This is KairosTime with the Lava Miner Inferno Deck that has proven to win the 12th round of a Grand Challenge! The deadly Lava Hound, Inferno Dragon, Mega Minion trio work together with the Miner to take down tower after tower. What I love about this deck is that it thrives so well at the tournament standard and can be used to defeat so many deck types that are currently being used!
Lava Hound + Miner + Inferno Dragon
Lava Hound – The Lava Hound is starting to make a grand entrance back into the game as a solid deck type because of the introduction of the Mega Minion. If you have the Lava Hound in your opening hand, it is almost always a good idea to pla y it in either the far left or far right corner of the map. If you do this right before reaching 3 Elixir, you have a high chance of having the Mega Minion, Tombstone, or Arrows ready for whatever your opponent will push the other lane with.
Miner – The Miner is a great card that can be used to clear counters to the Lava Hound like the Princess, Ice Wizard, Musketeer, or even Wizard. That being said, he is properly played right before the Lava Hound pops, right next to the enemy tower so that he can act as a tank while the Lava Pups go to town. If played right, you may even be able to get a tower down in the first minute of the match.
Alternatives – The Miner is difficult to replace, but if you don’t have him, a well timed Knight, Lumberjack, or Ice Golem can work as well.
Inferno Dragon – What many dreaded to be one of the most feared cards in the game, the Inferno Dragon is easily distracted and takes some skill to use to your advantage. In this deck, the Inferno Dragon is used best against large tanks like the Golem, PEKKA, Royal Giant, or the regular Giant. If your opponent doesn’t have some good distraction troops, the Inferno Dragon behind your Lava Hound will really give your opponent a hard time. In addition, if you’re running out of time and won’t have enough time to make a Lava Hound push work, an Inferno Dragon with Mini PEKKA can make a quick tower if your opponent isn’t prepared.
Alternatives – If you don’t have the Inferno Dragon, you can replace it with Minions for a great defense and offense.
Lightning – The lightning is a second win condition paired up with your Inferno Tower if your Miner pushes aren’t working, or he’s out of your cycle. The goal is to save your lightning for right before your Lava Hound is about to pop. If you do that, you should be able to stop most defenses, and even stun the tower. You can also use Lightning if your opponent is using the Elixir Pump, but be warned that your opponent’s pump will still produce 1 elixir, so you’ll want to make sure the trade is worth it.
Tombstone – The Tombstone is great for this deck because of how useful it is on Defense. It will stop a Hog Rider, Mini PEKKA, Prince, and will even take some damage from a Mortar or Xbow. It can also be used to distract enemy Lava Hounds, or other building targeting troops. What I love about the Tombstone is that if it survives a push, it will help do some damage to an enemy tower while your Lava Hound takes damage. For 3 elixir, this is a must have in this deck.
Mini P.E.K.K.A – The Mini P.E.K.K.A is your obvious choice to stop ground attacks. He is a great option for clearing heavy tanks like Giants and Golems, and can be used to get rid of Hog Riders and Valkyries for an equal trade. If you don’t have enough time to get a Lava Hound to the tower, the Mini P.E.K.K.A is a great option if you’re good at timing your arrows! He’ll go pancakes on anything in the way!
Mega Minion – Since its release, the Mega Minion has become one of the most popular cards, and for good reason. It can successfully defend against a lot cards single handedly, and is a great support troop for the Lava Hound. For the best results, place the Mega Minion so it is right behind the Lava Hound. If you do this, your opponent will have to be very careful how they try to clear the Mega Minion before dealing with the Lava Hound.
Arrows – The Arrows are the obvious choice for this deck over Zap because Princesses, Minions, and Minion Hordes are more of threat to this deck than cards that are zapable. If your opponent has the Minion Horde, you should always save the Arrows for the Horde because of how good a counter it is to the Lava Hound. If your opponent has the Skeleton Army, you’ll want to save the Arrows for them, since the deck doesn’t have a really solid way of clearing swarms of troops.
Check out the video for the 10th, 11th, and 12th round in the challenge to see how this deck works against the current meta:
Hog Decks – Hog Rider decks really aren’t that difficult of a match up. Just make sure you have a way to clear the Hog Rider after the Lava Hound goes down and you should be good. The best way to do this is with the Mega Minion, but if you need to wait for an elixir to build up for your Mini PEKKA, that will work just fine. That being said, there have been some times where I’ll just let my opponent get my tower and build up a push that leads me to a 3 crown victory. Check out the video included with this guide on 2 Hog Rider decks that were faced during the climb to the 12th round.
Lava Hound Miner Decks – These decks can be a difficult deck to play against, but as long as you know your opponent has the Lava Hound, you can overcome them if you’re careful. You can use the Tombstone as a distraction defense against the Lava Hound. The Tombstone will also allow your to ignore an opponent’s skeletons. I recommend using the Inferno Dragon to clear the enemy Lava Hound, and if you don’t have the Mega Minion to help clear Lava Pups, you can also use the Arrows. The trick to playing against Lava Hound Decks is to play your Lava Hound after your opponent on the same lane. By doing this, you can clear their push with the Mega Minion and Inferno Dragon, and mount a powerful counter attack that can’t be stopped!
Ice Wizard + Princess Defense – This defense is very strong if your opponent knows how to use it correctly. You’ll want to try to clear the princess with the miner right before your Lava Hound pops. When both the Princess and Ice W izard are on the arena, it is best to use the Miner to take out the Ice Wizard after he locks on to the Lava Hound, and use the Arrows to get rid of the princess. If you do this, even this legendary air defense won’t stand a chance. Another simple way to get rid of this defense is to use the Lightning right before the Lava Hound pops. It’s an equal trade, and will also get rid of a nice chunk of damage on your opponent’s tower. Chances are, your opponent much else to use to defend once these Legendaries are gone, which makes for an easy tower.
Spell Bait Decks – With the current balance changes, this type of deck is becoming more popular, and it is a difficult matchup because you only have the arrows to clear troops. With this deck, it is important to find your greatest threat and save the arrows for that threat alone, and try to get by defending against other troops with your supporting troops. If your opponent has the Minion Horde, always save the Arrows for the Horde. A tombstone placed in the middle of your side of the arena does a decent job at clearing a skeleton army. Honestly though, one of the best ways to beat this type of deck is to place the Lava Hound when you have Arrows and the Mega Minion ready. Once you’ve defended, focus on your push to get the victory.
I hope you enjoy this write-up and the video included! Good luck on your next challenge! This is KairosTime ticking by! We’ll see you in the arena.