Lava Hound Deck That Got Me From Arena 4 to Arena 7!

Hi guys, It’s F▪▪▪▪▪▪O▪▪▪▪▪▪X again and this time I am here to share an easy to use Lava Hound Deck I’ve been using recently. If you haven’t yet, check out my GiWiVa deck for Arenas 5 through 8!

Lava Hound Deck

Lava Hound Deck for Arena 4+

Clash Royale Lava HoundClash Royale Minion HordeClash Royale MinionsClash Royale Spear Goblins
Clash Royale ValkyrieClash Royale Fire SpiritsClash Royale ArrowsClash Royale Cannon

Card Breakdown

Lava Hound: As the name suggests, this deck centers around the use of the Lava Hound and its Pups. The Hound is a flying Giant without the punch… until the Pups come out to deal the real damage. The goal of this card is to tank to Tower, protecting all troops behind it and then taking out a chunk with the pups.

Minions: These little guys can be used behind the Hound to protect it and do damage to the tower before the Pups come out. They also can help on defense although their low health makes them a liability. Most importantly this card, along with most of the others in this deck, are used to draw out spell cards and arrows so the pups can do work.

Minion Horde: More Minions to do more damage! These guys shred through a giant or a tower, if they are hidden behind a tank, making them quite deadly if not taken out immediately. Not much more to be said due to the fact it’s just twice the minions. Again, though, these guys are used to draw out arrows or spells so that any of the other cards can go to work so do not feel bad at a -2 elixir trade if your opponent arrows them.

Spear Goblins: This versatile card features in all my decks because of how handy it is in all situations, even if it might be less effective than Goblins or Archers. The main purpose of this card is to pair it with minions behind the hound. Either your opponent arrows/zaps them leaving room for the pups or let’s them do work while the hound tanks away. Don’t be afraid to use this low cost card on defense to chip away at your opponents cards health from behind your tower or as a distraction to pekkas and Princess.

Valkyrie: Another useful card. This time and in this deck it features mostly on defense. The valk works great due to its ability to hit many cards at once. It is also useful as a mini tank to protect the other lesser cards. Maybe, for this deck, the most useful feature of the valk is to counter wizardstrike.

Fire Spirits: The best card in my own opinion! At 2 elixir Fire Spirits offer the best chance to generate positive Elixir trades for you. While not explicitly used on offense or defense in the sense other troops are, these little guys are great for countering low health cards like Minions and Goblins. When placed right the can also take out Witches, Wizards, Musketeers, and P.E.K.K.As. And when placed perfectly the can help your tower take out a sparky resulting in a +4 Elixir trade for you and no damage taken. Do not be afraid to use them on defense for this cards but also don’t be afraid to throw them out on offense to protect your cards from these as well.


Arrows: IMO every deck needs arrows or zap…I prefer arrows solely because they take out minions and Princess. So use this card to take out small troops attacking your tower or your cards…there is not much more to it everyone knows what this card is and how to use it.

Cannon: Again, I believe every deck needs a defense card. I prefer the cannon because it is a great counter to Hog with the potential for a positive elixir trade and also distracts the Giant enough to take it out for an even better Elixir trade. Of course you can switch this out for inferno or bomb, it’s based on how you play but I personally like the Cannon.

General Gameplan

This deck has 4 parts to it: Hound, Minions+Goblins, Minion Horde, and defense. The first three are all susceptible to arrows or spells but that’s what makes this deck what it is, once drawn out the other two parts have free range. The main goal is to drop the Hound in the corner once 10 elixir is reached. Follow it up with either the Horde or a Minions+Goblins combo. The hopes is that Arrows are drawn out and the Hound can take the tower or that your opponent saves them for the pups and the Horde or combo takes the tower.

Dealing With Defense

Defensive Cards: treat defensive cards like cannon and bomb tower like you would the Crown Towers, use the Hound as a tank and take them out then continue on. NOTE Inferno Towers are a bit trickier because you will now send out either Minions to deal with it before it can take out the Hound. Even if it kills the Hound, not all is lost because the Pups then might salvage you some damage! Lastly, if you place your Hound into the corner as far left or right as you can it had a higher chance of ignoring a centrally placed defense and heading straight for the tower.

Defensive Troops: expect to see Musketeers, Wizards, Goblins, and Archers used to try and counter the hound. No big deal, when the hound is followed up by the combo or the Horde they should deal with these cards nicely enough. When minions or goblins are used as a counter the arrows or Fire Spirits work the best to take them out fast. Remember the only goal here is to get the combo or Horde to your opponents troops before the Hound is killed so the Pups have free range at the tower and aren’t distracted by troops. Other than that, as long as the Hound makes it to the tower before being killed I do not care how much damage is done to it by your opponent because the hounds damage is negligible but the pups are what you want!

Wizard: This guy can be a pain because he counters Minions, Spear Goblins, Minions Horde, Lava Hound, and the Pups. When he is used to counter your Hound there are two scenarios. On he is placed in front of your opponents tower. If he is wait until the Hound is at the tower so that the wizard is facing away from your end and is firing back at his tower! Then you are safe to deal with the Wizard with your Minions and Goblins without them perishing from the fireballs being hurled. Two, if the Wizard is on the sides of the crown tower shooting his fireballs out towards the river follow the Hound up with your Valkyrie so it can take care of it.

Your Own Defense

Cannon and Valkyrie. That’s your backbone for defense. The Minions and Goblins are just support if needed. If a building targeting troops is being used the Cannon is your primary go to. Save the Valk for troops sent behind this building targeting troop. The Valk is also used for other ground troops like the Barbarians, Musketeers, Witches, and Mini P.E.K.K.A for even or positive trades. Sometimes you need an extra punch so don’t be afraid to use minions or the spear goblins to help with pushes from your opponent or the horde if you are really desperate!


As with all decks and this game in general, there is strategy involved only learned from trial and error and practice. Do not expect this or any of my decks to work for you right away! You need to learn to use it by using it! If you are still confused or have a question ask in the comments or ask me in the game in my clan SBSP! We except all players and look to talk about aspect of this game! Come with an opinion or a desire to push and we can help!

  • Adam

    Nice deck! If only I had the Lava Hound. Good work though, keep it up.

    • F▪▪▪▪▪▪O▪▪▪▪▪▪X

      I feel you, I’m f2p and am almost to legendary arena with my main account which has no legendaries but my second account randomly got the hound from a crown chest! I was both upset and happy…

      • lamepotato

        i feel you bro… except i’m in a lower arena…

      • Terry Bert

        Lol I have sparky on my main, But I also got lava hound from crown chest on my second account, Tell me if you want to know the deck cos Im lvl 6 in 1800, But you need baby dragon and freeze, Cos baby drag is very good for this deck, And the higher you go the harder so freeze comes in very handy

        • F▪▪▪▪▪▪O▪▪▪▪▪▪X

          I’ll look into freeze and baby dragon, thanks!

    • Will Potter

      Hope you can get the Lava Hound soon. It’s pretty fun to play with him. Good luck!

  • CardCounterer

    Good work, man. But i can’t run a LH deck without a tank killer like mini pekka or barbarians. Minion horde is ok, but it is killed easier than barbarians/ mini pekka is , also you need a zap in every LH deck for the inferno, so i prefer my decks to this deck, anyway good work, F O X.

    • F▪▪▪▪▪▪O▪▪▪▪▪▪X

      I know zap is a large favorite and I agree it might help more than arrows I guess I just go against meta a little bit to bring new ideas. And I agree this deck had no main tank killer. But as the name says, it is to get you to arena 7 and the only tank that cannon doesn’t handle really nice is the Royal G which isn’t till a7

      • Terry Bert

        Actually I have a lvl 6 account and I was lucky enough to get lava hound, Now Im at 1800 throphies, With only 400xp into lvl 6
        Lava hound
        Baby Dragon
        Minion Horde
        Spears Gobs

  • Blaze Stone

    Hey guys this my deck which made me reach legendary arena yesterday:
    Spear goblins
    Goblin Hut
    Inferno Tower
    Avg elixir cost is 3.5
    Cards are at tournament level.i.e.9/7/4/1
    I am a lvl10 f2p player.
    In this your aim is to defend with valkrie poison and inferno and the goblins will be stacking behind and the and they will bait out zap. So after defending drop your miner and your spear goblins(goblins from the hut will also stack up resulting in 4-5 goblins and increasing) to deal very high amount of damage. Drop in minions sometimes for more damage. Pls rate this deck and I will try to make a guide on It.

  • Edwin Liang-Gilman

    I have a really good lava hound deck that got me to 2522 trophies. It is : Lava Hound; Mini Pekka; Zap; Hog Rider/ Royal Giant; Minions; Inferno Tower; Goblins; and Poison. Hope it works:)

    • Will Potter

      Thanks for sharing this Edwin!

  • F▪▪▪▪▪▪O▪▪▪▪▪▪X

    Hopefully some will read this! This deck has taken my lvl 7 account with lvl 5 valk and lvl 7 Commons into a7! I really hope some of you try this and give feedback of how it works for you, how far you got with it, and with what level of cards?

    • Will Potter

      Great work mate!


    I defeated lava hound players Everytime I faced them. They are easy to defeat. Lava hound has Lowest DPS, is SLOW AND EXPENSIVE

    • F▪▪▪▪▪▪O▪▪▪▪▪▪X

      In arena 8 I have no trouble countering the lava hound but for lower arenas, including 7, I find players focus either too much on the hound or too little and I can walk away with a win

    • Will Potter

      Then you are a great player buddy 😀

  • Prof caccas

    Lava hound
    Mega minion
    Elixir collector
    Push with LH backed up with the mega minion or baby dragon. Mirror in MM or BD followed by horde then rage just before lava pups split – will take out whole tower and most of the King tower too. Rage at 2 epic is ridiculous

  • ReinaOkami

    My current lucky deck f2p (got me back to arena 7 after changing it to try getting better counter and getting losing in a row until got back to arena 5)
    Minion Horde (lv8)
    Giant Skeleton (lv2)
    Rage ((lv3)
    Poison (lv2)
    Spear Goblins (lv8)
    Freeze (lv1)
    Elixir Collector (lv5)
    Lava Hound (lvl1)
    the winning ratio was 80>20 in a row, now that I got back to arena 7 afraid to get losing strike again, lol…

    • Muhammad Irfan

      I think there are too many spells there dude, swap freeze with archers or minion

    • Will Potter

      Just keep playing man! Our goal is to get to Legendary Arena xD

    • ReinaOkami

      I’m always on fight, after few battles made more changes and now seems more stable, lol..
      current deck
      Lava hound lv1
      Witch lv3
      S. goblins lv8
      Goblins lv8
      Archers lv8
      Fire S. lv7
      Arrows lv7
      Rage lv3

  • i like trains

    I used this deck and reached arena 8. Push with lava hound, baby dragon, arrows and zap while using other cards for defense
    Lava hound
    Baby dragon
    Inferno tower

  • ReinaOkami

    Today I got into Arena 8 for 1st time, After getting lucky Inferno Dragon,
    With the current deck…
    Mirror lv2
    Inferno dragon lv1
    E. collector lv5
    L. hound lv1
    Arrows lv7
    Rage lv3
    G. barrel lv3
    Witch lv3

    • Will Potter

      Thanks for sharing the great deck mate!

  • Sérge R.

    I also use the LH, but a goblin and zap didnt really worked for me… I paired it with an E collector(5), witch(3), a musk(5), the bomber(8), valk(5), goblin barrel(3), arrows(8) and fireball(5)… 4.3, But I do not use the hound until the last minute, it’s all about defending and seizing the chance to do some damage when you counterpush