Lava Witch Clone Deck for Arena 9+ (Surprisingly Overpowered)
June 3, 2017
Hi guys, it’s MLGMLGMLG (dmonster) here and today I’ll be talking about an interesting Lava Hound Night Witch Mirror Clone deck!
Lava Witch Clone Deck for Arena 9+
If a cloned Night Witch is Zapped, the Bats will still spawn, which will cause chaos for the opponent. This deck contains no commons, so this deck is mainly level-independent. This deck has enough air defense, and it is not mediocre. This deck is mainly for offense, however it counters many other decks, even if losing a tower in the process.
I am currently 15-2 with this deck, 14 of those wins are three crowns.
As you can see, in the last CRA Discord Tournament, I got 6 straight three crowns in a row. I joined with less than 30 minutes left, and got 2nd with this deck. (The last battle was with my other deck). I also replaced Skeletons with Minions as I have found that I needed more air defense.
Lava Hound– Your main tank and if cloned, will spawn more Lava Pups that will overwhelm the opponent. It is also your secondary win condition. Can be replaced with Golem.
Night Witch– Your main win condition. If cloned, can do an insane amount of damage and spawns Bats like crazy. Can be replace with Witch, but not recommended.
Elixir Collector– Used to gain an Elixir advantage on the opponent and completely overpower them. Not much is needed to be said.
Minions– I used to use Skeletons, but I found it didn’t kill Minion Hordes and it’s DPS was not good enough. Use Minions to kill Hog Riders, Mini P.E.K.K.As, Musketeers, and much more. Recommended to be replaced with Bats when they are spawned.
Inferno Dragon– Your second tank shredder, use it to kill Golems, P.E.K.K.As, Giants, and any other big tank. Can be replaced with inferno tower, musketeer, lumberjack, and minion horde.
Mirror– Normally used to mirror night witch, or clone to have a massive push and overwhelm the opponent. Can be replaced with freeze, but not recommended.
Clone– Used to clone a bunch of troops, normally lava hound, night witch, and inferno dragon. Cannot be replaced.
Zap– Not much needed to be said, clears out any skeleton armies/goblin barrels, however cannot kill minions. Can be replaced with arrows or zap.
Early Game3:00 – 1:00
If you start out with Collector, then place it down!
If they rush you with Hog Rider, or a light push, use Inferno Dragon/Night Witch/Skeletons to defend and counter push. Do this until you have a huge elixir advantage and place Lava Hound at the back.
Double Elixir 1:00-0:00
By now, you should have 1 or 2 collectors down. Place Lava Hound in the back and start getting crowns!
If they rush the other side, do not overcommit and only use Skeletons/The Log/Inferno Dragon to defend.
When the Lava Hound gets to the bridge, place Night Witch, Mirror, Clone and whatever you have enough elixir for.
If the opponent places a spell on the Clones, the Clones will spawn more Clones and the opponent will get overwhelmed.
The Ultimate Push
Once you have achieved a huge elixir advantage over the opponent, you can rush with, what I like to call, the ‘ultimate push.’
This push consists of Lava Hound, Inferno Dragon, 2 night Witches (mirror) and Clone Spell. This push is almost unstoppable (not you Executioner + Tornado)
Executioner + Tornado – Try and bait out either and rush on the other side. If you are unable to do so, play for the draw.
Three Musketeers – Try your best to defend, and if you know they are low on Elixir, go for a big push.
Graveyard/Poison – If they rush with Graveyard Poison, defend with Night Witch/the Log and place Havahound in front. Then you can place Inferno Dragon, Mirror and Clone to overwhelm the opponent.
As you can see I used Night Witch to defend the Graveyard, and Inferno Dragon to defend the Giant and I still had enough elixir to place Lava Hound. Counterpushing and gaining an elixir advantage is the key to using this deck. I may have lost a tower, but I three crowned this person.