Clash Royale September Update – Balance Changes (9/19)
September 16, 2016
As usual, in order to keep the game more and more balanced, Supercell is going to release couples of balance changes for some underused cards in Clash Royale in this September update! Also, the dominating cards – Giant and Lumberjack are going to get some nerfs. Let’s take a look my friends!
Clash Royale September Update – Balance Changes
Giant’s damage decreased by 5%
Due to the fact that Giant Poison is extremely popular in the current meta game, this change was expected. This nerf will absolutely take a small amount of power from his big fists. His main role in the game is to soak up damage.
Rage Elixir cost decreased from 3 to 2, duration decreased by 2s, effect decreased from 40% to 30%
Since the Lumberjack got released, Rage hasn’t seen much in the game. This is a big update which fully changes the Rage. Decreasing its cost to only 2 Elixir makes Rage much more viable. Can’t wait to see tons of funny combos revolving around card!
Lumberjack’s Rage effect decreased from 40% to 30%, Rage duration decreased by 2s
This changes for consistency with the Rage’s changes above.
Mirror now mirrors cards to 1 level higher than its own level
This is such a huge buff for the Mirror. Mirror is one of the most underused cards in Clash Royale. This surprising change will definitely bring Mirror into our game much better. At Tournament card levels, Mirror will bring some insane surprise elements for your decks, making your cards 1 level higher than the cap.
Lightning now has the stun effect like Zap, stuns targets for 0.5s
You know that? Now we can use Lightning to reset Sparky, Inferno Tower, Royal Giant, Double Prince and even reduces Elixir Collector’s Elixir. Awesome! Can’t wait to face Lightning in the Arena!
The Log now knocks back ALL ground troops
Wow seems like Supercell really want to for people to use The Log. Congrats If you have The Log in your Collection!
Bomber HP decreased by 2%, damage increased by 2%
This is a small changes which fixes some inconsistencies with card interactions at certain levels.
Okay guys, what do you think about these changes? Please share your opinions!