mini P.E.K.K.A to land hits on the tower after they tried to counter with Skeleton Army.
Miner: Final card, and one of my top 3 favorite legendary cards. Miner is great for his ability to go anywhere in the Arena and tank a ton of damage allowing your troops to deal the damage. If left alone he can easily dish out 300-400 damage onto a tower. Perfect at killing Elixir Collectors and Princesses. He excels at digging to his target and dishing out his damage. I like to pair him with either Minions or Goblins to make a push that has to be countered. Even a simple Goblin Miner push for 5 elixir can bring a tower down to dangerously low HP.
Don’t send Miner to the red spots. Most of the time, you want to send him to the green spots.
This deck is a fast paced chip cycle deck. So use it like so!
With an average Elixir cost of 2.9 you can be throwing small pushes at your opponent forcing them to defend.
Be careful not to overextend and never let them build a large push as it can become fatal without any defenses.
Simple pushes that can deal massive damage force your opponent to defend, and more often than not you should be able to easily out cycle them, giving them a lot of trouble to try and defend with positive trades.
Electro Wizard is perfect for countering Hog Riders, if played correctly you should only be able to let one hit on the tower. I’ll explain how in the Tips section below.
If you take a tower within 2 minutes, defend like hell. This deck is mainly a one tower winner, it gets more difficult to take another tower once the King’s Tower is activated.
I like to start off with a simple, Miner Goblin or Minion push at the start. Drop the Miner at the Tower(Anywhere but the front of the tower!!!) and then drop Goblins or Minions at the bridge.
The troops they drop to defend will end up targeting the Miner if you played it correctly and the Minions or Goblins can go to town on the tower or troops defending.
Note what they place to counter and where, it can come in handy when you make your next push allowing your placement of troops or Zap to vary allowing more damage onto their tower.
Keep the pressure until 1 minute is left. Just keep wearing down their defenses and slowly whittling away until they lose a tower while you defend with Electro Wizard, Ice Golem and Mega Minion.
Miner Goblin: Simple drop the Miner on the Far Side of the Tower and Goblins at the bridge. Simple yet deadly.
Miner Minions: More expensive than above but also more deadly and harder to counter. Miner away from the front of the tower and Minions at the bridge.
Ice Golem or Miner and Electro Wizard or Mini P.E.K.K.A: Usually I drop an Ice Golem in front of or a Miner at the tower as the defending Mini P.E.K.K.A and or Electro Wizard finish the defense and move on up toward the enemy. Perfect counter push.
Ice Golem Miner: Drop the Ice Golem at the bridge and then the Miner at the tower, the Ice Golem tanks for the Miner allowing more damage to be done. Usually done with a half health Ice Golem that was distracting on defense.
This deck performs well against beatdown style decks, specifically Golem as you can easily push the other lane forcing them to split their Giant/ Golem push and allows you to deal lots of damage and then pivot and defend their split pushes.
X-Bow decks can be difficult but the Electro Wizard is great for making it retarget giving you time and Mortar has trouble firing shots when you get an Electro Wizard onto it.
3 Musketeers can be very hard to defend with this deck, but they are rare, and usually Ice Golem plus Mini P.E.K.K.A should easily kill them.
Any deck with more than 3 splash troops like Wizard, Bowler, and Executioner can become difficult to fight with this deck because a lot of your tower damage comes from those swarm troops.
Vary your Miner placement, move it around don’t become predictable!
Save Ice Golem for defense it usually isn’t worth it to use on offense.
Mega Minion is strict air control, it is very weak offensively.
If they place an expensive troop at the back like Golem, P.E.K.K.A or even Giant before Double Elixir, push the other lane! Force them to respond and it makes their overall push much weaker.
Never place the Miner in front of the tower. If they place Princess or Wizard to defend, those troops will kill any of the swarm troops you have to attack with as they will clump together.
Make counter pushes. If you have more than half health on a Mini P.E.K.K.A or Electro Wizard drop a Ice Golem in front or Miner at the tower to tank, it can force them into defense.
I HIGHLY recommend using this deck in tournaments, overleveled opponents can be a hassle with this deck, especially overleveled Zap and Fireball.
Don’t be afraid to get aggressive with this deck. Just don’t drop all your troops in one spot, but keep the pressure on your opponent. A defensive opponent won’t be winning games against you!
Alrighty guys that’s the end of this guide on this deck. Hope you enjoyed and may it give you many tournament and ladder wins! Until next time…