Best Decks in Clash Royale – From Arena 4 to Arena 11 (Updated)
March 10, 2017
Hey guys it’s Ash and in this post I’m going to share the best Clash Royale decks for all Arena levels from Arena 4 to 11 and beyond, decks that I believe to be some of the best in the game and also usable by almost everyone!
All of these decks were shared on Clash Royale Arena before so make sure you check the mentioned pages also for more detailed tips and strategies.
Best Clash Royale Decks (From Arena 4 to Arena 10)
These are the decks I recommend that you use for trophy pushing because all the cards in every deck I’m going to share in this article are fairly easy to obtain and easy to level up. And it’s important that you use the best and highest level cards for moving up in Arenas.
More detailed General Gameplan of each deck is being updated…
The best Clash Royale decks in this article are just my favorite ones and most of them are for Free-to-play players.
The Best Arena 4 Deck
I also recommend using the Giant beatdown deck above, as it is the strongest attack strategy in the lower Arenas. The Giant combined with Witch and Musketeer are incredibly difficult to counter, especially since the biggest weakness to this is the Inferno Tower, but most people either don’t use the Inferno Tower here or have very low level Inferno. We also have Minions that can be used to distract the Inferno Tower. While Skeleton Army is also a big weakness to the Giant, but with the Witch, she can instantly destroy those Skeletons.
The Best Arena 5 and 6 Decks
For Arenas 5 and 6, you can use this very powerful Hog Rider + Goblin Barrel bait deck. In these Arenas, the Goblin Barrel is a very overpowered card due to the fact that most people here have low level Zap Spell and almost no one has the Legendary Log card. This deck can actually be used in Arena 10 with a lot of success, so it’s crazy that you can use it Arenas 5 and 6. The main strategy is to bait your opponent into using their spell card, then destroy them by distracting their Arena Tower with Hog Rider, while your Goblin Barrel does massive damage.
Another deck for Arenas 5 and 6 is the very overpowered Giant Balloon combo deck. This is the strongest offensive combination in Arenas 5 and 6. Simply play the Balloon behind the Giant, and it becomes super difficult to stop it from destroying a tower, especially in the lower Arenas where there aren’t many good defensive options. The best counter to Giant + Balloon is the Inferno Tower, so we have Zap Spell to reset the Inferno Tower and Minions to distract and kill. Minion Horde is another big weakness to Giant Balloon, but we can instantly kill them with Arrows or Fire Spirits.
The Best Arena 7 Deck
For Arena 7, I recommend taking advantage of the Elixir Collector that you unlocked at Arena 6 with this deck. Giant Hog Rider beatdown is a super powerful offensive combination that’s very difficult to stop when you have elixir stored up with your Elixir Collectors. The main weakness to this deck is the Inferno Tower, but you can use Minions to distract and Zap Spell to reset the charge of the Inferno. Not only that, you can send in your Hog Rider behind your Giant and it will quickly go after and destroy the Inferno Tower. Just make sure to use Zap Spell on the Inferno Tower after it locks onto the Giant for 3 seconds.
The Best Arena 8, 9, 10 and 11 Decks
For Arena 8, 9, and 10, you can use a siege deck with either the Mortar or X-Bow. The siege playstyle is one of the most powerful and safest playstyles in the game. The main idea is to force your opponent into making an aggressive push, then defend and directly target their Arena Tower with your Mortar or X-Bow, while you protect them. This strategy is so deadly because you just need some damage on your opponent’s Arena Tower, and when you’re mainly focusing on defense, it becomes easy to stop all their pushes, and then easily finish them off by using Rocket.
Another deck that’s easy to use and is very powerful for Arenas 8, 9, and 10 is the Golem Beatdown with Lightning. The biggest weakness to the Golem is the Inferno Tower, but when you have Zap to stun and reset, Minions to distract, and Lightning to deal massive damage and stun and reset the Inferno Tower, this deck becomes incredibly difficult to stop. The most important thing to note when trying to make a push with the Golem is to take advantage of your Elixir Collector, make sure you’ve placed down an Elixir Collector first before making a push with the Golem. And don’t commit too much on defense, focus more on supporting your Golem with troops.
Don’t hesitate to comment and show us your favorite ones. I will post them into the main article If the are deserved!