As we are in the spell-bait era, I am going give you an insane spell-bait deck, which helped Gcw0068 push to 5,000 trophies.
This deck features Prince (but you can absolutely replace him with Elite Barbarians). Prince is not usually a great card but he shines in Zap bait deck!
Chip-Threat Spell Bait Deck
This is a Zap bait deck. It was built full of synergies, which can easily eliminate Prince’s counters such as Skeleton Army, Minion Horde, Witch, Knight, Barbarians, Guards etc. All of them will get steamrolled If you can play the right cards.
This deck is all about synergy and it requires very precise timing and plays.
Nothing is better than the feeling when you use Fire Spirits and a quick Zap to kill Barbarians instantly, giving your Prince a clear way towards the enemy Tower.
In this guide, I am going to explain the roles of each card, how to use them effectively and some great tricky plays you will definitely want to try out.
Prince/Elite Barbarians and the main strategies
Prince is intrinsic zap bait but Elite Barbarians are better at dealing with Elite Barbarians (and they are stronger lol). Up to you! Personally I love playing with Prince a lot more. These guys are your offensive heavy hitters. Of course they are also insane on defense.
Chip damage: Ice Spirits, Princess, Fire Spirits
Standard Pushes: Do standard pushes with you have the Elixir advantage.
Counterpushes: Very effective. I usually deploy Prince at the bridge with the survived troops behind (or in front of If it is Ice Spirit).
Opposite Lane Pressure: Please see the screenshots below:
When your opponent drops an expensive troop (or some key defensive troops) down, you can make an aggressive push on the other lane. However, It depends on some many factors:
Your current Elixir. Make sure you have enough Elixir to defend afterwards.
Cards you have in rotation. Make sure you have cards to attack. Prince/Elite Barbarians are great at opposite lane pressure. They force your opponents to defend, splitting their Elixir, prevent them from launching huge pushes.
However, I need to mention this, the Ice Golem can easily nerf the opposite lane pressure by kiting your troops to the same lane as their tanker.
Tower HP + Timer: For example, If there is only 30 seconds left, you have to do 400 more damage to the left Tower to win the game, and your opponent is pushing down to your left lane, you usually don’t want to push on the right side, which has a full HP Tower. Instead, defend then counterpush! However, while dealing with spawners, don’t hesitate to push on the higher HP tower!
Also, Princess is also very good at demanding a reaction. She is not weak to Ice Golem but you should watch out for The Log. However, this is a spell bait deck. At least she can bait a spell out, allowing you to defend a lot easier.
Another great way to apply the pressure is to use Goblin Barrel. Goblin Barrel baits spells super effectively, especially Zap (on the ladder, If your opponent’s Zap is overleveled), which synergies very well with the Inferno Tower. But also make sure you can defend If they ignore your Goblin Barrel.
What cards do you have in your rotation? Are they enough to defend? Also, since this deck can cycle incredibly fast, it’s great to use Prince or Elite Barbarians on defense, potentially leading into the counterpush afterwards.
With Prince: Against melee troops, play your Prince far enough back so he can get the charge. Doing this allows him to kill Mini P.E.K.K.A, Lumberjack etc easily. Against ranged troops, play your Prince on top of them. Against air troops, try to use something else.
With Elite Barbarians: In some situation, it is very effective to split your Elite Barbarians. For example, against a simple Miner push, you can defend the Miner with only one Elite Barbarian and push on the other lane with the left one. Against Bowler, make sure they surround the Bowler.
She is a super effective opening play, counterpusher, chipper, baiter and pressure play. If your opponents have overleveled Zap which is usually used to 1-hit the Princess, they are about to be punished. While using Princess to support your push, stagger both horizontally and vertically to protect her more effectively.
Princess + Ice Spirit, Princess + Zap and Princess + Fire Spirits are the best combos you should use If you want to do some chip damage with her and making your opponent panic.
She can counter Minion Horde (Ice Spirit), Barbarians (Fire Spirits), Witch, Skeleton Army, Tombstone (play your Princess on the edge so she won’t target the Skeletons).
Lane Baiting Strategy with the Princess: Once your opponent places an expensive card down, drop your Princess right at the river, on the opposite lane. If your opponent uses something more expensive to kill her, push on that lane! Take a look at the screenshots below for more details:
But please note that a Hog down the same lane as your Princess is a pretty bad sign because there will probably be a The Log following. You should wait for The Log to come rolling before using your Skeleton Army, or use Prince/Elite Barbarians to counter it!
Ice Spirit is still one of the best troops in Clash Royale after the recent balancing update. In this deck, it serves as a combo-card, an incredibly defensive tool a chip card.
Ice Spirit + Price is a cheap but very effective combo. This combo can kill Ice Wizard in one charge.
Ice Spirit + Zap, Ice Spirit + Princess, Ice Spirit + Fire Spirits are the best If you want to prevent your opponent from dealing chip damage. They work great with both Miner and Princess.
Leading Spirit: If your opponent keeps stalling your pushes with Ice Spirit, use your own in front of your pushes to make the equal trade.
Ice Spirit can be paired with your Princess to deal with the enemy Princess. If your Princess is still being protected by your Towers, Ice Spirit can protect her from Miner. Ice Spirit (or Fire Spirits) can also be used to predict the counters to your Princess such as Minions but you should watch out for The Log.
Ice Spirit is my favorite anti-Tombstone troop. While pushing, you can place your Ice Spirit down on the opposite lane to disable the enemy Tombstone.
An Ice Spirit can deny two waves of Fire Spirits. After the first Fire Spirit gets killed by your Tower, drop your Ice Spirit down to soak damage from the second Fire Spirit, leaving it at a sliver of HP. And, it will hit the the second Fire Spirit wave right after that.
This is one of the most fantastic cards in the game. I strongly recommend you take a look at here for more details!
Skeleton Army is a very fun card, which can be used for lots of tricky plays.
As with almost any card, mix up placement while playing the Skeleton Army!
For example, while dealing with Elite Barbarians, the first time, I would place Skeleton Army right on top of them. Later, I would place it at the middle or at the edge, to deal with predictions. You shuold occasionally use other cards as the first defensive measurement (Fire Spirits, Elite Barbarians, Price etc) to keep your opponent guessing.
Splitting your Skeleton Army is extremely cost-effective, providing double-lane defense. You can do the opposite lane pressure or split pushes a lot easier (Prince + 0.5 Skeletons Army; Ice Spirit + 0.5 Skeleton Army; Zap; Princess; Goblin Barrel). Splitting Skeleton Army is also very effective against Knight, Mini P.E.K.K.A, Princess, Elite Barbarians etc.
While dealing with Miner, Skeleton Army shines. This card is probably the best at dealing with Miner. With a proper placement, Skeleton Army can also stop Miner’s supports too.
I don’t often use Skeleton Army on offense since it can be easily countered. Offensive Skeleton Army can be useful in split pushes or when you use them to deal with Inferno Tower.
Once you get 1 Tower down, when your attacker is about to cross the river, play your Skeleton Army at the middle of your opponent’s side to chew up everything.
It is not really easy to use Inferno Tower as it might seem. Place it in different placements in different situations.
Against standard tank, place it in the center, pulling tanks from the maximum distnace.
Against Royal Giant + Minions, a very common push, you should place your Inferno Tower at the edge.
Against Lightning, play your Inferno Tower further up so the Lightning. Have your Ice Spirit and Fire Spirits ready in case your opponent plays Minions at the river.
When one of your Towers is down, consider placing the Inferno Tower toward the edge of your side so your opponent can’t drop swarms on it.
If your Inferno Tower gets Zapped, answer with your Ice Spirit or Skeleton Army. If your Inferno Tower still has a decent amount of HP, try to place your Princess at the bridge and troops used to counter her will be killed.
This card can be used against some spawners and support troops, though that is not its best application at all. I usually use it to take out Collectors rather than the Tower (lots of my opponents misplay their Zap because of this). Sometimes, I play Goblin Barrel right on top of Mini P.E.K.K.A, Musketeer, Tombstone etc (situationally).
Mix up the placement! If your opponent has The Log and you are about to use the Goblin Barrel, toss it to the outside edge.
Sometimes, you need to outcycle your opponent’s spell by using your cheap cards.
Here are some best combos you will want to use with Zap: Ice Spirit + Zap; Princess + Zap; Fire Spirits + Zap.
You can use Zap to win the Princess duel although this is not usually the best option.
Sometimes, it’s okay to Zap the Tombstone’s spawns as you can see here:
But, do know your opponent’s deck before making risk moves.
Barrel Zap Combo: As we all know, Fire Spirits and Skeleton Army can easily shut down a Goblin Barrel. So If your opponent keeps using either to deal with your Goblin Barrel, pre-Zap to punish them!
Below are some great replays for you. Please note that these videos are for teaching, not entertainment or quality.
Thank Gcw0068 a ton for sharing these videos, dudeeee!!!