Inferno Golem Deck for Legendary Arena – Best Tips and Strategy

Hey everyone! It’s Exordium back again with another Deck, this one with an advanced guidebook on how to play! Today we’ll be exploring a very powerful Challenge winning Deck, created using two core Cards: the Golem and Inferno Dragon! I am sure all of you reading are aware of the Golem+Inferno combo. It can be extremely powerful when used correctly, but, having such influential Cards as the core win conditions can be risky. This guide will help you avoid common mistakes and utilize the Inferno Dragon particularly to its optimal capabilities.

Inferno Golem Deck

Clash Royale MinerClash Royale Inferno DragonClash Royale GolemClash Royale elixir collector
Clash Royale Mega MinionClash Royale GoblinClash Royale LightningClash Royale Zap

Inferno Golem Deck

GolemGolem can be very hard to.play, largely due to the amount of Elixir he consumes during deployment. Never use Hound tactics and jump straight into an offensive push with this Deck, as the enemy will simply use their full Elixir bar to lure and pull apart your push. You need a solid, layered formation and this will only be achieved by using the Elixir Collector (see below). Golem has extremely high hitpoints, therefore acting as the sole tank in the Deck. Use him as an anchor for pushes. Using Golem defensively is very different to using defensive Hog or Giant. Only place the Golem to soak up damage in dire situations, when there are no other options left, since he has a very high cost. Always push by starting with the Golem behind the King’s Tower, shifted to the desired side, to allow for Elixir buildup and your push to be strengthened along its path. Have at least one Elixir Collector down first.

Elixir Collector – The Elixir Collector pairs very strongly with the Golem, and these is a link in the Deck that must be viewed as very significant. Charging Elixir fast after the update can be hard – always get your Pump down as soon as possible, and if you start with it, drop it down. Always deploy in the center, between the Towers – this will allow you to counter Miners more easily as both Towers will be alerted. Never use the Elixir collector defensively, unless you need to make a clutch win and can use it as a final decoy to soak up some damage.

Inferno Dragon – This is one of your Deck core Cards, but can be ridiculously hard to use in the game. My first tip has to be to never use the Inferno Dragon in an off-the-bat aggressive push, whatever the stage, as the enemy will find it far too easy to counter. You need to use Inferno Dragon defensively – this is when I have observed it strongest, and the enemy will almost always lose tank pushes if you strategize your defense this way. It can devastate Golem, Giant and even Hog. Since the Inferno Drag takes a whole to get its ‘fire going’, give it plenty of time and drop it early. Team it up with the Goblins and Mega Minion for solid defense, and finish immense pushes using Lightning.
Related topic: How to use Inferno Dragon and build your own ID deck

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Miner – The Miner can be substituted easily with the Goblin Barrel in this Deck, due to the situation in which it should be played. Use it aggressively, and if your enemy continues to counter your Golem using aggro and luring, start using a chip cycle until double Elixir time arrives! This will ensure consistent damage is done! Teamed with the Golem tanking, Miner can deal incredible damage! Always deploy Miner towards the back of the Tower, except for one or two times when you should switch it up for confusion and deploy on the far sides!

Goblins – The Goblins are one of my favorite Cards in the game, and always have been! They provide unique abilities in this Deck too. Use them with the Miner to devastate enemies if you bait the Zap, Log or Arrows. They can be used to set up a solid defense with the Mega Minion and Inferno Dragon, which almost no push will get through, and a Lightning finish will deem your defense unbreakable.

Mega Minion – Mega is one of the most powerful Cards in the game right now – quite simply, it’d be a shame not to use it. The MM uses its high DPS and can provide strength in defense, or as an alternative to the Inferno Dragon when pushing, can act as a solid support unit! Use the Mega Minion carefully, behind other, stronger units such as the Inferno Dragon, due to it being a glass cannon with low HP but high damage. It has very efficient capabilities, so use it very carefully!
Related topic: How to use Mega Minion

Lightning – Lightning is an amazing addition to this Deck. Not only does it help eliminate defense or troop lures used to shut down your own pushes, but paired with your other defensive Cards such as the Mega Minion, there is no chance of a push getting past you. Lightning should be reserved carefully, as for six Elixir hitting 3 targets is always best. Golem counters such as Inferno Tower and Valkyrie can be eliminated well using Lightning, and can therefore funnel your troops directly to the enemy Tower. Defensively, especially with huge amounts of Elixir from Pumps or the 1:00 boost, Lightning is a great option. It allows you to take down 3 heavy units, or at least damage them, to a point where your defenses are able to take control!
Related topic: Why you should use Lightning Spell

Zap – When paired with the Ice Spirit, this Card is absolutely priceless. Zap will allow you to ‘Spirit-Zap’ Minion Hordes, and with a total cost of 3 Elixir, you get a huge positive trade out of many different combos. Hordes are common in defensive manoeuvres against your Golem, so this is a perfect counter. The Zap can also weaken or eliminate Goblins, help against Minions, Archers and more, making defense easier. The tiny stun time can even optimist your countermoves, making them more valuable with a very low cost.

General Gameplan

This Deck is incredibly powerful but only when used in the correct way, and placement is key. Remember these tips:

  • Always use the Inferno Dragon in defense, unless your push is very large and there are units both behind and in front of the Inferno Drag.
  • Use the Mega Minion with a tank ahead, since it is a glass cannon troop.
  • In this Deck, save the Goblins for defense, again unless you are engineering a huge push. This will allow you to incorporate lures and kiting into your defense and solidify your counterattacks.
  • Since there is no defense, always be cautious with your offensive moves – do not overload pushes. Keep them concise but powerful, and save at least 2 good units for defense, unless you are cycling fast due to double Elixir or lots of Pumps!

Conclusion

Hope this guide helped you all, I put a lot of effort into it! Enjoy the video, and have a great day everybody!

  • Xx bismuth xX

    First

    • randy

      from which chest did u get the princess

      • Xx bismuth xX

        Legendary chest from battle (did not buy)

  • Aaron Kaz

    What can I use instead of miner on my second account??

    • Xx bismuth xX

      Goblin barrel

    • Aaron Kaz

      Oops nvm, didn’t see that goblin barrel Comment…

      • Xx bismuth xX

        It’s ok

  • Rambo Vorsta

    Will this deck work in the double elixir? If so, can I replace the collector with something?

    • Exordium Clash – YouTube

      Yeah, it will be insane with the Double Elixir Challenge! Replace the Collector with the Barbarians, Fireball or Log!

      • Rambo Vorsta

        I will be going with log, thanks!

      • Zigge

        Get a profile pic so ppl can recognize you…

        • Ah, OK. Thanks for the tip, I should!

          • Zigge

            I really like your tips and videos! Keep it up!

          • Haha thanks man! Hope you subscribe, and help me get more known by telling others – it takes a lot of effort! Also, PM me on LINE if you ever want a unique Deck featured in a video!

          • Zigge

            Ok

    • Haramfrommars

      Or tornado so minions will actually die from golem death damage

      • Rambo Vorsta

        I don’t have tornado ;( But if the minions are close enough they will they, if I remember correctly

    • Will Potter

      This deck may work well with the double Elixir event. Tried it yesterday and got 11 wins!

  • Paul Justin Detkowski

    Any room for Log in this deck?

    • Zigge

      Replace Pump as he said below…

    • Will Potter

      You can try to use it instead of Zap!

  • Damien Kim

    Maybe tornado can fit into this deck? You can cause a miner to activate the king tower using a tornado. It can also help in clearing the area around my golem.

  • Jeff morgan

    Wow. I submitted a inferno golem deck but this one gets put instead. Oh well, this one might work better. The one I submitted I changed a slight bit. Here it is.
    Golem
    Inferno dragon
    Baby dragon
    Mega minion
    Archers
    Tombstone
    Lightning
    The log
    Use tombstone and inferno dragon to stop tanks and mega minion or lightning for support. Then put golem infringement and add baby dragon or archers for the counter push.
    Keep a tombstone down as much as you can. Use it to cycle and you can get multiple tombstones down, which can destroy tanks and support. Use the log to clear distractions from inferno dragon.
    The deck posted is actually pretty similar to the one I submitted, with miner replacing baby dragon and goblins replacing barbs. I also used the log instead of zap

    • Firebreeze13

      i can see how the log might work

      • Jeff morgan

        The log clears distractions like tombstone, goblins, and archers

        • Firebreeze13

          and dont forget the skeleton army. tis a shame i dont have a log myself. I could really use it in my Golem deck.

    • bud is wizer

      I use an inferno golem deck. Baby dragon, golem, baby dragon, archers, lumberjack, minions, zap, and guards. The only problem is giant/sparky/wizard.

      • fatbu

        you said baby dragon twice…

      • Xx bismuth xX

        On the second baby dragon do u mean INFERNO dragon?

        • bud is wizer

          Yep. Oops

    • h1v

      its a bit mainstream

    • Will Potter

      Sorry,
      There are tons of submitted decks. Maybe I haven’t read your deck yet.
      Hopefully it will be posted!

  • SivHawk Gaming

    Why is ice spirit described when it isn’t in the deck?? There is nine cards described instead of eight.

    • AgamveerDaGreat

      some people have made a mini-guide like above for every card and simply copy paste it after a little addition and editting it might be a mistake

      • SivHawk Gaming

        Yeah, thats what I think.

    • Ooh sorry. Contrary to what’s been said, I haven’t been here for long and so didn’t have a premade Ice Spirit description – I just love it so much I guess I assumed it was in the Deck! My apologies, don’t forget to check out the video guide too!

    • Will Potter

      Removed it. Thank you very much!

  • SivHawk Gaming

    What decks are people looking for or want? I can make some mini guides in the comments for anyone who wants a deck. Just tell me what your card levels are, what cards you are missing, what arena you are in, and what type of deck you want.

    • PoisonKnight

      giant support deck, no giant skellie or legendaries exept for sparky, any card below arena 7

      edit* card levels 7/8,4/5/6,1/2/3,0/1 giant, hog, musket, valk are all level 6, zap, bomber, archers are level 8

      • SivHawk Gaming

        I’m thinking that you want a giant beatdown deck. Correct?

        • PoisonKnight

          yeah..

    • Xx bismuth xX

      I want a trip to legendary arena but my commons rares and epics are below tourney standards

      Card levels:8/6&5/3/1
      I’m in frozen peak with a max of about 2850 trophies I fight people with higher lvl I only win because of skill so I want a high skill cap deck
      My legendaries are:
      Ice wizard
      Miner
      Princess
      Lumberjack
      Inferno dragon

      I have every card except for some legendaries and tornado

      Last note : PLZ don’t use hog rider every time I try him my play style doesn’t fit him so if I use him I will most likely fail the match

      Thanks for your help and good luck!
      Sorry if the deck is challenging!

      • SivHawk Gaming

        Ok, lets see. I think that you should try a zap/arrow bait cycle deck.
        This is deck is very much a chip deck, so don’t expect to take the tower down in one push.
        Cards: Miner, Minions, Minion Horde, Princess, Inferno Tower, Goblin Barrel, Zap, Ice Golem.

        Miner- Will be a tank for other cheap cards. Some combos I recommend are miner/minions, miner/minion horde, and miner/goblin barrel.
        Minions- Try to draw out arrows or zap with these little guys. Also great for defence without overcomitting. I combo I like to play is ice golem/minions when your opponent is low on elixir.
        Minion horde- Minion horde is a high risk, high reward type of card. This is ideally the card you want to play when the opponent uses their spell. I would advise trying to keep it hidden until you know your opponent’s cards.
        Princess- Generally, you want to use this card as support for the inferno tower, and for splash defense. This is another card that you want to try and get your opponent to waste their arrows on.
        Inferno tower- This will be your counter to tank decks, hog rider decks, etc. Most people as high as you are already know how to play inferno, so I will try to keep this short. Use it with ice golem and/or princess on defense, so that the ice golem soaks up support, and the princess kills troops trying to distract the inferno.
        Goblin barrel- Another card that you want to try and use when your opponent has wasted his or her spell. Goblin barrel is good with miner or ice golem to tank and if your opponent has zero elixir, you can throw it onto the tower without any tank. Try to catch your opponent by surprise by changing where the barrel lands.
        NOTE: If you throw the goblin barrel onto the tower and place the miner on the tower IMMEDIATELY after, the miner will land first, thus tanking for the goblins.
        Zap- One of the most common cards in the game as it serves great value for 2 elixir and stuns. Use it to deal with minion horde, minions, gbarrel, etc. If ice golem explodes onto minions, a zap will kill them (assuming that they are tournament standard). The same applies to a princess shot, zap will kill minions who have been hit by one.
        Ice golem- Ice golem is a great tank for its cost. It can distract support troops behind a tank while inferno tower kills the tank. Also a great tank on offense for minions, minion horde, or gobline barrel.

        Worst starting hand: Inferno tower, zap, goblin barrel, minion horde.
        If you get this as a starting hand, then either place down the inferno tower, or throw a goblin barrel onto either tower.

        Hard deck matchups:
        Lava hound/lightning with arrows. For this matchup, inferno tower generally doesn’t work because lightning almost kills it. When your opponent plays lava hound in the back, push the other side with miner/ice golem and goblin barrel. Try to draw out arrows with the small minions or princess, and then play the minion horde to try and kill the hound. It is still very possible to win against this deck though.

        Decks with several small spells like log, arrows, tornado, zap. If your opponent has tornado, then make sure you place the miner and goblin barrel onto the side of the tower away from the king tower. Try to draw out spells with princess and minions so that you can punish with minion horde and goblin barrel.

        I hope this deck works for you and you can push to Arena 9! Remember, every new deck takes time to master, so don’t get frustrated if you lose the first couple of times.

        Good luck!
        ~Siv

        • Xx bismuth xX

          I have very bad news this deck more likely than not will not get me to legend arena here is why
          -I never have used ice golem before
          -I never used a bait deck before
          -I rarely use inferno tower
          -I never used minion horde past royal arena and that was months ago

          So I’m very sorry but I tested the deck it only got me to 2600
          Not 3000 as I predicted unfortunately this is not a deck for me because I’m a bit unfamiliar with some cards and the deck playstyle

        • Will Potter

          Wow thanks for the very informative comment buddy!

    • JOEL

      I HAVEALL CARDS UNTIL ARENA 7(EXCEPT TORNADO AND LEGENDARIES)
      I HAVE ONE LEGENDARY AND THT IS INFERNO DRAGON.
      I DROPPED BACK TO ARENA 6.
      MY CARD LEVELS ARE 8/5-6/2-3/1

      • SivHawk Gaming

        What is your type of playstyle? Hog cycle, beatdown, siege, etc.?

  • Brennen Carmel

    So, from a defensive standpoint what is better for killing tanks inferno tower or dragon

    • SivHawk Gaming

      Inferno tower.

  • TRV0R

    Hey Will, I submitted a Hog Rider deck a few days ago, and I am not sure if it submitted to you. When I finished and I took the human verification test, it automatically verified me and when I clicked submit, it just sent me back to the home page of CRA. I need to know if you got that so I know if I need to submit it again or not. Thanks bud.

    • Will Potter

      I got it and gonna post it If it’s good enough. Thank you very much for the great work as always!

      • TRV0R

        Thanks.

  • h1v

    I use Hog, Tornado, Zap, Inferno Tower, Skeletons, Ice Spirit, Guards, and Lightning. imo pretty nice no legendary deck. you can use fire spirits or collector for the tornado if you like, or arrows/log

  • Firebreeze13

    i would love a guide with a lava hound miner ice wizard deck. that also includes lightning and has both defensive and offensive capabilities.

  • Lagaman

    i switch miner to ice wizard, goblin to skeleton army and this deck works wonderfuly well. brought me from 2100 to 2500. yes its very difficul to def sometimes but when golem leads the push, its almost unstoppable. thanks for sharing this deck