P.E.K.K.A Phantom Deck – The Most Cancerous Deck!

Hey guys its Giant Poison FTW back at it again with another guide on a deck that I have seen everywhere in Challenges and Tournaments.

As you guys have probably seen, bridge spam decks have been everywhere and this powerful version that includes the P.E.K.K.A has given me the most success. Lets get into it.

phantom deck

P.E.K.K.A Phantom Control Deck

Clash Royale P.E.K.K.AClash Royale Battle RamClash Royale Night WitchClash Royale Bandit
Clash Royale PoisonClash Royale ExecutionerClash Royale TornadoClash Royale Ice Spirit

Cards Breakdown

P.E.K.K.A: Now with the one second deploy time, the P.E.K.K.A is a beast on defense. With its massive amount of hitpoint, it can take out an entire push and then make for a deadly counter push.

P.E.K.K.A should not be used as a win condition in this Deck, but instead should be used to take out tanks like Golem, Giant, Hog, and then be coupled with support troops to create for a potent counter push. Your opponent would be low on Elixir from just doing a push, and you will be able to punish him with a P.E.K.K.A push coming down the lane.

Battle Ram: In this bridge spam Deck, you want to rush with Battle Ram+support the moment the opponent drops something heavy in the back like a Giant, Golem, Sparky ect.

Usually, you should couple the Ram with Ice Spirit and a support troop like Night Witch or Bandit. This way, your opponent will have to spend Elixir to defend your push and wont have Elixir to support their investment in the back.

Night Witch: Night Witch is such a strong card in the meta, and occupies an important role in most bridge spam decks.

On defense, it can fully take out Giant, Hog, Battle Ram, ect, and then act as a unit to counter push with by pairing a Battle Ram with it.

It can also be placed behind a P.E.K.K.A to clear out glass cannons and you will have the Bats stacking up behind the P.E.K.K.A to wreck havoc on the Tower.

Bandit: After the buff, the Bandit is unstoppable.

Even with a sliver of health, she can dash to the Tower and deal massive charge damage.

She is great when paired with Battle Ram or P.E.K.K.A to easily take out glass cannons that the opponent uses to stop your push, or can be used on defense to pick off support troops.

She should usually only be placed at the bridge on offense along with your Ram + Ice Spirit or sometimes P.E.K.K.A.

Poison: Your main damage dealing spell. Use it on offense coupled with your Battle Ram or P.E.K.K.A to take out cheap swarm cards or get value by clipping the Tower and taking out glass cannons.

Not much to say but it helps to prevent cheap cards from shutting down your push and is also good for some chip damage.

Don’t hesitate to use it on defense when needed, but it is primarily for offense in this Deck.

Executioner: This card is great paired with Tornado as it can shut down massive pushes.

It is spell resistant and is a good support for your P.E.K.K.A on a counter push.


A single Exenado defense can take out an entire Giant, P.E.K.K.A, or Hog push and then be paired with Battle Ram on a counterpush to deal good damage to the Tower.

Tornado: This spell is Executioner’s best friend. Use it to suck the tank and supporting units of the opponents push all into one spot to take the push all out at once.

It is also a great counter to hogs by activating the king Tower, and can be used to counter Balloon by pairing it with Ice Spirit and pulling it to the middle so that both towers target it.

Ice Spirit: Ice Spirit has been an extremely popular card lately as it can reset a Battle Ram’s charge, and can Freeze your opponents counter to Battle Ram giving it the charge hit.

You should almost always pair your Ice Spirit with Battle Ram as it will give a much better shot at the Ram landing the charge strike.

General Gameplan:

Single Elixir:

During single Elixir time, you will want to be defending your opponents pushes and making counter pushes to whittle their Tower down.

Be extremely aggressive, as the moment they make and investment at the back with 5+ Elixir, rush with Battle Ram+Ice Spirit + support.

Your goal is to get some good damage and force your opponent to split up their push, making it easier to defend.

To be honest, this Deck does not require too much skill to play, you just need to counterpush and rush the other lane constantly and you should win almost every time.

Double Elixir:

Double Elixir is almost the same, but you should have figured out your opponents counters to your Battle Ram and your P.E.K.K.A.

If you are confident, you can even start using P.E.K.K.A as a win condition by supporting it with Night Witch/Bandit/Executioner and have the Poison spell ready to drop.

Defensive Matchups:

Lavaloon: This matchup is not too hard but can be annoying, the moment they drop Lava Hound, rush the other lane with Battle Ram + Ice Spirit + support to deal some good damage, and use exenado to deal with the Lavaloon push.

Golem Nightwitch: VERY EASY MATCHUP. The moment a Collector is placed or the Golem is put in the back, rush the other lane with Battle Ram + Ice Spirit + support. Use P.E.K.K.A to disseminate the Golem and take out the supports, and if the P.E.K.K.A has enough health, then add in an Executioner/Bandit/nightwitch.

Bait Deck: This matchup is quite hard as the opponent has a lot the stop your pushes. Tornado their Barrel on the Tower, and use P.E.K.K.A as your win condition to stop them from doing tiny pushes to chip down your Tower. Couple it with Executioner and Poison and see if you can hold the opponent off by taking 1, and even better two towers.

Giant Beatdown: Another easy matchup. Use P.E.K.K.A or Night Witch to deal with the Giant + support, and counter push by adding in Bandit/execution. The moment they place the Giant in the back, rush the other lane with Battle Ram + Ice Spirit + support.

3M Ram: This is a medium matchup. Use exenado to deal with Battle Ram and or the two Musketeers, and use Bandit/nw to deal with the single Musketeer push. If needed, use the Poison. The moment the split 3m or play a Pump, rush the side with one Musketeer or opposite lane with Battle Ram+ Ice Spirit+ support. In this Deck, it is ok to use P.E.K.K.A as a win condition, especially in Double Elixir.

Graveyard: Easy matchup. Use Night Witch or Executioner to deal with Graveyard and support, then counterpush with Battle Ram. The moment they place something heavy in the back, rush the other lane with Battle Ram + Ice Spirit + support.

Hog: Pretty easy, you have P.E.K.K.A, Tornado, and Night Witch to deal with it. Rush with Battle Ram + Ice Spirit + support when the opponent is low on Elixir, or counter push with P.E.K.K.A + support.

Hope you guys liked the Deck! Let me know any suggestions and how the Deck is working for you.