Giant Graveyard Beatdown for Arena 9+

Hey my dudes, Brock  here and today I will be discussing my main Giant-Graveyard beatdown deck with a main push that is almost unstoppable to any card and counters to all the current metas right now!
So lets jump right in by describing the cards!

Giant Graveyard Beatdown

Clash Royale GiantClash Royale ExecutionerClash Royale Mini P.E.K.K.AClash Royale Graveyard
Clash Royale Ice WizardClash Royale Skeleton ArmyClash Royale ZapClash Royale fireball

Average Elixir Cost: 3.9

Giant-Graveyard Beatdown Deck

Giant (Tank): The tank that will take the damage for all the supporting troops and Graveyard. Make sure to put the Giant in front of all the supporting troops. I recommend a relatively high level (6-8), it doesn’t really matter too much for Giant, as long as he can withstand a lot of hits. Giant is mostly used for offense to protect the support troops but can be used defensively to prevent any incoming troop from doing damage to the tower.

Executioner (Support Swarm Control): One of the new cards that currently can take out all swarm cards. Put the Executioner right behind the Giant because many players use swarm cards to take out Giants like Minion Horde and Skeleton Army. I recommend high-level for Executioner (3+) since he is necessary to make sure the swarms don’t deal too much damage to the Giant, which is used to protect other units from damage. Great on defense against those pesky Lava-Hound decks and then you can counter-push.

Mini-P.E.K.K.A (Tank-Destroyer): Mini-P.E.K.K.A is primarily used for taking out tanks like Golems and medium-sized troops like Valkyrie, but is also great when put to protect the Executioner and Ice Wizard in the main push so she can destroy annoying Valkyries. You can also use Mini-P.E.K.K.A to take out the support troops behind tanks, the tanks themselves, and then counter-push. Afterwards I recommend a relatively high level for Mini-P.E.K.K.A (7-8), she needs to be able to shut down tank pushes and take out medium-sized splash damage troops while protecting the support troops.

Graveyard (Win-Condition): Graveyard is one of the most important offensive cards used in this deck. Put the Graveyard down when you have at least Mini-P.E.K.K.A and Executioner behind Giant so that troops like Valkyrie and Minions won’t destroy all the Skeletons in Graveyard while Giant soaks the damage for the Graveyard Skeletons. I recommend any level for Graveyard since it will still do massive damage if used correctly. Don’t use on defense unless absolutely necessary like if your stalling.

Ice Wizard (Support Slow-Down): Despite not a lot of health and low damage, Ice Wizards ability to slow down troops is very useful. Ice Wizard is used as a cycle troop that moves to defense then offense which will help the heavy-damage troops like Mini-P.E.K.K.A and Giant to land that one last hit on the tower. I recommend a decently upgraded high-level Ice Wizard (2+) since Level-1 cannot take out Level 9 Skeletons, you want him to be able to take out those Skeletons both for defense and offense (unless you got Executioner in the push).

Skeleton Army “Skarmy” (Tank Control): Skarmy is useful for taking out tanky and/or high-damage troops to stop them from even getting a hit on your tower and then they all move onto offense where they might do some good damage on the tower. I recommend a high enough level Skeletons so that the Skeletons don’t die from Golem death damage and Ice Wizard (4+). If the opponent uses Zap or Log while the Skeletons haven’t killed the troop, then use Ice Wizard, Executioner, Mini-P.E.K.K.A, and/or Fireball to finish the job.

Zap (Stun Damage): Despite recent nerfs, Zap is still a very one-of a kind card and still takes out minions two levels behind it. Zap’s stun damage and ability to damage air and ground troops (unlike the Log) makes it still useful for taking out many swarm troops like Skeleton Army. I recommend a VERY HIGH level Zap (10+) since you will need it against high-level swarm troops and for higher damage as well. Zap is great both offensively and defensively. Its great to stop all troops for 0.5 seconds and/or take out swarm troops that are used to destroy your pushes. Zap is also useful to reset Sparky, Inferno Tower, and Inferno Dragon.


Fireball (Medium-Troop Removal): Fireball is a great and very versatile card since it can be used to take out many medium sized troops and knock them back. I recommend a high level (7+) for this card since you want the upper hand in battle by Fireballing their medium-splash damage troops right behind their tower and you’ll do damage on both. Fireball is useful for offense on defense by halting incoming pushes, take out minions that are destroying your Graveyard (if you don’t have Executioner/Ice Wizard), and destroying that tower with just a little hp left.

How to Play:

Main Push:

This deck is beatdown deck, so you want to put the Giant in the back first and then put your support troops (Executioner, Ice Wizard, and Mini P.E.K.K.A) to protect the Giant from swarm and medium sized troops from destroying your push. Use spells if necessary to prevent the opponent from wrecking your push. Once all your troops are attacking the tower, put the Graveyard down and watch your opponents tower get wrecked in seconds. If your troops are mostly still alive after taking the first tower, you might even get the 3-crown win too.

Other pushes (If Giant isn’t your first card or you are desperate):

  1. Executioner and/or Ice Wizard with Mini-P.E.K.K.A
  2. Mini-P.E.K.K.A and Graveyard with Fireball and/or Zap at the ready.
  3. Giant, Executioner, and Graveyard

How to Beat Metas:

Elite Barbarians: Just use Skeleton Army but if they use Zap or you don’t have it, use ice wizard with Mini-P.E.K.K.A.

Lava-Hound + Support: Use Executioner and Ice Wizard to take out the Lava-Hound and Fireball the support troops and/or distract them with Giant or Skeleton Army.

Executioner: Mini-P.E.K.K.A or maybe with Ice Wizard/Executioner.

Golem + Support: Mini-P.E.K.K.A to take out the Golem and Executioner and/or Ice Wizard to take out the support.

What to Watch Out For (Weaknesses):

Lightning Spell: Will one-shot the Ice Wizard and maybe the Executioner depending on the level. Try to force the opponent to spend their elixir constantly so that they can’t use the Lightning Spell.

Rocket: Will one-shot all your support troops, better have your Fireball and Zap ready. You can also use the same strategy to prevent the opponent from using Lightning Spell listed above as well.