Hog Princess Cycle – 2.8 Hog Deck for Ladder and 2v2
July 21, 2017
Long time no see! It’s me Zigge back with another deck guide for you guys.
I know it’s been a long time but I have taken a break from ladder pushing but this deck has been working wonders for me in 2v2 battles, and it has worked well on ladder as well.
It’s fast and versatile Hog Cycle deck with a Princess in there just for the level of annoyingness. Aswell as Goblins for the little Log bait.
What do you think guys? Let’s get into it!
Hog Princess Cycle
Counters the Meta very well, especially 3M
Quick and deadly
Lots of cheap versatile cards
Very weak to air decks
Could be hard to play vs Graveyard
Weak to Royal GG
Hog Rider – Yelling “HAWG RIDAAAH!” through the arena doors since 1952 (when Mr T. was born), it really shows you how he has always been viable.
You mainly wanna use him together with Goblins or Ice Spirit, depending on what your opponent’s counter is, but a single Hog as a scouting play at the beginning of a match is a viable strategy.
Even though you don’t wanna do the first move when using Hog decks in this counterpush meta with Night Witches and Bandits, you don’t wanna wait too long, since this deck shines in the first two minutes of the match.
Goblins – These little guys have really found their place in the current meta because of they Skellies nerf, and they especially shine behind a Hog Rider, when your opponent has just logged your Princess.
Perhaps they are they best versatile response card in this meta, but I prefer to use them offensively because of their extremely high DPS and their numbers, which makes them really effective at distracting a misplaced defensive Mini P.E.K.K.A, used by your opponent to counter your Hog Rider.
Important Note: The most important card to level up in this deck is the Goblins, it is required that they don’t die to your opponent’s Zap or gets 2 shot by your opponent’s arena tower before using this deck.
However, if you’re often facing Royal GG’s, you’re better off just using them defensively to counter the Royal GG, and use Hog + Log + Fireball on offense to counter the Barbarians which Royal Giant decks commonly use.
A quick tip when facing many Royal Giant decks: Try to level up your Fireball so that it can kill Barbarians with the help from your Ice Spirit.
Fireball – Such a good card, and just like the Hog Rider, it has always been viable, and it’s so versatile it works IN ANY DECK! Wow, that’s versatility if you ask me.
This is a very straightforward card, but if you wanna learn more, take a look at here.
Tornado – Your main defensive card. Use it to pull tanks, Hog Riders, and anything you can to the King Tower.
It also works well with Princess and Fireball to take out huge deathball pushes from your opponent.
It’s one of the most versatile cards and was ranked #12 on Ash’s Ranking of All Cards, which is pretty amazing considered there are a total of 74 cards right now.
To learn more about the placements and mechanics of Tornado, I strongly recommend you should read this guide.
Knight – One of the best cards in this meta because of his cheap cost and high HP.
He can solo kill a Sparky with the help of an arena tower, which is pretty sick for a 3 Elixir card.
He works very well in almost all decks, but I have to give credit to all X-Bow users who brought this kind of boring card into the Meta!
He is probably the best card at killing ranged support cards such as the Wizard and Musketeer, and can even kill a Witch with the help of a Log or Zap.
You don’t wanna use him offensively, since he’s your main defensive DPS, along with the arena towers and the king tower, which you abuse by the fact that your draw their win condition to the King Tower.
Princess – This baby has always been one of my favorite cards, partially because there’s basically no skill cap when using her, you can always improve her placement by recognizing her pathing and range, but there’s always that little thing you could’ve done better.
She’s is one of the best cards in the game to take out low health swarm cards, commonly found in bait decks.
With a little practice you can even avoid Miner predictions on your Princess and suddenly it becomes a mind-game, which is always fun, and especially when you win by out-cycling or out-thinking your opponent.
Since I almost have her level 4 now, I look forward to my opponent’s Log’s not killing her anymore đ
Ice Spirit – Probably my favorite card in this Meta.
Now with the skellies nerf, Ice Spirit is the best low cost card in the game, with it’s 1.5 second freeze effect which resets Prince’s, Sparkie’s and Inferno Tower’s.
It’s a very stratightforward card, and you mainly wanna use it defensively, but you could do a little Ice Spirit Goblins push to cycle your deck or to apply pressure when you don’t have your Princess or Hog Rider in hand.
It’s very good at mitigating damage from small and medium cost cards such a all types of Goblins, but also Mega Minion, effectively stopping all the damage for a positive Elixir trade.
The Log – Definitely the best and most versatile card in this meta.
This deck plays very similar to the outdated Hog Trifense deck I made a couple months ago, cycling through your card very fast and trying to apply as much pressure as possible.
The biggest difference is Goblins instead of Skeletons, which makes this version a bit more offensive, and a bit less defensive.
The hardest counter to this deck is no doubt the Royal GG (you got me Royal Giant FTW). The fact that you don’t have any defensive high DPS card apart from the Knight, and that you don’t have a defensive building, it makes it very hard for this deck to fight Royal Giants. You either gotta go for he tower trade, or full yolo base race, which is one of the most exciting strategies to watch!
Another hard counter is LavaLoon. Since you don’t have any high DPS air cards, it makes it very hard to fight air decks, and especially those who carry Balloon. You will have to go for the tower trade, but I say, like I always do “When your opponent drops that Balloon, it’s not the right time to go for the base race”.
Golem might seem hard aswell, but there are two different strategies you can perform when facing the classic Golem Night Witch Baby Dragon deck:
1. If your Fireball is high enough level to kill your opponent’s Night Witch, you can to the “all in pressure” strategy. You just apply so much pressure so that your opponent will never be able to drop their Golem.
When your opponent drops a Pump and you know they have their Night Witch in hand, you go all in with Hog Fireball and then a Princess between your arena tower and the bridge. What this will do is force them to drop their Night Witch, not knowing you will have a Fireball coming in second, your Fireball will kill their Night Witch before it gets a swing off, and your Princess will clean up the afterspawns.
If they decide to use The Log on your Princess, you can drop your overleveled Goblins at the bridge to apply extra pressure, when they’re just out of Elixir.
2. The second strategy is the “safe laid back chip”. You just sit back and play Princesses at the bridge, Fireball your opponent’s Pumps and have a good time with emotes!
If they log your Princess, then place Goblins at the bridge! This will force out an expensive card which you can stop with an Ice Spirit, effectively delaying their Golem push, but when they do drop a Golem, it’s all-in time!
You play a bridge-Princess at the bridge in the lane they are pushing with their Golem, then 2-3 seconds later you go all in with Hog Goblins and an Ice Spirit in the other lane. What this will often do is force out a Log on your Princess, and then they won’t have enough for your Hog and Goblins, and nor will they have the Elixir.
When your opponent drops that Balloon, it’s not the right time to go for the base race
That was it for me guys!
Shoutout to TTaylor from FiringRange for helping me to craft this deck, don’t forget to race for the first comment, have a good day and peace out!
Love y’all â„ïž
Who posted this crap?
Just the Zigge y'all know, friendly and respectful. OG ClashRoyaleArena member and the first Moderator.