Hello guys, today I am going to introduce with you a stunning Clash Royale Arena 2 Deck which helped Darkbreaker push up to 3800+ trophies as a free to play player. He is currently a level 10 player and he has been using this deck since the Global release xD.
Clash Royale Arena 2 Deck – Giant Beatdown
This deck is also working pretty well in Tournaments. Darkbreaker used this deck in the SHT Tourney and hit top 15, which is pretty impressive because that was a 2-day Tourney and he was playing for just 4-5 hours. He pushed to Arena 8 at level 8 by using this deck with level 8 Common, level 5-6 Rares and level 2 Epic.
Giant: High HP and awesome damage! Just utilize his slowness and to build big pushes. His HP is high enough to soak damage for all supports behind.
Witch: When coupled with the Giant, she has a perfect synergy. After some updates, her HP is pretty impressive now. It should be GG If you have 2 Witches on the ground. It’s even much better If you have the Ice Wizard, just replace her with him right away!
Musketeer is the main DPS dealer of this deck. She has a perfect attack range in combo with Giant. If your opponent places his Cannon down 3 tiles away from the river, just place her right next to the river and she can easily shoot it down without taking a single damage. On defense, she is also very versatile at dealing with Balloon, Lava Hound, Baby Dragon and many tankers.
Fireball: One of the most versatile card in Clash Royale. It is a great push killer, especially against 3 Musketeers. Also, you should keep using Fireball on your opponent’s Elixir Collector while using this deck to keep the pressure, prevent him from out-cycling you. In many cases, it helps you finish off the opponent’s Tower. Just an amazing card. Please take a look at this guide to see more uses of it.
Arrows is great at dealing with Minion Horde and Swarms, especially If you are in low Arenas. From Arena 8 and above, it is a must in order to deal with Princess. Sometimes, If your huge push is about to cross the river, playing pre-Arrows is a conclusive move.
Skeletons: Great for reducing the Average Elixir Cost of this deck. This is a great card anyway, even after the recent nerf. 3 Skeletons are enough to lure and kill Prince, Knight,… I also love using Skeletons to deal with Hog Rider and Royal Giant when my Bomb Tower is not ready yet. Want to cycle to the next card? Use Skeletons! Fire Spirits and Ice Spirit are the perfect replacements for the Skeletons. If you have either, consider the replacement!
Barbarians is one of the best defensive card in Clash Royale for sure. Everyone loves Barbarians! They have nice HP, good damage and can stop lots of ground pushes with ease. Don’t have the defensive building in your hand yet? Place them down 1 tile in front of your Tower and opponent’s Hog Rider can’t even touch it. If ignored, they can easily solo kill a lone Tower.
Bomb Tower: Consider replacing it with Inferno Tower If you are at Arena 6 and above to deal with beatdown decks better. Bomber is just great against almost any ground push, especially while playing against Hut Decks in low Arenas.
This Clash Royale Arena 2 Deck is all about counter-pushing. Play defensively first, counter your opponent pushes, gain positive Elixir trade then launch a counter-push with the survived troops. To read more about counter pushing and positive Elixir trade, please take a look at here.
As Clash Royale Arena 2 Deck is a slow push deck, If you want to make it work properly, you should start smartly and play everything safe. After defending against 2-3 first cards from my opponent, I usually try to guess what deck I am facing and what cards in my hand are the key defenses against his win conditions. For example, If your opponent has Giant, always have your Bomb Tower ready.
If your opponent has Elixir Collector, use Fireball to keep the pressure on him, in order to prevent him from out-cycle you.
I usually don’t use Giant immediately because it is pretty risky. Sometimes you don’t have enough Elixir to defend.
Whenever you try to launch a big push, place the Giant behind your King’s Tower and you will have enough Elixir to place support troops down behind him once he reaches the bridge.
Hut Deck: Play defensively and use Fireball If you can target at least 2 buildings at the same time. You have Bomb Tower, Arrows and Fireball so it is an easy matchup.
Giant + Balloon: Place your Tower in the middle in order to lure them all, then, use Musketeers and even Fireball to take them down. Not really hard!
Miner Cycle Deck: Hands down it is very hard to deal with this deck regardless of what deck you use. Try to play defensively to get the least possible amount of damage before the x2 Elixir time, they go for a heavy all-in push.
Royal Giant + Sparky: Place the Bomb Tower/Inferno Tower wisely in order to separate them up. Then use Ice Spirit + Barbarians to deal with the Sparky. Drop your Barbarians carefully so they can surround the Sparky. Push on the other side once your opponent places either down to keep the pressure, this can sometimes stop your opponent’s pushes. If you wait until they cross the river, you will lose loads of Elixir.
Hog Rider: Place the defensive building down and you will be fine. Other wise, drop your Barbarians right in front of your Tower to block the Hog Rider.
Okay guys hopefully you have found this Clash Royale Arena 2 Deck helpful. Don’t hesitate to comment If you need any advice!