Hog Lighting Deck for Pushing to Arena 6 and 7!

Because some of my friends can’t make it to Arena 6 after several months playing Clash Royale, today I am going to share with you this very funny, versatile and easy to use Arena 5 deck! This deck was shared by Muffinman and victoriee from Clan The Family. He used this deck to push from Arena 5 to Arena 9 in just a few weeks and with level 6 Hog Rider. Since this is a very easy-to-use deck, I strongly believe you guys can get to at least 2500+ trophies If you pay enough attention!


Hog Lighting Deck for Arena 5

Our Deck contains these cards:
Clash Royale Hog RiderClash Royale LightningClash Royale Baby DragonClash Royale Goblin
Clash Royale Spear GoblinsClash Royale BarbariansClash Royale Minion HordeClash Royale Zap

Note: I will try to keep this guide simple because it is mainly posted for Arena 5 players. If you are at higher Arena and want to give it a try, feel free to comment!

Hog Rider is obviously the main damage dealer of this deck. You can couple he with either Goblins or Spear Goblins to bypass the defensive building in the center.

Baby Dragon is great at killing swarms and taking a bit damage. You will want to use him on defense most of the time!

Goblins and Spear Goblins: One of the cheapest solutions to defend against single targeting units. Also, one of the best uses of them is helping the Hog Rider bypass buildings as stated above.

Barbarians are just so nice on defense. They can easily kill the Hog Rider before it can even touch your Tower. They are also great at dealing with Prince, P.E.K.K.A, Mini P.E.K.K.A,… By dropping them right on top of the Wizard, you can also easily take it down too. Although they can solo kill a Tower, I usually use them on defense only due to their very slow movement speed.

Minion Horde (you can replace this card with Minion): Great on defense against any single target unit. They will help you shred big things quickly to start launching a counter push right after that.

Zap is a must in almost any Hog Rider deck as it can remove all distractions quickly as well as give your Hog Rider 1 more hit. Zap is also great at reset Inferno Tower’s damage and stop the enemy troops in some special situations. If your opponent uses Minion Horde, Zap them right on the bridge and your Tower can snipe every single one down easily.

Lightning is the finisher in this deck. Use it wisely to finish off your opponent’s key cards (Musketeers, Witch, …) and also deal some additional damage to the Tower. This card is your MVP while dealing with Spawner Decks and Siege Decks! Truly this is a surprising card because not many decks are using it at the moment.

General Gameplan

This deck is very versatile so you can either play reactively or play aggressively.


I usually play aggressively while using this deck. Simply, just keep sending in combo after combo!

Baby Dragon and Goblins Combo

This is one of my favorite opening pushes while using this deck. Just place the Baby Dragon right on the bridge and drop the Spear Goblins right after him. The Baby Dragon will soak damage and protect Goblins behind while they are sending lots of damage. The best counter to this combo is the Valkyrie as she can remove Goblins in just 1 swing and take damage from the Baby Dragon. Often, my opponent will be forced to use a defensive building at starting, If he don’t want to take the damage.

Hog Rider + Spear Goblin Combo

This is called a pig push and you should take a look at this guide for more details. This push will help your Hog avoid buildings and go straight towards Tower and do some great damage quickly. Hog Rider + Goblins is another great combo you will also want to use.

Baby Dragon + Hog Rider + Zap

Maybe you don’t believe but I sometimes can take out a Tower with this combo at the beginning. Drop the Baby Dragon right at the bridge then place the Hog Rider slightly behind him to make sure he will not get hit. Hover the Zap near the Tower and release your finger anytime to remove the annoying defensive troops.

If you defend with the Baby Dragon, you can easily combine it with the second combo above.

Some effective split pushes

Please note that these pushes are very risky! I only recommend using them when you can’t take out the opponent’s Tower with the combos above!

  • Minion Horde + Hog Rider/Baby Dragon: Place the Minion Horde behind your King’s Tower and they will be split into 2 groups. One Minions are about to cross the river, drop your Hog Rider right in front of them. Normally I place the Hog Rider down on the side which has 2 Minions to make the most of both. Inexperienced players will use Arrows on the other side and Hog + 2 Minions can do loads of damage.
  • Barbarians + Hog Rider/Goblins/Spear Goblins: Drop your Barbarians behind your King’s Tower to split them up them! Drop your Hog Rider right behind Barbarians to push them


What do you think about this deck? Please comment guys!