Hello my friends, are you getting stuck in Arena 6, 7 or even 8 and finding an easy way to get into the next ladder? Today I am going to introduce to you the new very interesting X-Bow control deck, which was shared by RollingShip. This deck got him to Legendary Arena and the first place in couples of big Tournaments. I am pretty sure that you will like it!
Arena 6 X-Bow Control Deck
It has been a long time since the last X-Bow Deck posted on Clash Royale Arena, right? X-Bow is one of the most underused cards in Clash Royale, even much lower than Mortar, because of its risky nature. Hopefully after reading this guide, you will find it easier to place the X-Bow in your deck and give it a try!
X-Bow is the main win condition of this deck, obviously. You should never start the battle with the X-Bow. You should also not use it on defense unless you can’t make any move. If your opponent places a high cost card at the back, consider placing your X-Bow on the other lane. If the placed troop is a tank, have your Fire Spirits ready to protect the X-Bow because most likely you will face either Barbarians or Minion Horde. If the placed troop is not a tank, you should wait and react fast when the X-Bow is getting targeted. Sometimes, you can use the X-Bow when you are in an Elixir advantage but most of the time you will need high reflexes to react properly!
Minion Horde is one of the secondary win conditions of this deck. It is extremely useful at protecting not only the X-Bow but also your Towers in tons of situations. Minion Horde can easily shred most troops and can deal tons of damage on Towers If ignored. Watch out for Arrows and Fireball anyway!
Mini P.E.K.K.A is the another secondary win condition of this deck. She is also the main defensive unit of this deck. She can easily shred any tank, Hog Rider, Musketeer… She will give you so many doors to counterpush! You can couple her with most cards in this deck for the stunning counter-pushes. Please take a look at this page to see all of the best uses of the Mini P.E.K.K.A!
Fire Spirits is definitely the best anti-swarm card at the moment. This card also offers a great distraction in lots of situations (vs. Mini P.E.K.K.A, Prince, Musketeer…). Use Fire Spirit to kill Minion Horde and Goblins immediately. Fire Spirits + Zap = 1 hit Barbarians + 3 Musketeers. Please take a look at this page to read more about Fire Spirits and its best uses!
Bomber is the nightmare of Barbarians and Goblins. When coupled with Fire Spirits for a small push, they can deal up to 1000 damage to the Tower. This is an awesome counter-push card. You can use Princess instead!
Fireball is for dealing with any kind of defensive building, which is placed down to deal with X-Bow. Fireball is also excellent at killing troops behind the tanker and finishing off Towers. Please take a look at this page for all Fireball tips!
Zap is a must in almost any deck nowadays. In this deck, Zap is mostly used to couple with Fire Spirits and Fireball to clear troops. Zap can be also used to reset Inferno Tower, Prince, Sparky, Royal Giant,… This is definitely one of the most versatile cards in game!
Elixir Collector: Obvious choice for most players! Use Elixir Collector to gain Elixir advantage and force your opponent to attack first. Take a look at this page to see the best Pump placements!
Here are some hard matchups you will face every day:
Royal Giant: The only way to defeat Royal Giant deck is to place your X-Bow wisely when you know the Royal Giant is not in your opponent’s hand.
Mini P.E.K.K.A: When she is approaching your X-Bow, use your P.E.K.K.A to deal with her. This is the smartest move we have. In addition, don’t hesitate to drop the extra Fire Spirits down to deal with the opponent Mini P.E.K.K.A easier.
Giant Skeleton: It will be GG If he can reach your X-Bow. You can try to use Mini P.E.K.K.A but it’s not a smart move. It’s better to play for the draw!
This is a very good and funny deck to play win, indeed. You should give it a try If you are feeling tired with Hog Rider, Royal Giant or Giant Poison.