Hello guys, today I am going to show you a great Miner deck that got me all the way from 2,100 to 3,000+ Trophies. The main goal of this Deck is to keep pressuring your opponent and to never let him have enough Elixir to build up a push. I am SpikiestBear, and I have been playing Clash Royale ever since it launched.
Now, I know this deck has two Legendaries, but for those of you who have the Ice Wizard along with the Miner, I definitely recommend trying this deck out. Another member of my clan has been using this deck, and has been floating at around 3,300-3,400 this season.
Miner Beatdown Deck
You always should be the man who attacks first.
I normally wait until I have 8 elixir, then I use one of the following combos to poke at the enemy and see what he plays:
Miner + Goblins
Mini P.E.K.K.A + Fire Spirits
Normally, your opponent will quickly stop this push (If he doesn’t, he will be very panic), but you can deal around 300-500 damage easily. After this, defend with Ice Wizard and set up for the next push. Use another combo from the ones listed above, and feel free to use Zap if you have 4 elixir or above. The key to this deck is to constantly make little pushes that pressure your opponent while making sure that you have enough Elixir to stop any counter pushes. With this deck, you can make anything a push except for Goblins + Fire Spirits. With that said, you can place the lone Fire Spirits for a quick 300 damage on the opponent’s tower.
Miner+ Goblins: A cheap 5 Elixir push that can deal decent damage. It also forces your opponent to counter push, which is great as this deck is great at stopping most pushes and can allow you to set up your own counter push that can deal a lot of damage. A lot of people Zap/Arrow the goblins and ignore (or have to ignore) the Miner, which allows him to deal over 300 damage. Now this isn’t a lot, but as stated before, this deck is all about constant pressure and cheap pushes. If left untouched, this push can destroy a tower or leave it really weak, depending on your opponent’s level.
Mini P.E.K.K.A + Fire Spirits: A great combo that forces your opponent to react quickly. This is the best choice when your opponent places a very expensive troop behind his King Tower, as he wont have enough elixir to place down a troop that the Fire Spirits cant take out. Also, Fire Spirits + Zap can take out an entire group of Barbarians, which is great to know and has allowed my Mini P.E.K.K.A to get off around three shots on a tower. So, if the opponent defends this push with Barbarians, I laugh and most of the time I win that game. (Sorry)
Miner + Fire Spirits: Similar to Miner + Goblins, but this push deals more damage most of the time as it is very difficult to Zap Fire Spirits when they get close to the Tower, for they jump and timing the Zap is very difficult. Therefore, I usually get all the Fire Spirits on to the Tower, dealing a quick 500 damage while the Miner continues to bang on the tower with his shovel.
Mini P.E.K.K.A + Goblins: This push can easily take down a Tower depending on the circumstances. I rarely use this push, but if I know that the opponent uses a Valkyrie to defend against my Mini P.E.K.K.A + Fire Spirits push, I will go with this one next. This is because if you time the Zap properly, you can quickly take down the Valkyrie as she wont be able to kill the Goblins that in turn join the Mini P.E.K.K.A to quickly take her down. I will then have my Goblins and Mini P.E.K.K.A all at a decent amount of health attacking the tower. This always results in the tower being taken down.
Royal Giant: Drop the Inferno Tower so it barely reaches the RG and drop an Ice Wizard to slow him down. This also negates the opponent’s Zap if he uses it, as the Royal Giant will attack slower and the Inferno Tower will be able to deal more damage. I also find that if there is a Wizard behind the Royal Giant, the Wizard gets stuck behind and cannot pass to target the Inferno Tower. For this reason, you always want to play your Inferno Tower so that the Royal Giant targets it while he is standing on the bridge so no other troops can pass by him.
Hog Rider: If the Hog Rider is by itself, place a Mini Pekka and counter push with Fire Spirits behind him. If the opponent has troops behind the Hog Rider (the more likely case) drop the Ice Wizard so he targets the small troops and distracts them, and then drop a Mini Pekka to deal with the Hog Rider. Then set up for the counter push.
Giant+Support Troops: Place the Inferno Tower in the middle, then use your Mini Pekka to kill the support troops. As a side note, you should never let your opponent have enough elixir to build up a push with more than one troop supporting the Giant.
Giant+Balloon: Drop the Inferno Tower in the middle, then Ice Wizard next to it. The Ice Wizard isn’t really necessary, but I prefer to place him so I can build up a counter push. So far, I have never lost a battle while going up against a Giant Balloon deck, as it is extremely easy to counter with the Inferno Tower.
Miner: Use Goblins or Mini Pekka to kill the Miner, then Ice Wizard/Zap to take out any small troops. Make sure to position the Ice Wizard so he targets the small troops and not the Miner. Then with the surviving troops, drop your Miner to tank and let your surviving troops wreak havoc.
Tips and Tricks:
Use your Miner to take out Elixir Collectors and huts. As this deck is focused heavily on constant pressure, you need to get rid of Elixir Collectors as often as you can. It will give you a 1 Elixir advantage and can also be incorporated into one of your regular attacks if your opponent places his collector behind the tower you are focusing on. Moreover, getting rid of huts with the Miner really helps when you are going up against a Spawner deck, as it helps stem the constant flow of troops and allows you to make more effective pushes. It takes 6 hits from the Miner to take out an Elixir Collector, 8 for a Goblin Hut, and 12 for a Barbarian Hut.
Never let your opponent build up a push. I know I have said this before, but it is extremely important to control the game and never allow your opponent to have the elixir to make a push, and always have the Elixir advantage.
Use your Miner to get rid of Princess instead of using spells or other troops. A lot of people place their Princesses at the back of their King tower, so you can use your Miner to quickly kill her, then focus on the tower while your Fire Spirits/Goblins deal more damage. Basically, you can benefit more from a push if you take out a Princess with your Miner.
When left alone, Miner can deal 448 damage to a tower. Keep that in mind when your opponent’s tower is low on HP and you need to calculate a quick way to finish it.
Zap is your best friend when you have a Mini P.E.K.K.A push going. It can quickly clear the way for your Mini P.E.K.K.A if timed properly can allow him to get a shot off even if being targeted by an entire Minion Horde.
Recommended Card Levels: Level 9-10 Commons, Level 6-7 Rares, and 1-2 Legendary. Remember this saying,’The higher the card levels the higher the amount of trophies’.
Ice Wizard: The Ice Wizard can be replaced with Wizard, as the purpose of the Ice Wizard is to deal with hordes of troops. In some cases, the Wizard can work better than the Ice Wizard, but I prefer Ice Wizard for he is cheaper by 2 Elixir, and this deck is all about cheap pushes.
Inferno Tower: Inferno Tower can be replaced by Cannon or Tesla, but I have several reasons why Inferno Tower is better. Firstly, Cannon has received so many nerfs lately that honestly it isn’t as useful anymore. Sure, it can trade with Hog Riders, but why not use Mini Pekka to take him out and then focus on a counter push? After all, this deck is all about offense and counter pushing. Tesla, on the other hand, doesn’t have as much range as Inferno Tower and can’t trade with Royal Giant and Giant Balloon. I just find it much more reliable in taking out beefy troops.
One last thing…
Got the Princess? Then I definitely recommend swapping her for Fireball. She is cheaper by one Elixir and can be included in Miner pushes. An all around great support card and helps clear the way for your Mini P.E.K.K.A.