Get to Arena 7 with this Arena 6 No-Epic F2P Deck!

Hello everyone, Today I am going to introduce with you an Arena 6 No Epic Free to Play Deck which helped Swirlled, co-leader of Reddit Beta, push from 1700+ trophies to Arena 7! This is his first ever guide! Anyways, he was testing a deck at around 2500 trophies and to my surprise worked quite well.

This deck as I said in the title does not use epics, mortar or bomb tower. Although, you can replace Rocket for Lightning if you please.

Get to Arena 7 with Arena 6 No-Epic Free-to-Play Deck

Get to Arena 7 with this Arena 6 No-Epic F2P Deck

Rocket – Used to hit those players who use huts, elixir collectors, etc. Can be used to hit buildings behind towers, troops along with the tower, or just to snipe the tower. Ex. opponent puts elixir collector behind tower, I rocket it hitting both the tower and elixir collector. Only reason I use rocket is because I do not have lightning spell on this account. Although on my main account I use lightning and prefer that over rocket. Can be replaced with lightning

Goblins – Used defensively and offensively, sometimes I send this right after I send in my hog rider, this is increase my damage output and maybe bait a zap/arrows. Play this card in middle of base so their troops are lured to the middle and get hit by both towers or take the long route to your tower. Cannot be replaced

Hog Rider – Use this when you are sitting at 10 elixir in beginning if you don’t have anything else to play, that way you can see what they have to counter and in the future try to play it when they can’t defend back along with goblins or spear goblins. This card acts as the front line and tanks for your smaller troops. Cannot be replaced

Arrows – Used to counter swarms, minion hordes, etc. Sometimes used if you need to get that last hit off the tower. Can be replaced with zap if you please


Elixir Collector – Place this in front of your towers in the middle so that troops are going towards the middle. Used to tank for your towers and generate elixir so you can spam more troops. If hog/prince or whatever is already at your tower, don’t hesitate to place it on top of them if that’s what it takes to win. Can be replaced with cannon if you don’t have elixir collector yet

Minion Horde – Used to defend against tanks or big threats such as P.E.K.K.A, Valkyrie, Giant, etc. Can be used offensively if you know your opponent has no counter such as arrows, zap, fireball, etc. Cannot be replaced

Minions – Can be used to defend against smaller threats such as knight, valkyrie, musketeer, can be used behind hog rider to inflict some great damage. Cannot be replaced

Spear Goblins – Can be used defensively to slowly chip off opponents or lure troops to the middle, can be used offensively behind hog rider and potentially bait zap or arrows Can be replaced with archers, not recommended

My card levels are commons: 7, Rares: 4, Epics: N/A, (Lightning level does not matter)

Please be sure to read top Clash Royale tips at here!

General Play Style

If you have Elixir Collector in your starting hand, awesome, place that in front of your king tower in the middle of your base so troops are lured there and attack that instead of your tower. If they place down bomb tower, or elixir collector and you have lightning/rocket, take it out. If you don’t have it, use minions to take it out, potentially bait some troops to be played. Counter their ground troops with your air troops and lure them away with your ground troops. ie. they use barbs at river, use spear goblins and minions to defend, potentially baiting arrows, if not, send the hog in to tank and let the minions and spear gobs to attack the tower. Repeat process just play safe and be alert of their cards, their counter cards, and when it is your time to strike. If one of their towers are low enough, go ahead and rocket or lightning but make sure your towers are clean of their troops because you are using 6 elixir. In overtime, once you send the hog, maybe lightning/rocket their building or tower or tower + troops, and have a swarm of goblins and minions coming at his tower, and they arrow your swarm, that is when you send the next batch in, whether its in the other lane or the same lane, they will have a tough time defending if they already used their counter card because this deck cycles super quick.

Thank you for reading swirlled_’s first ever guide guys! If there’s any questions in the comment section I will try to answer. Feel free to ask me anything or give me constructive criticism. Other than that I hope this guide helped you, good luck in the arena, challenger!

  • NutinSpecial

    This deck’s potential is there and could be deadly if the opponent has used his counter cards. However , I feel that this deck is particularly weak to decks with AOE cards. I find that players will be at a loss once e.g. a wizard + a tank comes out because units that can remove those are going to get one-shot ( or at most 2 ) by the AOE units, and in this case the only way is to use your 6 elixir Rocket /lighting to get rid of the AOE unit ( the tank will probably still be alive ) . That way , you are going to lose out in elixir. ( Not to mention your opponent may have another tank/AOE combo while you only have 1 rocket /lightning )

    Furthermore, you also need to factor in decks that have more than one AOE spell. ‘Arrows’ is definitely present in majority of the decks, and quite a number of players also run Zap/Fireball/Poison as well. As such, it is going to be hard to bait out those 2 spells at once and go on the offensive, especially once your opponent realises your deck is full of small minions ( pun may be intentional) .

    I also find that this deck has a lack of cards to properly support your hog rider, especially against cards such as babarians ( they eat hog riders for breakfast) and valkyries because they have relatively high hps and will not get distracted and killed easily.

    Overall , I feel that this deck can utterly destroy decks that do not have enough answers to mass units, but against decks with multiple AOE cards you are going to be at a great disadvantage. These are just my initial thoughts on this deck. Feel free to clarify or offer any new strategies for this deck that I may have missed out 🙂

    • Bhaala Natarajen

      If a tank + wizard comes, you should place the goblins on top of the wizard and after the wizard is killed use minion horde to take out the tanker.
      Or you can use the elixir collecter to lure the tank and wizard to the middle(kill zone) and use the goblins to take out the wizard and spear goblins or minions to take out the distracted tanker.

      • NutinSpecial

        Hi Bhaala,
        You have to note that the wizard will attack the nearest units. Factoring the 1 sec deploy time, the goblins you drop are going to get destroyed straightaway.

        So that leaves you with the option of summoning the goblins on the wizard only when the wizard is distracted, which will be probably too late ( either hitting the tower, or buildings in the middle). Even if you kill it , the tank would have reached the building for some time and dealt a great deal of damage.

        • Bhaala Natarajen

          If you drop it on top of the wizard correctly the three goblins will surround the wizard and the wizard will have hard time dealing with it. Please read abot dealing with wizard post in this site. You will understand what i am trying to say.

          • NutinSpecial

            Hi Bhaala ,

            Haha thanks for the clarification! I actually didn’t know about using this method to deal with wizards. It is going to take some good timing and placement to get it right though. That being said, even if you manage to get the correct timing and kill the tank ( say with a minion horde ) , the opponent is able to just clear your troops with a single AOE spell. That’s the aspect I don’t really like about this deck – you are at the mercy of AOE cards.

            The offensive is only deadly when you use more than one card to attack ( Eg goblins and minions ) or they will just be destroyed before they deal significant damage to the tower. So you need to spam, and that gives the opponent the chance to clear multiple cards with just one of his, giving him an elixir advantage. This gives a bit of an “all or nothing” feeling, as you need to wait for an opponent’s miscalculated “arrows” before you can strike. And against decks with multiple AOE cards, the chance of your minion horde reaching the opponent’s arena tower is pretty slim.

          • Bhaala Natarajen

            Hi Nutin,

            You are partially right, I must say. Remember If you defended like I said with the minion horde and goblins and he uses arrow to clear out the minion horde, then congratulations for getting a 2-5 elixir elixir advantage. You can use this elixir advantage and create a cheap and powerful combo like hog + goblins or minions, etc and deal some damage to his tower. Even if he uses splashers like wizards, your hog would have dealt atleast two hits to the tower and if you had used spear goblins or minions after the hog, the splasher would be getting hit by the ranged troops while your hog is acting like a tanker.

            Yes you are right about the offense using more cards because you just cant send a lonely hog and hope it deals massive damage. Remember his cards and what he will do if he sees a hog approach his tower and send backup troops according to those cards before he even places those cards by anticipating his next move (this is very hard and takes a lot of practise ). Have a clear head and I hope you don’t learn this the hard way like I did.

    • Will Potter

      Nice writeup! Thank you very much for sharing this Nutin!

  • Jiho

    I wish there was a video

    • Will Potter

      Gonna upload it soon whenever I have time! So sorry for the delay guys!