Hello everyone, I want to share with you all the Miner Hog Rider deck I’ve been consistent with, which got me from Arena 7 to Arena 8 – 3100 trophies. The basic principle of this deck is using the Miner in combination with various other cards to deal damage. The most common combo in the deck is Miner behind the Tower and then Hog Rider for the front. If this combo is not dealt with properly it’s game over for any tower.
Miner Hog Rider Cycle Deck
Here are the cards in the deck and a few substitutes I’ve played around with.
Miner – The Miner is the heart and soul of this deck. It is primarily used in one way, offense. You place the miner beside or behind a tower and then follow up with another card and that card wrecks the tower. Now most people already know about this but the miner has many other uses as well. Here are a few: Destroying Elixir Collectors, killing Princess, destroying any troop building, etc.
Hog Rider – The Hog Rider is the primary damage dealer in this deck. Best used alongside the Miner to completely destroy a Tower, but can also be used alone if you know your opponent is low on Elixir or if they don’t have a Cannon/Tesla. Other combos are Hog Rider + Goblins/Spear Goblins.
Barbarians – In my opinion one of the most versatile cards in the game due to high health, high damage. But in this deck barbarians are mostly used for defense. Use the barbarians to kill royale giants, regular giants, and yes even sparky.
Goblins – Goblins is a new addition to my deck because of the recent skeletons nerf. Why summon 3 weak units with skeletons when you can have 3 goblins for only 1 more elixir? The answer is… because skeletons is now 3 instead of 4. If skeletons didn’t get nerfed it would be in this slot. You can still swap out goblins for skeletons but i advise against it.
Spear Goblins – Spear goblins are very useful in this deck because you only have 2 ways of dealing with air units. They can be great for pushes for small bits of extra damage but its primarily a defensive card in this deck.
Minion Horde – Minion Horde is one of the more versatile cards in this deck. I used to strictly use them on defense against pretty much everything but now depending on the deck they can easily destroy towers in combination with the miner, but more on that later. Possible swap for Minion Horde is Cannon or Tesla. Both have done me well in the past.
Zap – Best spell in the game possibly, not much to say about it, swap for Arrows if you prefer but i would advise against it. Use to defend against: Sparky, Goblins, Minion/Minion horde. Used on offense to protect Hog Rider and Miner against Goblins, Skeletons, Cannon, Inferno Tower etc.
Fireball – Perhaps the best spell in the game, even better then Zap. Fireball can be used to take out last second towers, take out swarms, take out tankier units like Ice Wizard, Wizard, Sparky. It can do basically anything. Use it wisely and you’ll always come out at an elixir advantage. Just take a look at this in-depth guide to read more about this super useful card!
Basic Game Plan
With this deck your objective is to destroy towers, quickly! the combos in this deck can destroy a tower in 3-5 seconds from spawn time to travel time, no joke. Surprise your opponent when you have Elixir Advantage and it’s all over.
As previously mentioned the primary damage combo is Hog + Miner. This combo is devastating. However there are a few things your opponents can do to deal with this effectively. First Cannon/Tesla both counter Hog Rider. You may be thinking, “If Cannon/Tesla counter Hog Rider, how do you do damage?”. The answer is simple. If they put down a Cannon/Tesla to deal with the Hog Rider they now have a miner hitting their tower and it will do about 700 damage for only 3 elixir if not dealt with. So don’t worry this is where the deck shines. They will be forced to play something that they may not have wanted to play in order to deal with the Miner. At this point you have the advantage, and possibly even Elixir advantage.
Here are a few alternatives to dealing with Cannon/Tesla decks: Miner + Minion horde combo. If you find yourself getting shut down when using the basic combo, try using this one. It is 8 Elixir so quite costly but if they don’t have Arrows or Fireball in hand, GG that’s a free tower. Even a Zap won’t help them because a zap won’t fully kill a Minion Horde as it will leave them 1 shot away from death. But since you used the Miner first, the tower will be preoccupied and the Minions even with 1 HP can wreck the Tower.
Don’t forget that you can mix up offense with Goblins/Hog, Miner+Goblins/Spear Goblins. This deck is very versatile since it only has a 3.4 Average Cost and you can cycle different combos.
In terms of defensive plans, they go as follows:
Use barbarians to deal with bigger threats like Golem, Giant, Royal Giant, Giant Skeleton, Hog Rider, Prince, Sparky, etc. Now you might be thinking, “How do i use barbarians against sparky?? It just kills them in 1 hit.” The answer is actually simple: Proper unit placement. Placing the barbarians directly on top of the sparky will instantly destroy it. The sparky will shoot one of the four barbarians leaving 3 of them to attack it freely before it charges its next attack and then the barbarians can deal with remaining threats such as giants and royale giants Also if you are unsure about your unit placement try zapping the sparky first, this removes its charge and lets your barbarians or even goblins take it out.
Use minion horde to deal with, Balloon, P.E.K.K.A, Golem, Sparky, etc.
Goblins and Spear Goblins can also be used on defense. They can easily deal with Mini P.E.K.K.A, Prince, Hog Rider, tons of stuffs.
Fireball can take out groups of enemies giving you the elixir advantage.
Zap can help in so many ways I can’t list them all but you should be able to find a guide on how to use fireball/zap properly here. Just remember this deck will almost always have them on the defensive so keep that in mind.
Hopefully you have enjoyed this Miner Hog Rider Deck! Don’t hesitate to ask me anything you want! Good luck further!